Difference between revisions of "Zombie"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
(Defenses)
(Defenses: removed spike fiend info)
Line 1: Line 1:
 
Zombies are [[Undead]].
 
Zombies are [[Undead]].
  
Zombies are stupid, shuffling, weaponless attackers. They even mutter, "Braaaaains" from time to time. Though these creatures move slowly and fight only with their bare, rotting hands, they can pack a solid punch if they manage to get you in range. Zombies aren't dangerous on their own, but a group of them can be deadly, especially if enhanced by [[Monster Modifiers]] such as Might, Extra Strong, or Cursed.
+
Zombies are stupid, shuffling, weaponless attackers. They even mutter "Braaaaains" from time to time. Though these creatures move slowly and fight only with their bare, rotting hands, they can pack a solid punch if they manage to get you in range. Zombies aren't dangerous on their own, but a group of them can be deadly, especially if enhanced by [[Monster Modifiers]] such as Might, Extra Strong, or Cursed.
  
 
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
 
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
Line 160: Line 160:
 
| -- / 27-47 / 56-98
 
| -- / 27-47 / 56-98
 
| -- / 1134 / 3498
 
| -- / 1134 / 3498
| '''Poison Damage: <br />''''''Night:''' 35%: 1822-3644 over 64s, (28.5-56.9/sec<br />'''Hell:''' 35%: 3300-6600 over 64s (51.6-103.1/sec)
+
| '''Poison Damage: <br />''' '''Night:''' 35%: 1822-3644 over 64s, (28.5-56.9/sec<br />'''Hell:''' 35%: 3300-6600 over 64s (51.6-103.1/sec)
 
| -- / 27-47 / 56-98
 
| -- / 27-47 / 56-98
 
| -- / 1134 / 3498
 
| -- / 1134 / 3498
Line 167: Line 167:
  
 
=Defenses=
 
=Defenses=
 
All types of Spike Fiends deal damage back to characters striking them from melee range.
 
  
 
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.

Revision as of 20:47, 13 May 2008

Zombies are Undead.

Zombies are stupid, shuffling, weaponless attackers. They even mutter "Braaaaains" from time to time. Though these creatures move slowly and fight only with their bare, rotting hands, they can pack a solid punch if they manage to get you in range. Zombies aren't dangerous on their own, but a group of them can be deadly, especially if enhanced by Monster Modifiers such as Might, Extra Strong, or Cursed.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Zombie 1 / 36 / 67 33 / 2696 / 28069 7-12 / 551-787 / 3238-6168 1 3/-, 42/Io, 66/Vex
Hungry Dead 2 / 37 / 68 44 / 2882 / 29496 9-16 / 586-838 / 3328-6340 1 3/-, 42/Io, 75/Ber
Ghoul 12 / 43 / 73 152 / 4327 / 36631 43-78 / 802-1146 / 3782-7203 1 21/Ral, 48/Ko, 69/Lo
Dried Corpse 13 / 43 / 74 132 / 4121 / 36246 29-69 / 764-1069 / 4917-6883 3 15/Nef, 45/Ko, 72/Ber
Decayed 14 / 45 / 82 161 / 4718 / 47118 35-81 / 832-1164 / 5837-8171 3 15/Nef, 48/Ko, 84/Zod
Plague Bearer 17 / 46 / 77 245 / 5303 / 42339 65-115 / 910-1300 / 4144-7893 1 18/Nef, 51/Lem, 75/Ber
Drowned Carcass 22 / 50 / 80 395 / 6948 / 46620 89-161 / 1053-1504 / 4415-8410 1 24/Ral, 51/Lem, 78/Cham
Cadaver 25 / 55 / 83 418 / 8942 / 48477 70-154 / 1173-1642 / 5952-8332 3 30/Ral, 57/Um, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Cadaver -- / 65 / 85 -- / 16010 / 51195 -- / 1515-2121 / 6182-8654 3 -- / 63/Vex, 87/Zod


Offense

Some Zombies have a % chance to deal elemental damage with successful strikes of their first attack type.

Type Attack 1 Attack 1 AR Elemental Attack 2 Melee AR 2
Zombie 1-3 / 18-43 / 45-106 8 / 774 / 2860 -- 2-3 / 21-46 / 53-114 8 / 811 / 2996
Hungry Dead 1-3 / 18-43 / 46-109 12 / 793 / 2900 -- 3-4 / 21-46 / 54-117 12 / 831 / 3038
Ghoul 4-11 / 21-50 / 49-116 103 / 907 / 3099 -- 9-13 / 25-54 / 58-124 103 / 950 / 3247
Dried Corpse 5-10 / 21-37 / 51-89 111 / 922 / 3213 Poison Damage
Norm:
10%: 46 over 16s (2.9/sec)
Night: 25%: 278 over 24s (11.6/sec)
Hell: 25%: 877 over 32s. (27.4/sec)
5-11 / -- / -- 111 / -- / --
Decayed 6-11 / 22-38 / 55-97 135 / 945 / 3458 Poison Damage
Norm:
10%: 52 over 16s (3.2/sec)
Night: 25%: 286 over 24s (11.9/sec)
Hell: 25%: 959 over 32s (29.9/sec)
6-11 / -- / -- 135 / -- / --
Plague Bearer 6-15 / 23-54 / 47-114 152 / 963 / 3259 Poison Damage, 50% chance of:
Norm:
93-186 over 32s, (2.9-5.8/sec)
Night: 305 over 32s, (9.5/sec)
Hell: 680 over 32s, (21.2/sec)
11-18 / 27-58 / 60-130 152 / 1009 / 3414
Drowned Carcass 7-19 / 24-57 / 50-122 207 / 1039 / 3378 Cold Damage, 75% chance of:
Norm:
2-5 (1sec)
Night: 8-16 (3sec)
Hell: 18-36 (4sec)
15-23 / 28-61 / 63-136 207 / 1089 / 3539
Cadaver 9-17 / 27-47 / 56-98 236 / 1134 / 3498 Poison Damage:
Norm:
10%: 83 over 16s (5.2/sec)
Night: 35%: 928 over 64s (14.5/sec)
Hell: 35%: 969 over 32s (30.3/sec)
9-17 / 27-47 / 56-98 236 / 1134 / 3498
Guest Monsters (Act Five, NM/Hell only)
Cadaver -- / 27-47 / 56-98 -- / 1134 / 3498 Poison Damage:
Night: 35%: 1822-3644 over 64s, (28.5-56.9/sec
Hell: 35%: 3300-6600 over 64s (51.6-103.1/sec)
-- / 27-47 / 56-98 -- / 1134 / 3498


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Zombie 5 / 22 / 1067 -- 1.2% 100 / 75 / 50 50 / 40 / 25
Hungry Dead 10 / 432 / 1081 -- 1.2% 100 / 75 / 50 50 / 40 / 25
Ghoul 60 / 489 / 1152 -- 1.2% 100 / 75 / 50 50 / 40 / 25
Dried Corpse 65 / 581 / 1385 -- 1.2% 100 / 75 / 50 50 / 40 / 25
Decayed 75 / 604 / 1518 -- 1.2% 100 / 75 / 50 50 / 40 / 25
Plague Bearer 85 / 518 / 1208 -- 1.2% 100 / 75 / 50 50 / 40 / 25
Drowned Carcass 112 / 556 / 1250 -- 1.2% 100 / 75 / 50 50 / 40 / 25
Cadaver 127 / 718 / 1535 -- 1.2% 100 / 66 / 33 50 / 40 / 25
Guest Monsters (Act Five, NM/Hell only)
Cadaver -- / 832 / 1568 -- 1.2% -- / 66 / 33 -- / 40 / 25

Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Zombie 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 120% 0% / 0% / 0% 50% / 75% / 75% 0% / 0% / 0%
Hungry Dead 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 110% 50% / 75% / 75% 0% / 0% / 0%
Ghoul 0% / 0% / 50% 0% / 0% / 100% 0% / 0% / 0% 0% / 0% / 0% 50% / 75% / 75% 0% / 0% / 0%
Dried Corpse 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 33% 0% / 0% / 33% 70% / 80% / 100% 0% / 0% / 0%
Decayed 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 33% 0% / 0% / 33% 70% / 80% / 100% 0% / 0% / 0%
Plague Bearer 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 50% / 75% / 75% 50% / 75% / 100%
Drowned Carcass 20% / 50% / 50% 50% / 75% / 100% 0% / 0% / 0% 0% / 0% / 0% 50% / 75% / 75% 0% / 0% / 0%
Cadaver 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 33% 0% / 0% / 33% 70% / 80% / 110% 0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Cadaver -- / 0% / 50% -- / 0% / 0% -- / 0% / 50% -- / 0% / 50% -- / 80% / 130% -- / 0% / 0%


Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Normal, Nightmare, and Hell
Zombie Act 1: Blood Moor (No boss on Normal), Den of Evil (No random boss. Corpsefire)
Hungry Dead Act 1: Cave 1-2, Burial Grounds (No boss), Crypt, Mausoleum, Field of Stones.
Ghoul Act 1: Catacombs 3-4.
Dried Corpse Act 2: Sewers 1-3, Halls of the Undead 1-2, Tal Rashas Tombs 1-7,
Decayed Act 2:Stony Tomb 2 (Only with Creeping Feature), Halls of the Undead 1-3.
Plague Bearer Act 2: Lost City, Ancient Tunnels.
Drowned Carcass Act 3: Great Marsh, Swampy Pit 3.
Cadaver Act 3: Durance of Hate 2
Guest Monsters (Act Five, NM/Hell only)
Cadaver Worldstone Keep 2