Difference between revisions of "Suicide Minion"
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They are worth experience if killed, but not when they suicide. They do not drop any type of items, even when they spawn as bosses or champions. Their corpses can be utilized for healing skills, but will yield nothing to Find Item, and they can not be Revived. | They are worth experience if killed, but not when they suicide. They do not drop any type of items, even when they spawn as bosses or champions. Their corpses can be utilized for healing skills, but will yield nothing to Find Item, and they can not be Revived. | ||
+ | |||
+ | '''Insane Greater Ice Spawn''' are listed in the game stats and on Blizzard's site, but they do not appear in the game as of v1.11. | ||
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | * All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' |
Revision as of 00:58, 3 April 2008
Suicide Minions are Demons and Animals.
- Demons: Frenzied Hell Spawn, Insane Hell Spawn.
- Animals: Fanatic Enslaved, Berserker Slayer, Consumed Ice Boar, Consumed Fire Boar, Frenzied Ice Spawn, Insane Ice Spawn.
Suicide Minions are Minions who have been enraged by a Lasher, or (less commonly) spawned as Suicide Minions. They are swollen and mutated, and charge at any valid target with one intent; to get close enough to explode. Their explosion does considerable physical + cold damage, and will always hit any targets in range (about 2 yards, approximately as far as a long melee weapon will reach), though it can be blocked or Dodged.
Suicide Minions deal zero damage to mercs, or other NPC party members (Summoned Skeletons, Revives, Spirits, Shadow Masters, Valkyries, etc) so these these associates can be used to harmlessly detonate the suiciders. Amazons especially enjoy casting a Decoy right next to a mob of Suicide Minions, and watching the ensuing carnage when the monsters sacrifice themselves without effect.
They are worth experience if killed, but not when they suicide. They do not drop any type of items, even when they spawn as bosses or champions. Their corpses can be utilized for healing skills, but will yield nothing to Find Item, and they can not be Revived.
Insane Greater Ice Spawn are listed in the game stats and on Blizzard's site, but they do not appear in the game as of v1.11.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Contents
Statistics
Suicide Minions never drop any type of items or potions, whether they blow up on a target, or are killed while running towards one. They are worth killing for the experience and to keep them from blowing up in damaging range, items aside. No experience is awarded when they die as a result of their explosive attack.
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- Champions and Bosses can sometimes drop from the next higher TC.
- The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Fanatic Enslaved | 31 / 58 / 79 | 1256 / 7452 / 30128 | 53-80 / 255-510 / 823-2196 | 10 / 10 / 10 | -- |
Berserker Slayer | 33 / 59 / 79 | 1519 / 7900 / 30128 | 61-91 / 261-523 / 823-2196 | 10 / 10 / 10 | -- |
Consumed Ice Boar | 36 / 61 / 80 | 2019 / 8876 / 31080 | 69-103 / 275-551 / 841-2242 | 10 / 10 / 10 | -- |
Consumed Fire Boar | 35 / 60 / 80 | 1831 / 8374 / 31080 | 66-99 / 268-537 / 841-2242 | 10 / 10 / 10 | -- |
Frenzied Hell Spawn | 37 / 62 / 81 | 2223 / 9409 / 32031 | 74-108 / 282-564 / 858-2288 | 10 / 10 / 10 | -- |
Frenzied Ice Spawn | 40 / 64 / 81 | 2957 / 10572 / 32031 | 81-124 / 296-592 / 858-2288 | 10 / 10 / 10 | -- |
Insane Greater Hell Spawn | 41 / 65 / 82 | 3247 / 11207 / 32982 | 87-130 / 303-606 / 875-2334 | 10 / 10 / 10 | -- |
Insane Greater Ice Spawn | 42 / 66 / 82 | 3578 / 11841 / 32982 | 91-133 / 309-619 / 875-2334 | 10 / 10 / 10 | -- |
Offense
The explosion from a Suicide Minion always hits targets in range unless it is blocked or dodged. These monsters will not detonate until 1 second after they get into range of a character, merc, or summoned creature. If Suicide Minions get stuck in traffic, or on the other side of an obstacle, they will wait, swollen and ready to burst, indefinitely. The explosion deals the listed physical damage + an equal amount of cold damage with a very short chill duration.
- Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.
Type | Explosion Attack | Cold Damage | Attack Rating |
---|---|---|---|
Fanatic Enslaved | 20-30 / 48-72 / 91-136 | 20-30 / 48-72 / 91-136 | -- |
Berserker Slayer | 21-31 / 49-73 / 91-136 | 21-31 / 49-73 / 91-136 | -- |
Consumed Ice Boar | 23-34 / 51-76 / 91-136 | 23-34 / 51-76 / 91-136 | -- |
Consumed Fire Boar | 22-33 / 49-73 / 91-136 | 22-33 / 49-73 / 91-136 | -- |
Frenzied Hell Spawn | 23-34 / 51-76 / 93-139 | 23-34 / 51-76 / 93-139 | -- |
Frenzied Ice Spawn | 25-37 / 52-78 / 93-139 | 25-37 / 52-78 / 93-139 | -- |
Insane Greater Hell Spawn | 26-39 / 53-79 / 93-139 | 26-39 / 53-79 / 93-139 | -- |
Insane Greater Ice Spawn | 26-39 / 55-82 / 93-139 | 26-39 / 55-82 / 93-139 | -- |
Defenses
Life and mana can be stolen from Suicide Minions, though this is painful to attempt at melee range.
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Fanatic Enslaved | 156 / 673 / 1314 | 50% | 1.2/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Berserker Slayer | 166 / 683 / 1314 | 50% | 1.2/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Consumed Ice Boar | 181 / 703 / 1328 | 50% | 1.2/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Consumed Fire Boar | 176 / 693 / 1328 | 50% | 1.2/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Frenzied Hell Spawn | 186 / 714 / 1343 | 50% | 1.2/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Frenzied Ice Spawn | 201 / 734 / 1343 | 50% | 1.2/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Insane Greater Hell Spawn | 206 / 744 / 1358 | 50% | 1.2/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Insane Greater Ice Spawn | 211 / 754 / 1358 | 50% | 1.2/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Magic | Fire | Cold | Lightning | Poison |
---|---|---|---|---|---|---|
Fanatic Enslaved | 0% / 0% / 25% | 0% / 0% / 0% | 25% / 25% / 66% | 0% / 0% / 130% | 0% / 0% / 15% | 0% / 0% / 15% |
Berserker Slayer | 0% / 0% / 25% | 0% / 0% / 0% | 30% / 30% / 105% | 0% / 0% / 33% | 0% / 0% / 15% | 0% / 0% / 15% |
Consumed Ice Boar | 0% / 0% / 25% | 0% / 0% / 0% | 40% / 40% / 110% | 0% / 0% / 33% | 0% / 0% / 15% | 0% / 0% / 15% |
Consumed Fire Boar | 0% / 0% / 25% | 0% / 0% / 0% | 35% / 35% / 33% | 0% / 0% / 140% | 0% / 0% / 15% | 0% / 0% / 15% |
Frenzied Hell Spawn | 0% / 0% / 33% | 0% / 20% / 20% | 70% / 100% / 115% | 0% / 0% / 33% | 0% / 0% / 15% | 0% / 0% / 15% |
Frenzied Ice Spawn | 0% / 0% / 33% | 0% / 0% / 0% | 35% / 35% / 33% | 0% / 0% / 150% | 0% / 0% / 15% | 0% / 0% / 15% |
Insane Greater Hell Spawn | 0% / 0% / 33% | 0% / 0% / 0% | 40% / 40% / 120% | 0% / 0% / 33% | 0% / 0% / 15% | 0% / 0% / 15% |
Insane Greater Ice Spawn | 0% / 0% / 33% | 20% / 20% / 20% | 70% / 100% / 33% | 0% / 0% / 160% | 0% / 0% / 15% | 0% / 0% / 15% |