Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Act II

159 bytes added, 12:38, 11 January 2010
no edit summary
==Story==
[[File:Lut gholein jigsaw.jpg|thumb|400px|right|[[Lut Gholein]], the jewel of the desert.]]
Hitching with [[Warriv]]'s caravan, the player finds himself in [[Lut Gholein]], and starts to try and piece together where the [[Dark Wanderer]] might have gone to find [[Baal]].
 
The player helps the local community by killing [[Radament]] in the city [[Sewers]], and finds a [[Horadric Scroll]] that tells how to create a [[Horadric Staff]], the key to [[Tal Rasha's Chamber]], the last "resting" place of the powerful {{iw|Horadrim Horadrim}} mage, {{iw|Tal_Rasha Tal Rasha}}.
 The rest of the Act involves finding the pieces of the staff, combining them and reaching the Tomb of Tal Rasha before the [[Dark Wanderer]]
Our protagonist also has to combat [[Claw Viper]]s, who for some reason manage to hide the sun from the {{iw|Aranoch Aranoch}} (possibly world wide, effects are unknown).
 
[[File:Mon-duriel.jpg|thumb|right|A cold enhanced [[Duriel]].]]
When the hero has found all the pieces, including a [[Horadric Cube]] to join them all together, [[Jerhyn]] admits there is trouble in the [[Palace]] - a demonic invasion. It seems related to [[The Summoner]] (the [[Sorcerer]] from [[Diablo I]]), and the hero continues to the [[Arcane Sanctuary]] and kills him, finding a way to the Tomb of Tal Rasha through it.
 
Arriving at the Tomb, Baal has already been freed by the Wanderer, and [[Duriel]] ([[Act boss|Act II boss]]), a {{iw|Great_Evil Great Evil}}, is left to guard it (it's speculated he was ordered to do such a lowly job as punishment by the {{iw|Prime_Evils Prime Evils}} for acting against them during the {{iw|Dark_Exile Dark Exile}}.
 Defeating Duriel, and continuing in to the main chamber, [[Tyrael]] is found captive inside the tomb, who tells of what has happened, and urges the player to continue to [[Kurast]], and [[Act IIIII]].
315
edits