Wands are not class specific, but they are most appropriate for Necromancers. Sorceresses use them as well in Diablo II, in order to have a one-handed weapon and a shield, and bonuses such as +mana and faster cast are useful for a Sorceress as well as a Necromancer. The Sorc-only Orbs should be more useful than wands though, so likely you'll see only Necromancers using wands after a short time in the Expansion.
Wands are a type of blunt weapon and do 150% damage to the undead, but as they are virtually never used for melee, this isn't an important feature.
- Inherent Bonuses: Wands can have +1-3 skill points to up to three Necromancer skills from any of his skill trees.
- Damage Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. All wands are 100 Str which means that every point you have in strength adds .1% of your weapon's damage as a bonus.
- Item Level: Used in many in-game calculations. Monsters must be of this level to drop the item, and it factors in when you get to gamble for this item type as well. Check Mlvls on Darkness.
- Weapon Speed: A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item. Characters are abbreviated to their first letter, with Am = Amazon and As = Assassin.
- Range: Goes from 1 (least) to 5 (most), and is identical for all weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer. All wands have 1 range, same as most one-handed melee weapons.
Exceptional Wands can be found only in Nightmare and Hell diff levels in Diablo II. In D2X they can be found in late Normal, and all through Nightmare and Hell.
* All Exceptional items are Clvl 25 in Diablo II. Some are a bit lower in D2X, but none are higher.
Elite items only exist in the Expansion. They can be found in late Nightmare and all through Nightmare and Hell.