Difference between revisions of "Rune list"
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|- | |- | ||
| Io #16 | | Io #16 | ||
− | | class="red" | [[Image:R- | + | | class="red" | [[Image:R-io_po.gif]] |
| align="center" | [[Image:R-hel.gif]][[Image:R-hel.gif]][[Image:R-hel.gif]][[Image:Diamond-chipped.gif]] | | align="center" | [[Image:R-hel.gif]][[Image:R-hel.gif]][[Image:R-hel.gif]][[Image:Diamond-chipped.gif]] | ||
| '''Weapon:''' +10 Vitality<br />'''Armor/Helm/Shield:''' +10 Vitality<br />'''Ilvl/Clvl Required:''' 35 | | '''Weapon:''' +10 Vitality<br />'''Armor/Helm/Shield:''' +10 Vitality<br />'''Ilvl/Clvl Required:''' 35 | ||
Line 93: | Line 93: | ||
| Lum - #17 | | Lum - #17 | ||
| class="red" | [[Image:R-lum.gif]] | | class="red" | [[Image:R-lum.gif]] | ||
− | | align="center" | [[Image:R- | + | | align="center" | [[Image:R-io_po.gif]][[Image:R-io_po.gif]][[Image:R-io_po.gif]][[Image:Topaz-flawed.gif]] |
| '''Weapon:''' +10 Energy<br />'''Armor/Helm/Shield:''' +10 Energy<br />'''Ilvl/Clvl Required:''' 37 | | '''Weapon:''' +10 Energy<br />'''Armor/Helm/Shield:''' +10 Energy<br />'''Ilvl/Clvl Required:''' 37 | ||
|- | |- | ||
Line 163: | Line 163: | ||
| Jah - #31 | | Jah - #31 | ||
| class="red" | [[Image:R-jah.gif]] | | class="red" | [[Image:R-jah.gif]] | ||
− | | align="center" | [[Image:R-ber.gif]][[Image:R-ber.gif][[Image:Sapphire-flawless.gif]]] | + | | align="center" | [[Image:R-ber.gif]][[Image:R-ber.gif]][[Image:Sapphire-flawless.gif]]] |
| '''Weapon:''' Ignores Target Defense<br />'''Armor/Helm:''' +5% of total Hit Points<br />'''Shields:''' +50 Hit Points<br />'''Ilvl/Clvl Required:''' 65 | | '''Weapon:''' Ignores Target Defense<br />'''Armor/Helm:''' +5% of total Hit Points<br />'''Shields:''' +50 Hit Points<br />'''Ilvl/Clvl Required:''' 65 | ||
|- | |- |
Revision as of 14:59, 18 March 2008
- Runes stats once socketed. Many Runes are useful in Horadric Cube recipes to make Crafted items.
- Runes can be upgraded in the Horadric Cube; any three of the same type make one of the next higher type. Only to make up to Thul #10.
- Runes listed alphabetically. The # by each Rune is their scarcity. El is the most common, Zod the least common.
- All Runes have the same stats when in a Helm or Armor, and only two have different when in Shields.
- Ilvl: A monster must be this level to drop the Rune.
- +75% Enhanced damage = 175% Damage. The game writes this both ways at times.