Difference between revisions of "Spike Fiend"

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m (Spike fiend moved to Spike Fiend: because case sensitivity in wiki page titles is about the most annoying thing ever.)
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Spike Fiends are [[Animals]].
 
Spike Fiends are [[Animals]].
  
These small creatures are basically thorny turrets; they move slowly and largely at random, but they relentlessly fire quills from their backs, inflicting a constant, needling damage to the players or minions nearest them. Spike Fiends are seldom more dangerous than annoying, but a boss pack with Might, Fanaticism, Extra Strong, or other nasty modifier combinations can be nasty.
+
These small creatures are basically thorny turrets; they move slowly and largely at random, but they ceaselessly fire quills from their backs, inflicting a constant, needling damage to the players or minions nearest them. Spike Fiends are seldom more dangerous than annoying, but a boss pack with Might, Fanaticism, Extra Strong, or other nasty modifier combinations can be nasty, and might be best avoided.
  
* Special, more powerful versions of Spike Fiends may be encountered in Act Five on Nightmare and Hell difficulties. See [[Spike Fiend Guest Monsters|their stats here]].
+
'''Jungle Urchins''' are listed in the game stats and on Blizzard's site, but they do not appear in the game as of v1.11.
 +
 
 +
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
  
  
 
=Statistics=
 
=Statistics=
  
* All table values are sorted by difficulty level: '''Normal / Nightmare / Hell.'''
+
Normal Spike Fiends of all types do not drop any items, just potions, scrolls, and sometimes runes. Champions and Bosses drop items, and theirs are the stats listed below.
 +
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
 +
** Champions and Bosses can sometimes drop from the next higher TC.
 +
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Level
 
! Level
 
! Experience
 
! Experience
 
! Hit Points
 
! Hit Points
 +
! Speed
 +
! Max TC/Rune
 
|-
 
|-
 
| '''Quill Rat'''
 
| '''Quill Rat'''
Line 20: Line 27:
 
| 21 / 1797 / 18713
 
| 21 / 1797 / 18713
 
| 1-5 / 105-367 / 616-2878
 
| 1-5 / 105-367 / 616-2878
 +
| align="center" | 3
 +
| -/-, 42/Io, 69/Lo
 
|-
 
|-
 
| '''Spike Fiend'''
 
| '''Spike Fiend'''
Line 25: Line 34:
 
| 49 / 2057 / 19664
 
| 49 / 2057 / 19664
 
| 4-14 / 118-415 / 634-2958
 
| 4-14 / 118-415 / 634-2958
 +
| align="center" | 3
 +
| 3/-, 42/Io, 69/Lo
 
|-
 
|-
 
| '''Thorn Beast'''
 
| '''Thorn Beast'''
Line 30: Line 41:
 
| 71 / 2200 / 20615
 
| 71 / 2200 / 20615
 
| 6-24 / 125-438 / 651-3039
 
| 6-24 / 125-438 / 651-3039
 +
| align="center" | 4
 +
| 6/-, 42/Io, 69/Lo
 
|-
 
|-
 
| '''Razor Spine'''
 
| '''Razor Spine'''
Line 35: Line 48:
 
| 78 / 2355 / 21567
 
| 78 / 2355 / 21567
 
| 6-26 / 132-462 / 668-3119
 
| 6-26 / 132-462 / 668-3119
 +
| align="center" | 4
 +
| 12/-, 45/Ko, 69/Lo
 +
|-
 +
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Quill Rat'''
 +
| -- / 58 / 80
 +
| -- / 7452 / 31080
 +
| -- / 1148-1531 / 3784-6728
 +
| align="center" | 6
 +
| -- / 60/Ist, 84/Zod
 +
|-
 +
| '''Spike Fiend'''
 +
| -- / 58 / 80
 +
| -- / 7452 / 31080
 +
| -- / 1148-1531 / 3784-6728
 +
| align="center" | 6
 +
| -- / 63/Vex, 87/Zod
 
|-
 
|-
| '''Jungle Urchin'''
+
| '''Razor Spine'''
| 18 / 48 / 79
+
| -- / 58 / 80
| 176 / 4048 / 30128
+
| -- / 7452 / 31080
| 14-55 / 187-654 / 823-3844
+
| -- / 1148-1531 / 3784-6728
 +
| align="center" | 6
 +
| -- / 66/Vex, 87/Zod
 
|}
 
|}
  
Line 45: Line 78:
 
=Offense=
 
=Offense=
  
Quill rats attack by firing spines from their backs, like projectile porcupines. Higher level Quill Rats are more accurate and fire more rapidly.
+
* Quill rats have a melee hit, and a ranged attack when they fire spines from their backs, like projectile porcupines.
* Quill Rats have a chance to deal Poison damage in Nightmare and Hell.
+
* On Nightmare and Hell difficulty they fire more quickly and with greater range, and may also add elemental damage.
* Spike Fiends and Thorn Beasts have a chance to deal Cold damage in Nightmare and Hell.
+
* Thorns damage is dealt per hit, to melee attackers.
* Razor Spines have a chance to deal Fire damage in Nightmare and Hell.
 
* Jungle Urchins have a chance to deal Lightning damage in Nightmare and Hell.
 
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Melee Attack
 
! Melee Attack
 
! Melee AR
 
! Melee AR
 
! Ranged Attack
 
! Ranged Attack
! Range AR
+
! Elemental
 +
! Ranged AR
 +
! Thorns
 
|-
 
|-
 
| '''Quill Rat'''
 
| '''Quill Rat'''
Line 62: Line 95:
 
| 8 / 479 / 1770
 
| 8 / 479 / 1770
 
| 0-0 / 9-15 / 22-38
 
| 0-0 / 9-15 / 22-38
 +
| '''Poison Damage:<br /> Norm: '''--<br />'''Night:''' 15% chance of 12-18 over 4s, (3.3-4.5/sec)<br />'''Hell:''' 20% chance of 89-111 over 6s (14.8-186/sec)
 
| 10 / 738 / 2724
 
| 10 / 738 / 2724
 +
| align="center" | --
 
|-
 
|-
 
| '''Spike Fiend'''
 
| '''Spike Fiend'''
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| 31 / 503 / 1795
 
| 31 / 503 / 1795
 
| 0-1 / 9-16 / 23-39
 
| 0-1 / 9-16 / 23-39
 +
| '''Cold Damage:<br /> -- / ''' 8-12 (4s, 5%) / 27-46 (6s, 15%)
 
| 44 / 774 / 2762
 
| 44 / 774 / 2762
 +
| align="center" | --
 
|-
 
|-
 
| '''Thorn Beast'''
 
| '''Thorn Beast'''
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| 63 / 514 / 1820
 
| 63 / 514 / 1820
 
| 0-1 / 9-16 / 24-40
 
| 0-1 / 9-16 / 24-40
 +
| '''Cold Damage:<br />''''''-- / '''8-13 (4s, 5%) / 28-48 (6s, 15%)
 
| 83 / 792 / 2800
 
| 83 / 792 / 2800
 +
| align="center" | --
 
|-
 
|-
 
| '''Razor Spine'''
 
| '''Razor Spine'''
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| 74 / 526 / 1844
 
| 74 / 526 / 1844
 
| 1-1 / 9-16 / 24-40
 
| 1-1 / 9-16 / 24-40
 +
| '''Fire'''''' Damage:<br />''''''-- / '''9-14 (5%) / 36-60 (15%)
 
| 99 / 810 / 2838
 
| 99 / 810 / 2838
 +
| align="center" | --
 +
|-
 +
! colspan="7" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Quill Rat'''
 +
| -- / 14-36 / 27-68
 +
| -- / 737 / 2091
 +
| -- / 14-24 / 27-45
 +
| '''Poison Damage:<br /> Norm:''' --<br />'''Night:''' 15% chance of 37 over 2.6s (14.6/sec)<br />'''Hell: '''15% chance of 141 over 5.3s (26.7/sec)
 +
| -- / 1134 / 3218
 +
| -- / 15-20 / 30-40
 +
|-
 +
| '''Spike Fiend'''
 +
| -- / 14-36 / 27-68
 +
| -- / 737 / 2091
 +
| -- / 14-24 / 27-45
 +
| '''Poison Damage:<br /> Norm:''' --<br />'''Night:''' 15% chance of 39 over 2.6s (14.9/sec)<br />'''Hell: '''15% chance of 144 over 5.3s (27.3/sec)
 +
| -- / 1134 / 3218
 +
| -- / 15-20 / 30-40
 
|-
 
|-
| '''Jungle Urchin'''
+
| '''Razor Spine'''
| 4-14 / 12-30 / 27-68
+
| -- / 14-36 / 27-68
| 162 / 620 / 2067
+
| -- / 737 / 2091
| 1-3 / 12-20 / 27-45
+
| -- / 14-24 / 27-45
| 221 / 954 / 3180
+
| '''Poison Damage:<br /> Norm:''' --<br />'''Night: '''15% chance of 40 over 2.6s (15.2/sec)<br />'''Hell: '''15% chance of 145 over 5.3s (27.5/sec)
 +
| -- / 1134 / 3218
 +
| -- / 15-20 / 30-40
 
|}
 
|}
  
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=Defenses=
 
=Defenses=
  
All types of Spike Fiends deal damage back to characters striking them from melee range.  
+
All types of Spike Fiends deal damage back to characters striking them from melee range.
  
 +
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 +
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Defense
 
! Defense
 
! Blocking
 
! Blocking
 +
! Regen Rate
 
! Drain Effectiveness
 
! Drain Effectiveness
 
! Chill Effectiveness
 
! Chill Effectiveness
Line 107: Line 171:
 
| 5 / 422 / 1067
 
| 5 / 422 / 1067
 
| 3%
 
| 3%
 +
| 1.2%
 
| 100 / 100 / 100
 
| 100 / 100 / 100
 
| 50 / 40 / 33
 
| 50 / 40 / 33
Line 113: Line 178:
 
| 25 / 441 / 1081
 
| 25 / 441 / 1081
 
| 6%
 
| 6%
 +
| 1.2%
 
| 100 / 100 / 100
 
| 100 / 100 / 100
 
| 50 / 40 / 33
 
| 50 / 40 / 33
Line 119: Line 185:
 
| 40 / 451 / 1096
 
| 40 / 451 / 1096
 
| 9%
 
| 9%
 +
| 1.2%
 
| 100 / 100 / 100
 
| 100 / 100 / 100
 
| 50 / 40 / 33
 
| 50 / 40 / 33
Line 125: Line 192:
 
| 45 / 460 / 1109
 
| 45 / 460 / 1109
 
| 10%
 
| 10%
 +
| 1.2%
 
| 100 / 100 / 100
 
| 100 / 100 / 100
 
| 50 / 40 / 33
 
| 50 / 40 / 33
 
|-
 
|-
| '''Jungle Urchin'''
+
! colspan="5" | Guest Monsters (Act Five, NM/Hell only)
| 90 / 537 / 1236
+
|-
| 18%
+
| '''Quill Rat'''
| 100 / 100 / 100
+
| -- / 633 / 1250
| 50 / 40 / 33
+
| -- / 3%
 +
| -- / 1.2%
 +
| -- / 100 / 100
 +
| -- / 40 / 33
 +
|-
 +
| '''Spike Fiend'''
 +
| -- / 633 / 1250
 +
| -- / 3%
 +
| -- / 1.2%
 +
| -- / 100 / 100
 +
| -- / 40 / 33
 +
|-
 +
| '''Razor Spine'''
 +
| -- / 633 / 1250
 +
| -- / 3%
 +
| -- / 1.2%
 +
| -- / 100 / 100
 +
| -- / 40 / 33
 
|}
 
|}
  
  
 
=Resistances=
 
=Resistances=
 
No types of Quill Rats are immune on any difficult level. Some bosses may be, with added resistance from [[Monster Modifiers]].
 
  
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [Resistances#Immunities Resistances#Immunities|Resistances] page for more details.
+
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Physical
 
! Physical
! Magic
 
 
! Fire
 
! Fire
 
! Cold
 
! Cold
 
! Lightning
 
! Lightning
 
! Poison
 
! Poison
 +
! Magic
 
|-
 
|-
 
| '''Quill Rat'''
 
| '''Quill Rat'''
 
| 0% / 0% / 50%
 
| 0% / 0% / 50%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 +
| 0% / 0% / 50%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
| 0% / 0% / 50%
 
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
Line 163: Line 246:
 
| 0% / 0% / 50%
 
| 0% / 0% / 50%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 +
| 0% / 0% / 50%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
| 0% / 0% / 50%
 
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
Line 171: Line 254:
 
| 0% / 0% / 50%
 
| 0% / 0% / 50%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 +
| 0% / 0% / 50%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
| 0% / 0% / 50%
 
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
Line 179: Line 262:
 
| 0% / 0% / 50%
 
| 0% / 0% / 50%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 +
| 0% / 0% / 50%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
| 0% / 0% / 50%
 
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
|-
 
|-
| '''Jungle Urchin'''
+
! colspan="7" | Guest Monsters (Act Five, NM/Hell only)
| 0% / 0% / 50%
+
|-
| 0% / 0% / 0%
+
| '''Quill Rat'''
| 0% / 0% / 0%
+
| -- / 0% / 33%
| 0% / 0% /5 0%
+
| -- / 0% / 0%
| 0% / 0% / 0%
+
| -- / 40% / <font color="#ff0000">100%</font>
| 0% / 0% / 0%
+
| -- / 0% / 25%
 +
| -- / 0% / 50%
 +
| -- / 0% / 33%
 +
|-
 +
| '''Spike Fiend'''
 +
| -- / 0% / 33%
 +
| -- / 0% / 0%
 +
| -- / 0% / 25%
 +
| -- / 50% / <font color="#ff0000">100%</font>
 +
| -- / 0% / 50%
 +
| -- / 0% / 33%
 +
|-
 +
| '''Razor Spine'''
 +
| -- / 0% / 33%
 +
| -- / 0% / 0%
 +
| -- / 0% / 25%
 +
| -- / 50% / 75%
 +
| -- / 0% / <font color="#ff0000">100%</font>
 +
| -- / 0% / 33%
 +
|}
 +
 
 +
=Locations=
 +
 
 +
* Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
 +
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
 +
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
 +
 
 +
{| width="100%"
 +
! Type
 +
! Normal, Nightmare, and Hell
 +
|-
 +
| '''Quill Rat'''
 +
| '''Act 1:''' Blood Moor (No boss on Normal)
 +
|-
 +
| '''Spike Fiend'''
 +
| '''Act 1: '''Dark Wood
 +
|-
 +
| '''Thorn Beast'''
 +
| '''Act 1: '''Tamoe Highland
 +
|-
 +
| '''Razor Spine'''
 +
| '''Act 1: '''Outer Cloister
 +
|-
 +
! colspan="2" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Quill Rat'''
 +
| Bloody Foothills
 +
|-
 +
| '''Spike Fiend'''
 +
| Ancients' Way
 +
|-
 +
| '''Razor Spine'''
 +
| Halls of Pain
 
|}
 
|}
  
 
[[category:monsters]]
 
[[category:monsters]]
 
[[category:animals]]
 
[[category:animals]]
 +
[[category:Guest Monsters]]

Revision as of 10:03, 17 April 2008

Spike Fiends are Animals.

These small creatures are basically thorny turrets; they move slowly and largely at random, but they ceaselessly fire quills from their backs, inflicting a constant, needling damage to the players or minions nearest them. Spike Fiends are seldom more dangerous than annoying, but a boss pack with Might, Fanaticism, Extra Strong, or other nasty modifier combinations can be nasty, and might be best avoided.

Jungle Urchins are listed in the game stats and on Blizzard's site, but they do not appear in the game as of v1.11.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

Normal Spike Fiends of all types do not drop any items, just potions, scrolls, and sometimes runes. Champions and Bosses drop items, and theirs are the stats listed below.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Quill Rat 1 /36 / 67 21 / 1797 / 18713 1-5 / 105-367 / 616-2878 3 -/-, 42/Io, 69/Lo
Spike Fiend 5 / 38 / 68 49 / 2057 / 19664 4-14 / 118-415 / 634-2958 3 3/-, 42/Io, 69/Lo
Thorn Beast 8 / 39 / 69 71 / 2200 / 20615 6-24 / 125-438 / 651-3039 4 6/-, 42/Io, 69/Lo
Razor Spine 9 / 40 / 70 78 / 2355 / 21567 6-26 / 132-462 / 668-3119 4 12/-, 45/Ko, 69/Lo
Guest Monsters (Act Five, NM/Hell only)
Quill Rat -- / 58 / 80 -- / 7452 / 31080 -- / 1148-1531 / 3784-6728 6 -- / 60/Ist, 84/Zod
Spike Fiend -- / 58 / 80 -- / 7452 / 31080 -- / 1148-1531 / 3784-6728 6 -- / 63/Vex, 87/Zod
Razor Spine -- / 58 / 80 -- / 7452 / 31080 -- / 1148-1531 / 3784-6728 6 -- / 66/Vex, 87/Zod


Offense

  • Quill rats have a melee hit, and a ranged attack when they fire spines from their backs, like projectile porcupines.
  • On Nightmare and Hell difficulty they fire more quickly and with greater range, and may also add elemental damage.
  • Thorns damage is dealt per hit, to melee attackers.
Type Melee Attack Melee AR Ranged Attack Elemental Ranged AR Thorns
Quill Rat 1-2 / 9-23 / 22-57 8 / 479 / 1770 0-0 / 9-15 / 22-38 Poison Damage:
Norm:
--
Night: 15% chance of 12-18 over 4s, (3.3-4.5/sec)
Hell: 20% chance of 89-111 over 6s (14.8-186/sec)
10 / 738 / 2724 --
Spike Fiend 1-5 / 9-24 / 23-58 31 / 503 / 1795 0-1 / 9-16 / 23-39 Cold Damage:
-- /
8-12 (4s, 5%) / 27-46 (6s, 15%)
44 / 774 / 2762 --
Thorn Beast 2-7 / 9-24 / 24-60 63 / 514 / 1820 0-1 / 9-16 / 24-40 'Cold Damage:
'
-- / 8-13 (4s, 5%) / 28-48 (6s, 15%)
83 / 792 / 2800 --
Razor Spine 2-8 / 9-24 / 24-60 74 / 526 / 1844 1-1 / 9-16 / 24-40 Fire' Damage:
'
-- / 9-14 (5%) / 36-60 (15%)
99 / 810 / 2838 --
Guest Monsters (Act Five, NM/Hell only)
Quill Rat -- / 14-36 / 27-68 -- / 737 / 2091 -- / 14-24 / 27-45 Poison Damage:
Norm:
--
Night: 15% chance of 37 over 2.6s (14.6/sec)
Hell: 15% chance of 141 over 5.3s (26.7/sec)
-- / 1134 / 3218 -- / 15-20 / 30-40
Spike Fiend -- / 14-36 / 27-68 -- / 737 / 2091 -- / 14-24 / 27-45 Poison Damage:
Norm:
--
Night: 15% chance of 39 over 2.6s (14.9/sec)
Hell: 15% chance of 144 over 5.3s (27.3/sec)
-- / 1134 / 3218 -- / 15-20 / 30-40
Razor Spine -- / 14-36 / 27-68 -- / 737 / 2091 -- / 14-24 / 27-45 Poison Damage:
Norm:
--
Night: 15% chance of 40 over 2.6s (15.2/sec)
Hell: 15% chance of 145 over 5.3s (27.5/sec)
-- / 1134 / 3218 -- / 15-20 / 30-40


Defenses

All types of Spike Fiends deal damage back to characters striking them from melee range.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Quill Rat 5 / 422 / 1067 3% 1.2% 100 / 100 / 100 50 / 40 / 33
Spike Fiend 25 / 441 / 1081 6% 1.2% 100 / 100 / 100 50 / 40 / 33
Thorn Beast 40 / 451 / 1096 9% 1.2% 100 / 100 / 100 50 / 40 / 33
Razor Spine 45 / 460 / 1109 10% 1.2% 100 / 100 / 100 50 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
Quill Rat -- / 633 / 1250 -- / 3% -- / 1.2% -- / 100 / 100 -- / 40 / 33
Spike Fiend -- / 633 / 1250 -- / 3% -- / 1.2% -- / 100 / 100 -- / 40 / 33
Razor Spine -- / 633 / 1250 -- / 3% -- / 1.2% -- / 100 / 100 -- / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Quill Rat 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0%
Spike Fiend 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0%
Thorn Beast 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0%
Razor Spine 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Quill Rat -- / 0% / 33% -- / 0% / 0% -- / 40% / 100% -- / 0% / 25% -- / 0% / 50% -- / 0% / 33%
Spike Fiend -- / 0% / 33% -- / 0% / 0% -- / 0% / 25% -- / 50% / 100% -- / 0% / 50% -- / 0% / 33%
Razor Spine -- / 0% / 33% -- / 0% / 0% -- / 0% / 25% -- / 50% / 75% -- / 0% / 100% -- / 0% / 33%

Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Normal, Nightmare, and Hell
Quill Rat Act 1: Blood Moor (No boss on Normal)
Spike Fiend Act 1: Dark Wood
Thorn Beast Act 1: Tamoe Highland
Razor Spine Act 1: Outer Cloister
Guest Monsters (Act Five, NM/Hell only)
Quill Rat Bloody Foothills
Spike Fiend Ancients' Way
Razor Spine Halls of Pain