Difference between revisions of "Civerb's Vestments"
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− | | Partial Bonus:<br> Wearing two items: +15% Fire Resistance<br><br> Full Set Bonus:<br> 200% Damage Against Undead<br> +15 to Strength<br> +25% Lightning Resist | + | | '''Partial Bonus''':<br> Wearing two items: +15% Fire Resistance<br><br> '''Full Set Bonus''':<br> 200% Damage Against Undead<br> +15 to Strength<br> +25% Lightning Resist |
| One-handed Weapon<br> Shield<br> Amulet | | One-handed Weapon<br> Shield<br> Amulet | ||
| Armor<br> Helm<br> Belt<br> Gloves<br> Boots<br> Ring<br> Ring | | Armor<br> Helm<br> Belt<br> Gloves<br> Boots<br> Ring<br> Ring | ||
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=Diablo II= | =Diablo II= |
Revision as of 01:03, 9 January 2007
Contents
[hide]General Notes
Civerb's Vestments is designed for Paladins, but the damage isn't enough for a melee pal, and there aren't enough skill bonuses for any other type of Paladin. No Smite damage either, and not even a very good blocking percentage, so there's really not much going for this one, other than the amulet.
These are the stats for the set in Diablo II Expansion Pack: Lord of Destruction, where there are partial set bonuses and hidden item bonuses.
- The odds of gambling set items are 1 in 1000.
- Items with Rarity are expressed as a chance out of 1000. Eg 78/1000 would mean that out of every 1000 set items of that base item that drop, 78 of them will be this particular one. This is important for rings and amulets and several other items.
- Item Level: Used in many in-game calculations. Monsters must be of this level to drop the item. All items in Civerb's Vestments have an Item Level of 13
- Clvl req is the character level you need to be to be able to wear the item. All items in Civerb's Vestments have a Clvl Req of 9.
- Hidden Bonuses usually work in conjunction with other items. For example, if you are wearing a set helm that has a listed hidden bonus as "Wearing 2 Items: +15 Str", it means that if you wear the helm with any other item in the set, the helm will show an additional bonus of +15 Str in green text. These bonuses apply to the individual item only, but most sets will have several items with these properties, so you can quickly find that simply wearing 3 items from a 4 item set will give you several additional magical bonuses. The bonuses stack together, so if you have an item that has bonuses for wearing both 2 and 3 items, if you are wearing 3 items you will receive the bonus for wearing 2 items as well.
Weapon Notes
- Damage Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Multiply by the listed value per 100 points in that stat (eg if you have 200 points, multiply by 2). All bows are 100 Dex, almost all melee weapons are 100 Str, most throwing weapons are 75/75.
- Weapon Speed: A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower.
- Range: Melee only. From 1 (least) to 5 (most) in D2X. Numbers are fixed across item classes: a 3 javelin = a 3 sword = a 3 hammer, etc.
Shield Notes
- Shield Blocking information can be found in the shields section.
- Smite damage is for the Paladin only.
- Weight: All shields are light, medium, or heavy. Light Shields cause no stamina or speed penalties, medium shields cause a 5% stamina drain and speed penalty and heavy shields cause a 10% stamina drain and speed penalty.
D2X
* The maximum damage for this scepter increases at a rate of 1 damage per Clvl. 8-(44-50) is listed here, as by the time you can wear this scepter (Clvl 9), that is how much damage you will deal. It will increase at a rate of 1 per Clvl on top of this value. The values in brackets means that you will be able to find a scepter that does 8-44 damage, 8-45, 8-46 etc, up to 8-50 at Clvl 9.
Set Bonuses
Designed for Paladin use, it has some decent bonuses, including a very large damage bonus to the Undead, with a blunt weapon (+50%) and then +200% more, and +strength, which boosts weapon damage as well. But even with those bonuses, one decent weapon of similar level would do a lot more. This set when complete also gives a modest bonus of +25-26% Poison Resistance, +25% Cold Resistance and +25% Lightning Resistance.
Set Attributes/Bonus | Item Slots Used | Item Slots Free |
---|---|---|
Partial Bonus: Wearing two items: +15% Fire Resistance Full Set Bonus: 200% Damage Against Undead +15 to Strength +25% Lightning Resist |
One-handed Weapon Shield Amulet |
Armor Helm Belt Gloves Boots Ring Ring |
Diablo II
These are the stats for the set in Diablo II, where there are no partial set bonuses or hidden item bonuses.
Set Bonuses
Designed for Paladin use, it has some decent bonuses, including a very large damage bonus to the Undead, with a blunt weapon (150%) and then +200% more, and +strength, which boosts weapon damage as well. But even with those bonuses, one decent weapon of similar level would do a lot more. There is a mana regen bonus as well, but this set does a little of everything but not enough of any one thing to be useful for specializing.
Set Attributes/Bonus | Item Slots Used | Item Slots Free |
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Item Bonuses: +75 attack rating +17-25 max damage +4 Replenish Life +40% Mana Regeneration Increased Chance of Blocking +15 Defense Full Set Bonus: 200% Damage to Undead +15 to Strength |
One-handed Weapon Shield Amulet |
Armor Helm Belt Gloves Boots Ring Ring |