Difference between revisions of "Template:Blocking basics"

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==Blocking==
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==Blocking Basics==
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::''Main article: [[Blocking]]
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'''Blocking % in Classic''': Characters block at the % listed on the shield (when equipped) + any other bonuses. Total blocking is capped at 75%. A character can get more than this with a good shield + [[Twitchthroe]], or a [[Paladin]] can use his [[Holy Shield]] skill, but no matter how high the display is, 75% is all that can be blocked. This is while standing still, running, walking, fighting, casting spells, etc.
 
'''Blocking % in Classic''': Characters block at the % listed on the shield (when equipped) + any other bonuses. Total blocking is capped at 75%. A character can get more than this with a good shield + [[Twitchthroe]], or a [[Paladin]] can use his [[Holy Shield]] skill, but no matter how high the display is, 75% is all that can be blocked. This is while standing still, running, walking, fighting, casting spells, etc.
  
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::Total Blocking % = [Blocking x (Dexterity – 15)] / (Character Level x 2)
 
::Total Blocking % = [Blocking x (Dexterity – 15)] / (Character Level x 2)
  
This formula basically means that if you have less than half of your stat points into [[Dexterity]], you will have a lower block rating than your shield displays, but if more than half of your stat points are in Dex, then you will have a higher blocking %. Blocking is capped at 5% minimum and 75% maximum and displays if you hover on your Defense in the Character window. Sorcs and Necros will almost always be blocking at 5% past Clvl 50, so should pick shields based on their magical bonuses, not for the blocking percent.  
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This formula basically means that if you have less than half of your stat points into [[Dexterity]], you will have a lower block rating than your shield displays, but if more than half of your stat points are in Dex, then you will have a higher blocking %. Blocking is capped at 5% minimum and 75% maximum and displays if you hover on your Defense in the Character window. Sorcs and Necros who do not devote considerable resources to raising their dexterity will find their blocking at a very low level above Clvl 50, so should pick shields based on their magical bonuses, not for the blocking percent.  
 
* Blocking is reduced to 33% of this value when running, but uses regular values when walking, standing still, or melee attacking.
 
* Blocking is reduced to 33% of this value when running, but uses regular values when walking, standing still, or melee attacking.
 
<noinclude>[[Category:Templates]]</noinclude>
 
<noinclude>[[Category:Templates]]</noinclude>

Latest revision as of 23:23, 13 March 2011

Blocking Basics[edit]

Main article: Blocking

Blocking % in Classic: Characters block at the % listed on the shield (when equipped) + any other bonuses. Total blocking is capped at 75%. A character can get more than this with a good shield + Twitchthroe, or a Paladin can use his Holy Shield skill, but no matter how high the display is, 75% is all that can be blocked. This is while standing still, running, walking, fighting, casting spells, etc.

Blocking % in the Expansion: The way blocking works is changed in the expansion. The new formula for blocking is:

Total Blocking % = [Blocking x (Dexterity – 15)] / (Character Level x 2)

This formula basically means that if you have less than half of your stat points into Dexterity, you will have a lower block rating than your shield displays, but if more than half of your stat points are in Dex, then you will have a higher blocking %. Blocking is capped at 5% minimum and 75% maximum and displays if you hover on your Defense in the Character window. Sorcs and Necros who do not devote considerable resources to raising their dexterity will find their blocking at a very low level above Clvl 50, so should pick shields based on their magical bonuses, not for the blocking percent.

  • Blocking is reduced to 33% of this value when running, but uses regular values when walking, standing still, or melee attacking.