Difference between revisions of "Rune list"
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|- | |- | ||
| Jah - #31 | | Jah - #31 | ||
− | | class="red" | [[Image:R- | + | | class="red" | [[Image:R-jo.gif]] |
| align="center" | [[Image:R-ber.gif]][[Image:R-ber.gif]][[Image:Sapphire-flawless.gif]]] | | align="center" | [[Image:R-ber.gif]][[Image:R-ber.gif]][[Image:Sapphire-flawless.gif]]] | ||
| '''Weapon:''' Ignores Target Defense<br />'''Armor/Helm:''' +5% of total Hit Points<br />'''Shields:''' +50 Hit Points<br />'''Ilvl/Clvl Required:''' 65 | | '''Weapon:''' Ignores Target Defense<br />'''Armor/Helm:''' +5% of total Hit Points<br />'''Shields:''' +50 Hit Points<br />'''Ilvl/Clvl Required:''' 65 | ||
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| Cham - #32 | | Cham - #32 | ||
| class="red" | [[Image:R-cham.gif]] | | class="red" | [[Image:R-cham.gif]] | ||
− | | align="center" | [[Image:R- | + | | align="center" | [[Image:R-jo.gif]][[Image:R-jo.gif]][[Image:Ruby-flawless.gif]] |
| '''Weapon:''' 32% Chance of Hit Freezing Target for 3 seconds<br />'''Armor/Helm/Shield:''' Can not be frozen.<br />'''Ilvl/Clvl Required:''' 67 | | '''Weapon:''' 32% Chance of Hit Freezing Target for 3 seconds<br />'''Armor/Helm/Shield:''' Can not be frozen.<br />'''Ilvl/Clvl Required:''' 67 | ||
|- | |- |
Revision as of 15:00, 18 March 2008
- Runes stats once socketed. Many Runes are useful in Horadric Cube recipes to make Crafted items.
- Runes can be upgraded in the Horadric Cube; any three of the same type make one of the next higher type. Only to make up to Thul #10.
- Runes listed alphabetically. The # by each Rune is their scarcity. El is the most common, Zod the least common.
- All Runes have the same stats when in a Helm or Armor, and only two have different when in Shields.
- Ilvl: A monster must be this level to drop the Rune.
- +75% Enhanced damage = 175% Damage. The game writes this both ways at times.