Difference between revisions of "Assassin Martial Arts"
(→Fists of Fire) |
|||
Line 298: | Line 298: | ||
| 515 | | 515 | ||
|} | |} | ||
+ | |||
+ | |||
==Fists of Fire== | ==Fists of Fire== | ||
'''Required Level:''' 6<br /> | '''Required Level:''' 6<br /> | ||
'''Prerequisites''': None | '''Prerequisites''': None | ||
− | '''Charge-up Skill''': Combining her powerful Martial Arts abilities with her psychic training, an Assassin can charge her own fists with pyrokinetic energies, scorching her opponents when the charge is released. | + | '''Charge-up Skill''': Combining her powerful Martial Arts abilities with her psychic training, an Assassin can charge her own fists with pyrokinetic energies, scorching her opponents when the charge is released.<br> |
+ | '''Synergies:''' Phoenix Strike: Grants +12% Fire Damage Per Level | ||
{| | {| | ||
Line 399: | Line 402: | ||
| 289-301 | | 289-301 | ||
|} | |} | ||
− | |||
− | |||
− |
Revision as of 18:34, 5 February 2008
Intrinsic to the Assassin's arsenal of abilities is her incredible prowess in the mysterious Martial Arts style of the Viz-Jaq'taar. Martial Arts skills come in two forms, Charge-up Skills and Finishing Moves. A Charge-up Skill is an attack that adds a "charge" for each successive hit within a short time frame. While each Charge-up attack deals normal damage, the charges continue to accumulate until triggered or until the time limit runs out. To trigger the accumulated charges, strike a monster with either a normal attack or one of the Finishing Moves. A Finishing Move doesn't just trigger the release of the accumulated charges-it also adds a powerful effect of its own. Furthermore, by building up a succession of different Charge-up Skills, Assassins can generate a potent combination of effects. Assassins are specially trained in the use of exotic Claw-class weaponry, and some of their skills can be used only when armed with these weapons.
Tiger Strike
Required Level: 1
Prerequisites: None
Charge Up Skill: Through extensive training in human, animal, and demonic anatomies, Assassins have developed the ability to perceive natural points of weakness in their foes and target these locations for especially devastating attacks.
Tiger Strike deals enormous physical damage when charged up at higher levels.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mana Cost: 1 | ||||||||||||||||||||
Attack +% | 15 | 22 | 29 | 36 | 43 | 50 | 57 | 64 | 71 | 78 | 85 | 92 | 99 | 106 | 113 | 120 | 127 | 134 | 141 | 148 |
Charge 1 Damage +% | 100 | 120 | 140 | 160 | 180 | 200 | 220 | 240 | 260 | 280 | 300 | 320 | 340 | 360 | 380 | 400 | 420 | 440 | 460 | 480 |
Charge 2 Damage +% | 200 | 240 | 280 | 320 | 360 | 400 | 440 | 480 | 520 | 560 | 600 | 640 | 680 | 720 | 760 | 800 | 840 | 880 | 920 | 960 |
Charge 3 Damage +% | 300 | 360 | 420 | 480 | 540 | 600 | 660 | 720 | 780 | 840 | 900 | 960 | 1020 | 1080 | 1140 | 1200 | 1260 | 1320 | 1380 | 1440 |
Dragon Talon
Required Level: 1
Prerequisites: None
Finishing Move: An Assassin is taught to utilize her entire body as a weapon-using this skill, she lets loose a powerful kick to send her opponents flying.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mana Cost: 6 | ||||||||||||||||||||
Number of Kicks | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 3 | 3 | 4 | 4 | 4 |
Kick Damage +% | 5 | 12 | 19 | 26 | 33 | 40 | 47 | 54 | 61 | 68 | 75 | 82 | 89 | 96 | 103 | 110 | 117 | 124 | 131 | 138 |
Attack Rating +% | 20 | 45 | 70 | 95 | 120 | 145 | 170 | 195 | 220 | 245 | 270 | 295 | 320 | 345 | 370 | 395 | 420 | 445 | 470 | 495 |
Dragon Claw
Required Level: 6
Prerequisites Dragon Talon
Finishing Move: This skill allows the Assassin to try to finish her opponent off with a rending double claw attack. (Requires two equipped Claw-class weapons.)
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mana Cost: 2 | ||||||||||||||||||||
Damage +% | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 | 105 | 110 | 115 | 120 | 125 | 130 | 135 | 140 | 145 |
Attack +% | 40 | 65 | 90 | 115 | 140 | 165 | 190 | 215 | 240 | 265 | 290 | 315 | 340 | 365 | 390 | 415 | 440 | 465 | 490 | 515 |
Fists of Fire
Required Level: 6
Prerequisites: None
Charge-up Skill: Combining her powerful Martial Arts abilities with her psychic training, an Assassin can charge her own fists with pyrokinetic energies, scorching her opponents when the charge is released.
Synergies: Phoenix Strike: Grants +12% Fire Damage Per Level
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mana Cost: 2 | ||||||||||||||||||||
Attack +% | 15 | 22 | 29 | 36 | 43 | 50 | 57 | 64 | 71 | 78 | 85 | 92 | 99 | 106 | 113 | 120 | 127 | 134 | 141 | 148 |
Fire Damage: Charge 1 | 6-10 | 11-15 | 16-20 | 21-25 | 26-30 | 31-35 | 36-40 | 41-45 | 51-56 | 61-67 | 71-78 | 81-89 | 91-100 | 101-111 | 111-122 | 121-133 | 141-155 | 161-177 | 181-199 | 201-221 |
Charge 2: Fire Radius | 2.6 Yards | |||||||||||||||||||
Charge 3 Fire Damage Per Second | 9-15 | 17-23 | 25-31 | 32-39 | 40-46 | 48-54 | 56-62 | 64-70 | 79-85 | 95-101 | 110-117 | 126-132 | 142-148 | 157-164 | 173-179 | 189-195 | 214-221 | 239-248 | 264-275 | 289-301 |