Difference between revisions of "Zakarum Priest"

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Zakarum Priests are [[Animals]].
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[[Image:zakarum-priest.jpg|thumb|left|Zakarum Priest (Cantor)]]
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{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Guest Monsters}}}}Zakarum Priests are [[Animals]].
  
 
Priests can heal other priests, as well as their foot soldiers, the [[Zakarum Zealot]]s, but can not resurrect any dead monsters. Priests can cast Lightning Bolts and Blizzards, and may also Teleport short distances. They do not heal when teleporting.  If you encounter multiple priests in the same area, they will heal each other, making it difficult to kill any of them. Try to push or lure one out of visual range of the others, since they can not heal what they can not see.
 
Priests can heal other priests, as well as their foot soldiers, the [[Zakarum Zealot]]s, but can not resurrect any dead monsters. Priests can cast Lightning Bolts and Blizzards, and may also Teleport short distances. They do not heal when teleporting.  If you encounter multiple priests in the same area, they will heal each other, making it difficult to kill any of them. Try to push or lure one out of visual range of the others, since they can not heal what they can not see.
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Although Zealots will run after a player completes [[Quests_Act_Three#Quest_Five:_The_Blackened_Temple|The Blackened Temple ques]]t and smashes the Compelling Orb, Priests will stand their ground and fight as usual.
 
Although Zealots will run after a player completes [[Quests_Act_Three#Quest_Five:_The_Blackened_Temple|The Blackened Temple ques]]t and smashes the Compelling Orb, Priests will stand their ground and fight as usual.
  
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
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* All values are listed by difficulty level: '''[[Normal]] / [[Nightmare]] / [[Hell]].'''
  
  
=Statistics=
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==Statistics==
  
 
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
 
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
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=Offense=
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==Offense==
  
 
All Zakurum Priests have a % chance to add elemental damage onto their melee attacks. They can also cast Lightning Bolts and Blizzards from a distance.
 
All Zakurum Priests have a % chance to add elemental damage onto their melee attacks. They can also cast Lightning Bolts and Blizzards from a distance.
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=Defenses=
 
  
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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==Defenses==
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* [[Regen Rate]] tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most ''Diablo II'' monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
 
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most ''Diablo II'' monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
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=Resistances=
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==Resistances==
 
 
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
 
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details.
 
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details.
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=Locations=
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==Locations==
 
 
 
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.
 
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.
 
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
 
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
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[[category:monsters]]
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[[category:animals]]
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[[category:Guest Monsters]]
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{{D2 Monster Nav|animals}}

Latest revision as of 01:27, 25 July 2011

Zakarum Priest (Cantor)
Diablo II Monsters [e]
Types
AnimalsDemonsUndead
Info
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Monster Categories
AnimalsDemonsUndead
Act BossesGuest Monsters
ObjectsSuperUniques
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Monster Type
Zakarum Priest:
is a Monster
and an Animal
and a Guest Monster

Zakarum Priests are Animals.

Priests can heal other priests, as well as their foot soldiers, the Zakarum Zealots, but can not resurrect any dead monsters. Priests can cast Lightning Bolts and Blizzards, and may also Teleport short distances. They do not heal when teleporting. If you encounter multiple priests in the same area, they will heal each other, making it difficult to kill any of them. Try to push or lure one out of visual range of the others, since they can not heal what they can not see.

Although Zealots will run after a player completes The Blackened Temple quest and smashes the Compelling Orb, Priests will stand their ground and fight as usual.


Statistics[edit]

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

Type Level Experience Hit Points Speed Max TC/Rune
Sexton 22 / 50 / 80 381 / 8603 / 57720 110-144 / 902-1303 / 3784-7289 6 24/Ral, 54/Um, 84/Zod
Cantor 23 / 51 / 81 422 / 9204 / 59486 115-152 / 933-1348 / 3862-7438 6 24/Ral, 54/Um, 84/Zod
Hierophant 24 / 53 / 82 465 / 10342 / 61253 123-162 / 994-1436 / 3490-7588 6 24/Ral, 54/Um, 84/Zod
Guest Monsters (Act Five, NM/Hell only)
Hierophant -- / 64 / 84 -- / 19635 / 64786 -- / 1332-1924 / 5460-7887 6

--, 63/Vex, 87/Zod


Offense[edit]

All Zakurum Priests have a % chance to add elemental damage onto their melee attacks. They can also cast Lightning Bolts and Blizzards from a distance.

Type Melee Dmg Elemental Dmg AR Lightning Bolt Blizzard
Sexton 10-22 / 16-34 / 36-77 45% chance of Lightning:
3-7 / 12-25 / 27-55
207 / 891 / 2896
15-30 / 15-120 / 15-240
4-9 (8.4/sec) / 40-45 (12.6/sec) / 88-93 (18.2/sec)
Cantor 10-23 / 17-36 / 37-79 55% chance of Cold:
4-9 (1sec) / 12-25 (2sec) / 27-55 (3sec)
213 / 907 / 2930 15-30 / 15-120 / 15-240 4-9 (8.4/sec) / 40-45 (12.6/sec) / 88-93 (18.2/sec)
Hierophant 11-24 / 17-37 / 37-79 65% chance of Cold:
4-9 (1sec) / 13-26 (2sec) / 27-55 (3sec)
223 / 939 / 2964 15-30 / 15-120 / 15-240 4-9 (8.4/sec) / 40-45 (12.6/sec) / 88-93 (18.2/sec)
Guest Monsters (Act Five, NM/Hell only)
Hierophant -- / 20-44 / 37-79 75% chance of Cold:
-- / 15-31 / 28-56
-- / 1117 / 3033 -- / 15-120 / 15-240 -- / 40-45 (12.6/sec) / 88-93 (18.2/sec)


Defenses[edit]

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Sexton 112 / 522 / 1172 -- 1.2/sec 100 / 100 / 100 50 / 40 / 33
Cantor 117 / 531 / 1185 -- 1.2/sec 100 / 100 / 100 50 / 40 / 33
Hierophant 122 / 549 / 1198 -- 1.2/sec 100 / 100 / 100 50 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
Hierophant -- / 648 / 1225 -- 1.2/sec -- / 100 / 100 -- / 40 / 33


Resistances[edit]

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details.
Type Physical Fire Cold Lightning Poison Magic
Sexton 0% / 0% / 10% 0% / 0% / 25% 0% / 50% / 140% 0% / 0% / 33% 0% / 0% / 20% 0% / 0% / 0%
Cantor 0% / 0% / 10% 0% / 0% / 25% 0% / 50% / 75% 0% / 50% / 100% 0% / 0% / 20% 0% / 0% / 0%
Hierophant 0% / 0% / 10% 0% / 50% / 25% 0% / 75% / 160% 0% / 0% / 33% 0% / 0% / 20% 0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Hierophant -- / 0% / 15% -- / 0% / 20% -- / 0% / 20% -- / 0% / 50% -- / 0% / 0% -- / 0% / 0%


Locations[edit]

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Acts 1-4: Normal, Nightmare, and Hell
Sexton Act 3: Kurast Bazaar
Cantor Act 3: Upper Kurast
Hierophant Act 3: Kurast Causeway, Travincal
Guest Monsters (Act Five, NM/Hell only)
Hierophant Act 5: Halls of Pain, Worldstone Keep 1