Difference between revisions of "Vampire"
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| '''The Banished''' | | '''The Banished''' | ||
| '''Norm:''' 4-10, 4-6 cold (1sec) <br />'''Night:''' 18-36, 18-36 cold (2sec)<br />'''Hell:''' 41-83, 41-83 cold (3sec) | | '''Norm:''' 4-10, 4-6 cold (1sec) <br />'''Night:''' 18-36, 18-36 cold (2sec)<br />'''Hell:''' 41-83, 41-83 cold (3sec) | ||
− | | 103<br>1036 <br>3542 | + | | 103<br>1036<br>3542 |
− | | | + | | 3-6<br>39-42<br>87-90 |
− | | 2-3 <br>9-10 <br>18-19 | + | | 2-3<br>9-10<br>18-19 |
− | | 5-10 <br>20-25 <br>40-45 | + | | 5-10<br>20-25<br>40-45 |
|- | |- | ||
| '''Ghoul Lord''' | | '''Ghoul Lord''' | ||
| '''Norm:''' 6-15, 4-14 cold (1sec)<br />'''Night: '''20-41, 20-40 cold (2sec)<br />'''Hell:''' 45-91, 45-91 cold (3sec) | | '''Norm:''' 6-15, 4-14 cold (1sec)<br />'''Night: '''20-41, 20-40 cold (2sec)<br />'''Hell:''' 45-91, 45-91 cold (3sec) | ||
− | | 174 <br>1166 <br>3861 | + | | 174<br>1166<br>3861 |
− | | 15-18 <br>51-54 <br>99-102 | + | | 15-18<br>51-54<br>99-102 |
− | | 4-5 <br>11-12 <br>22-23 | + | | 4-5<br>11-12<br>22-23 |
− | | 10-15 <br> 25-30 <br>45-50 | + | | 10-15<br>25-30<br>45-50 |
|- | |- | ||
| '''Night Lord''' | | '''Night Lord''' | ||
| '''Norm:''' 8-18, 6-9 cold (1sec)<br />'''Night:''' 22-45, 22-44 cold (2sec)<br />'''Hell:''' 46-93, 47-94 cold (3sec) | | '''Norm:''' 8-18, 6-9 cold (1sec)<br />'''Night:''' 22-45, 22-44 cold (2sec)<br />'''Hell:''' 46-93, 47-94 cold (3sec) | ||
− | | 213 <br>1274 <br>3952 | + | | 213<br>1274<br>3952 |
− | | 27-30 <br>63-66<br>111-114 | + | | 27-30<br>63-66<br>111-114 |
| 7-8<br>14-15<br>25-26 | | 7-8<br>14-15<br>25-26 | ||
| 15-20<br>30-35<br>50-55 | | 15-20<br>30-35<br>50-55 |
Revision as of 12:58, 19 March 2008
Vampires are Undead.
These monster mages are among the more dangerous enemies your character will face. Vampires are tough to kill, move quickly, hit hard, and can cast Fireballs, Firewalls, and even call down Meteors.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Contents
Statistics
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- TC Champions and Bosses can sometimes drop from the next higher group.
- The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Max TC/Rune |
---|---|---|---|---|
The Banished | 12 / 43 / 73 | 155 / 6181 / 52330 | 61-84 / 1146-1528 / 5403-9604 | 3/-, 45/Ko, 69/Lo |
Ghoul Lord | 19 / 49 / 80 | 300 / 9279 / 66600 | 104-143 / 1452-1936 / 6307-11214 | 21/Ral, 51/Lem, 78/Cham |
Night Lord | 23 / 54 / 82 | 438 / 12652 / 70677 | 136-186 / 1708-2278 / 6567-11674 | 27/Ral, 54/Um, 87/Zod |
Dark Lord | 24 / 55 / 83 | 482 / 13413 / 72715 | 143-198 / 1759-2346 / 6696-11904 | 27/Ral, 57/Um, 87/Zod |
Blood Lord | 25 / 55 / 83 | 531 / 13413 / 72715 | 152-210 / 1759-2346 / 6696-11904 | 30/Ral, 57/Um, 87/Zod |
Offense
Vampires can cast fireball, firewall, and meteor. they have life steal as part of their melee attacks, and can also hit with cold damage. Nasty fellows.
- Firewall damage listed is per second.
- All successful melee strikes deal the stated physical damage. They may add cold damage as well:
- The Banished: 55%
- Ghoul Lord: 60%
- Night Lord: 65%
- Dark Lord: 70%
- Blood Lord: 75%
Type | Melee Attack | Melee AR | Fireball | Firewall | Meteor |
---|---|---|---|---|---|
The Banished | Norm: 4-10, 4-6 cold (1sec) Night: 18-36, 18-36 cold (2sec) Hell: 41-83, 41-83 cold (3sec) |
103 1036 3542 |
3-6 39-42 87-90 |
2-3 9-10 18-19 |
5-10 20-25 40-45 |
Ghoul Lord | Norm: 6-15, 4-14 cold (1sec) Night: 20-41, 20-40 cold (2sec) Hell: 45-91, 45-91 cold (3sec) |
174 1166 3861 |
15-18 51-54 99-102 |
4-5 11-12 22-23 |
10-15 25-30 45-50 |
Night Lord | Norm: 8-18, 6-9 cold (1sec) Night: 22-45, 22-44 cold (2sec) Hell: 46-93, 47-94 cold (3sec) |
213 1274 3952 |
27-30 63-66 111-114 |
7-8 14-15 25-26 |
15-20 30-35 50-55 |
Dark Lord | Norm: 8-19, 6-9 cold (1sec) Night: 22-45, 22-45 cold (2sec) Hell: 47-94, 47-94 cold (3sec) |
223 1296 3998 |
39-42 75-78 123-126 |
9-10 16-17 29-30 |
20-25 35-40 55-60 |
Blood Lord | Norm: 8-19, 8-10 (1sec) Night: 22-45, 22-45 (2sec) Hell: 47-94, 47-94 (3sec) |
236 1296 3998 |
51-54 87-90 135-138 |
11-12 18-19 32-33 |
25-30 40-45 60-65 |
Defenses
Vampires regenerate hit points at twice the normal rate.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|
The Banished | 60 / 612 / 1440 | 13% | 100 / 85 / 75 | 50 / 40 / 25 |
Ghoul Lord | 95 / 684 / 1563 | 19% | 100 / 85 / 75 | 50 / 40 / 25 |
Night Lord | 117 / 744 / 1598 | 23% | 100 / 85 / 75 | 50 / 40 / 25 |
Dark Lord | 122 / 756 / 1616 | 24% | 100 / 85 / 75 | 50 / 40 / 25 |
Blood Lord | 127 / 756 / 1616 | 25% | 100 / 85 / 75 | 50 / 40 / 25 |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Magic | Fire | Cold | Lightning | Poison |
---|---|---|---|---|---|---|
The Banished | 20% / 20% / 50% | 0% / 0% / 0% | 0% / 0% / 33% | 50% / 50% / 150% | 0% / 0% / 25% | 0% / 50% / 50% |
Ghoul Lord | 30% / 30% / 30% | 0% / 0% / 0% | 0% / 0% / 33% | 50% / 50% / 110% | 0% / 0% / 25% | 0% / 50% / 50% |
Night Lord | 40% / 35% / 35% | 0% / 0% / 0% | 0% / 0% / 33% | 50% / 50% / 120% | 0% / 0% / 25% | 0% / 50% / 50% |
Dark Lord | 50% / 40% / 40% | 0% / 0% / 0% | 0% / 0% / 33% | 50% / 50% / 130% | 0% / 0% / 25% | 0% / 50% / 50% |
Blood Lord | 60% / 45% / 45% | 0% / 0% / 0% | 0% / 0% / 33% | 50% / 50% / 140% | 0% / 0% / 25% | 0% / 50% / 50% |