Difference between revisions of "Vampire"

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(Offense)
(Offense)
Line 73: Line 73:
 
| '''The Banished'''
 
| '''The Banished'''
 
| '''Norm:''' 4-10, 4-6 cold (1sec) <br />'''Night:''' 18-36, 18-36 cold (2sec)<br />'''Hell:''' 41-83, 41-83 cold (3sec)
 
| '''Norm:''' 4-10, 4-6 cold (1sec) <br />'''Night:''' 18-36, 18-36 cold (2sec)<br />'''Hell:''' 41-83, 41-83 cold (3sec)
| 103<br>1036 <br>3542
+
| 103<br>1036<br>3542
| l3-6 <br>39-42 <br>87-90
+
| 3-6<br>39-42<br>87-90
| 2-3 <br>9-10 <br>18-19.
+
| 2-3<br>9-10<br>18-19
| 5-10 <br>20-25 <br>40-45
+
| 5-10<br>20-25<br>40-45
 
|-
 
|-
 
| '''Ghoul Lord'''
 
| '''Ghoul Lord'''
 
| '''Norm:''' 6-15, 4-14 cold (1sec)<br />'''Night: '''20-41, 20-40 cold (2sec)<br />'''Hell:''' 45-91, 45-91 cold (3sec)
 
| '''Norm:''' 6-15, 4-14 cold (1sec)<br />'''Night: '''20-41, 20-40 cold (2sec)<br />'''Hell:''' 45-91, 45-91 cold (3sec)
| 174 <br>1166 <br>3861
+
| 174<br>1166<br>3861
| 15-18 <br>51-54 <br>99-102
+
| 15-18<br>51-54<br>99-102
| 4-5 <br>11-12 <br>22-23
+
| 4-5<br>11-12<br>22-23
| 10-15 <br> 25-30 <br>45-50
+
| 10-15<br>25-30<br>45-50
 
|-
 
|-
 
| '''Night Lord'''
 
| '''Night Lord'''
 
| '''Norm:''' 8-18, 6-9 cold (1sec)<br />'''Night:''' 22-45, 22-44 cold (2sec)<br />'''Hell:''' 46-93, 47-94 cold (3sec)
 
| '''Norm:''' 8-18, 6-9 cold (1sec)<br />'''Night:''' 22-45, 22-44 cold (2sec)<br />'''Hell:''' 46-93, 47-94 cold (3sec)
| 213 <br>1274 <br>3952
+
| 213<br>1274<br>3952
| 27-30 <br>63-66<br>111-114
+
| 27-30<br>63-66<br>111-114
 
| 7-8<br>14-15<br>25-26
 
| 7-8<br>14-15<br>25-26
 
| 15-20<br>30-35<br>50-55
 
| 15-20<br>30-35<br>50-55

Revision as of 12:58, 19 March 2008

Vampires are Undead.

These monster mages are among the more dangerous enemies your character will face. Vampires are tough to kill, move quickly, hit hard, and can cast Fireballs, Firewalls, and even call down Meteors.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Max TC/Rune
The Banished 12 / 43 / 73 155 / 6181 / 52330 61-84 / 1146-1528 / 5403-9604 3/-, 45/Ko, 69/Lo
Ghoul Lord 19 / 49 / 80 300 / 9279 / 66600 104-143 / 1452-1936 / 6307-11214 21/Ral, 51/Lem, 78/Cham
Night Lord 23 / 54 / 82 438 / 12652 / 70677 136-186 / 1708-2278 / 6567-11674 27/Ral, 54/Um, 87/Zod
Dark Lord 24 / 55 / 83 482 / 13413 / 72715 143-198 / 1759-2346 / 6696-11904 27/Ral, 57/Um, 87/Zod
Blood Lord 25 / 55 / 83 531 / 13413 / 72715 152-210 / 1759-2346 / 6696-11904 30/Ral, 57/Um, 87/Zod


Offense

Vampires can cast fireball, firewall, and meteor. they have life steal as part of their melee attacks, and can also hit with cold damage. Nasty fellows.

  • Firewall damage listed is per second.
  • All successful melee strikes deal the stated physical damage. They may add cold damage as well:
    • The Banished: 55%
    • Ghoul Lord: 60%
    • Night Lord: 65%
    • Dark Lord: 70%
    • Blood Lord: 75%
Type Melee Attack Melee AR Fireball Firewall Meteor
The Banished Norm: 4-10, 4-6 cold (1sec)
Night: 18-36, 18-36 cold (2sec)
Hell: 41-83, 41-83 cold (3sec)
103
1036
3542
3-6
39-42
87-90
2-3
9-10
18-19
5-10
20-25
40-45
Ghoul Lord Norm: 6-15, 4-14 cold (1sec)
Night: 20-41, 20-40 cold (2sec)
Hell: 45-91, 45-91 cold (3sec)
174
1166
3861
15-18
51-54
99-102
4-5
11-12
22-23
10-15
25-30
45-50
Night Lord Norm: 8-18, 6-9 cold (1sec)
Night: 22-45, 22-44 cold (2sec)
Hell: 46-93, 47-94 cold (3sec)
213
1274
3952
27-30
63-66
111-114
7-8
14-15
25-26
15-20
30-35
50-55
Dark Lord Norm: 8-19, 6-9 cold (1sec)
Night: 22-45, 22-45 cold (2sec)
Hell: 47-94, 47-94 cold (3sec)
223
1296
3998
39-42
75-78
123-126
9-10
16-17
29-30
20-25
35-40
55-60
Blood Lord Norm: 8-19, 8-10 (1sec)
Night: 22-45, 22-45 (2sec)
Hell: 47-94, 47-94 (3sec)
236
1296
3998
51-54
87-90
135-138
11-12
18-19
32-33
25-30
40-45
60-65

Defenses

Vampires regenerate hit points at twice the normal rate.

  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Drain Effectiveness Chill Effectiveness
The Banished 60 / 612 / 1440 13% 100 / 85 / 75 50 / 40 / 25
Ghoul Lord 95 / 684 / 1563 19% 100 / 85 / 75 50 / 40 / 25
Night Lord 117 / 744 / 1598 23% 100 / 85 / 75 50 / 40 / 25
Dark Lord 122 / 756 / 1616 24% 100 / 85 / 75 50 / 40 / 25
Blood Lord 127 / 756 / 1616 25% 100 / 85 / 75 50 / 40 / 25


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Magic Fire Cold Lightning Poison
The Banished 20% / 20% / 50% 0% / 0% / 0% 0% / 0% / 33% 50% / 50% / 150% 0% / 0% / 25% 0% / 50% / 50%
Ghoul Lord 30% / 30% / 30% 0% / 0% / 0% 0% / 0% / 33% 50% / 50% / 110% 0% / 0% / 25% 0% / 50% / 50%
Night Lord 40% / 35% / 35% 0% / 0% / 0% 0% / 0% / 33% 50% / 50% / 120% 0% / 0% / 25% 0% / 50% / 50%
Dark Lord 50% / 40% / 40% 0% / 0% / 0% 0% / 0% / 33% 50% / 50% / 130% 0% / 0% / 25% 0% / 50% / 50%
Blood Lord 60% / 45% / 45% 0% / 0% / 0% 0% / 0% / 33% 50% / 50% / 140% 0% / 0% / 25% 0% / 50% / 50%