Difference between revisions of "Mummy"

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#REDIRECT [[Mummy Guest Monster]]
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Mummies are [[Undead]].
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 +
Mummies are slow-moving, hard-hitting, zombies. They shamble about, hardly able to see an enemy across the screen, but potentially deadly in numbers; especially in an enclosed space where their slow speed is less of a handicap.
 +
 
 +
Mummies emit a poison cloud upon death. Any character or minion walking over a dead mummy will be poisoned for a relatively brief time. The poison will not move from the death spot, so characters who hold still will not be poisoned. This was changed from the early days of Diablo II, when the toxic cloud spread out, and would sicken your character if they did not actively back up or sidestep the gas.
 +
 
 +
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
 +
 
 +
 
 +
=Statistics=
 +
 
 +
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
 +
** TC Champions and Bosses can sometimes drop from the next higher group.
 +
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
 +
 
 +
{| width="100%" style="text-align:center"
 +
! Type
 +
! Level
 +
! Experience
 +
! Hit Points
 +
! Max TC/Rune
 +
|-
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| '''Dried Corpse'''
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| 13 / 43 / 74
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| 132 / 4121 / 36246
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| 29-69 / 764-1069 / 3688-6883
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| 15/Nef, 48/Ko, 78/Cham
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|-
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| '''Decayed'''
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| 15 / 44 / 79
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| 161 / 4409 / 43041
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| 35-81 / 797-1115 / 4119-7688
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| 15/Nef, 48/Ko, 78/Cham
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|-
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| '''Embalmed'''
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| 18 / 46 / 77
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| 213 / 5051 / 40323
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| 44-99 / 867-1213 / 3947-7366
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| 18/Nef, 51/Lem, 84/Zod
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|-
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| '''Preserved Dead'''
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| 23 / 49 / 80
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| 343 / 6186 / 44400
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| 61-137 / 968-1355 / 4205-7849
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| 27/Ral, 51/Lem, 78/Cham
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|-
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| '''Cadaver'''
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| 25 / 55 / 83
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| 418 / 8942 / 48477
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| 70-154 / 1173-1642 / 4464-8332
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| 30/Ral, 57/Um, 87/Zod
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|}
 +
 
 +
 
 +
=Offense=
 +
 
 +
All types of Mummies have a chance to deal poison damage upon a successful strike.
 +
 
 +
* Speed rates a monster's movement speed from 1-10.
 +
 
 +
{| width="100%" style="text-align:center"
 +
! Type
 +
! Speed
 +
! Melee Attack
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! Poison Attack
 +
! Attack Rating
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|-
 +
| '''Dried Corpse'''
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| 3 / 3 / 3
 +
| 5-10 / 21-37 / 51-89
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| '''Norm:''' 10%: 46 over 16s (2.9/sec)<br />'''Night: '''25%: 286 over 24s (11.9/sec)'''<br /> Hell:''' 25%: 938 over 32s (29.3/sec)
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| 113 / 907 / 3139
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|-
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| '''Decayed'''
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| 3 / 3 / 3
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| 6-11 / 22-38 / 54-95
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| '''Norm:''' 10%: 52 over 16s (3.2/sec)<br />'''Night: '''25%: 286 over 24s (11.9/sec)<br />'''Hell:''' 25%: 938 over 32s (29.3/sec)
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| 135 / 926 / 3339
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|-
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| '''Embalmed'''
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| 3 / 3 / 3
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| 6-13 / 23-40 / 52-91
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| '''Norm:''' 10%: 62 over 16s (3.9/sec)<br />'''Night: '''30%: 302 over 24s (12.6/sec)<br />'''Hell:''' 30%: 959 over 32s (30/sec)
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| 162 / 963 / 3259
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|-
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| '''Preserved Dead'''
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| 3 / 3 / 3
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| 8-16 / 24-43 / 54-95
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| '''Norm:''' 10%: 77 over 16s (4.8/sec)<br />'''Night: '''30%: 317 over 24s (13.2/sec)<br />'''Hell:''' 30%: 938 over 32s (29.3/sec)
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| 213 / 1020 / 3378
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|-
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| '''Cadaver'''
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| 3 / 3 / 3
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| 9-17 / 27-47 / 56-98
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| '''Norm:''' 10%: 83 over 16s (5.2/sec)<br />'''Night: '''35%: 928 over 64s (14.5/sec)<br />'''Hell:''' 35%: 969 over 32s (30.3/sec)
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| 236 / 1134 / 3498
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|}
 +
 
 +
 
 +
=Defenses=
 +
 
 +
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 +
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
 +
 
 +
{| width="100%" style="text-align:center"
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! Type
 +
! Defense
 +
! Blocking
 +
! Drain Effectiveness
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! Chill Effectiveness
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|-
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| '''Dried Corpse'''
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| 65 / 581 / 1385
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| 14%
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| 100 / 66 / 33
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| 50 / 40 / 25
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|-
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| '''Decayed'''
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| 75 / 592 / 1468
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| 16%
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| 100 / 66 / 33
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| 50 / 40 / 25
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|-
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| '''Embalmed'''
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| 90 / 615 / 1434
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| 18%
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| 100 / 66 / 33
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| 50 / 40 / 25
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|-
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| '''Preserved Dead'''
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| 117 / 649 / 1484
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| 23%
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| 100 / 66 / 33
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| 50 / 40 / 25
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|-
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| '''Cadaver'''
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| 127 / 718 / 1535
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| 25%
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| 100 / 66 / 33
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| 50 / 40 / 25
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|}
 +
 
 +
 
 +
=Resistances=
 +
 
 +
Saber cats have no resistances, other than slight ones to physical. They have a few Sorceress-vexing immunities, but will die quickly to virtually any attack.
 +
 
 +
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
 +
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
 +
 
 +
{| width="100%" style="text-align:center"
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! Type
 +
! Physical
 +
! Magic
 +
! Fire
 +
! Cold
 +
! Lightning
 +
! Poison
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|-
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| '''Dried Corpse'''
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| 0% / 0% / 50%
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| 0% / 0% / 0%
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| 0% / 0% / 0%
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| 0% / 0% / 33%
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| 0% / 0% / 33%
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| 70% / 80% / <font color="#FF0000">100%</font>
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|-
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| '''Decayed'''
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| 0% / 0% / 50%
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| 0% / 0% / 0%
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| 0% / 0% / 0%
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| 0% / 0% / 33%
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| 0% / 0% / 33%
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| 70% / 8 0% / <font color="#FF0000">10 0%</font>
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|-
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| '''Embalmed'''
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| 0% / 0% / 50%
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| 0% / 0% / 0%
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| 0% / 0% / 0%
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| 0% / 0% / 33%
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| 0% / 0% / 33%
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| 70% / 8 0% / <font color="#FF0000">105%</font>
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|-
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| '''Preserved Dead'''
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| 0% / 0% / 50%
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| 0% / 0% / 0%
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| 0% / 0% / 0%
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| 0% / 0% / 33%
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| 0% / 0% / 33%
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| 70% / 8 0% / <font color="#FF0000">105%</font>
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|-
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| '''Cadaver'''
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| 0% / 0% / 50%
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| 0% / 0% / 0%
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| 0% / 0% / 0%
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| 0% / 0% / 33%
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| 0% / 0% / 33%
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| 70% / 8 0% / <font color="#FF0000">110%</font>
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|}
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[[category:monsters]]
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[[category:undead]]

Revision as of 11:10, 21 March 2008

Mummies are Undead.

Mummies are slow-moving, hard-hitting, zombies. They shamble about, hardly able to see an enemy across the screen, but potentially deadly in numbers; especially in an enclosed space where their slow speed is less of a handicap.

Mummies emit a poison cloud upon death. Any character or minion walking over a dead mummy will be poisoned for a relatively brief time. The poison will not move from the death spot, so characters who hold still will not be poisoned. This was changed from the early days of Diablo II, when the toxic cloud spread out, and would sicken your character if they did not actively back up or sidestep the gas.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Max TC/Rune
Dried Corpse 13 / 43 / 74 132 / 4121 / 36246 29-69 / 764-1069 / 3688-6883 15/Nef, 48/Ko, 78/Cham
Decayed 15 / 44 / 79 161 / 4409 / 43041 35-81 / 797-1115 / 4119-7688 15/Nef, 48/Ko, 78/Cham
Embalmed 18 / 46 / 77 213 / 5051 / 40323 44-99 / 867-1213 / 3947-7366 18/Nef, 51/Lem, 84/Zod
Preserved Dead 23 / 49 / 80 343 / 6186 / 44400 61-137 / 968-1355 / 4205-7849 27/Ral, 51/Lem, 78/Cham
Cadaver 25 / 55 / 83 418 / 8942 / 48477 70-154 / 1173-1642 / 4464-8332 30/Ral, 57/Um, 87/Zod


Offense

All types of Mummies have a chance to deal poison damage upon a successful strike.

  • Speed rates a monster's movement speed from 1-10.
Type Speed Melee Attack Poison Attack Attack Rating
Dried Corpse 3 / 3 / 3 5-10 / 21-37 / 51-89 Norm: 10%: 46 over 16s (2.9/sec)
Night: 25%: 286 over 24s (11.9/sec)
Hell:
25%: 938 over 32s (29.3/sec)
113 / 907 / 3139
Decayed 3 / 3 / 3 6-11 / 22-38 / 54-95 Norm: 10%: 52 over 16s (3.2/sec)
Night: 25%: 286 over 24s (11.9/sec)
Hell: 25%: 938 over 32s (29.3/sec)
135 / 926 / 3339
Embalmed 3 / 3 / 3 6-13 / 23-40 / 52-91 Norm: 10%: 62 over 16s (3.9/sec)
Night: 30%: 302 over 24s (12.6/sec)
Hell: 30%: 959 over 32s (30/sec)
162 / 963 / 3259
Preserved Dead 3 / 3 / 3 8-16 / 24-43 / 54-95 Norm: 10%: 77 over 16s (4.8/sec)
Night: 30%: 317 over 24s (13.2/sec)
Hell: 30%: 938 over 32s (29.3/sec)
213 / 1020 / 3378
Cadaver 3 / 3 / 3 9-17 / 27-47 / 56-98 Norm: 10%: 83 over 16s (5.2/sec)
Night: 35%: 928 over 64s (14.5/sec)
Hell: 35%: 969 over 32s (30.3/sec)
236 / 1134 / 3498


Defenses

  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Drain Effectiveness Chill Effectiveness
Dried Corpse 65 / 581 / 1385 14% 100 / 66 / 33 50 / 40 / 25
Decayed 75 / 592 / 1468 16% 100 / 66 / 33 50 / 40 / 25
Embalmed 90 / 615 / 1434 18% 100 / 66 / 33 50 / 40 / 25
Preserved Dead 117 / 649 / 1484 23% 100 / 66 / 33 50 / 40 / 25
Cadaver 127 / 718 / 1535 25% 100 / 66 / 33 50 / 40 / 25


Resistances

Saber cats have no resistances, other than slight ones to physical. They have a few Sorceress-vexing immunities, but will die quickly to virtually any attack.

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Magic Fire Cold Lightning Poison
Dried Corpse 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 33% 0% / 0% / 33% 70% / 80% / 100%
Decayed 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 33% 0% / 0% / 33% 70% / 8 0% / 10 0%
Embalmed 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 33% 0% / 0% / 33% 70% / 8 0% / 105%
Preserved Dead 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 33% 0% / 0% / 33% 70% / 8 0% / 105%
Cadaver 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 33% 0% / 0% / 33% 70% / 8 0% / 110%