Difference between revisions of "Corrupt Rogue Archer"

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=Statistics=
 
=Statistics=
  
{| width="100%" style="text-align:center"
+
Some corrupted rogue archers on Hell difficulty may drop from a higher Treasure Class when killed by a ranged weapon attack. The relevant Treasure Class is listed (#) in the TC column.
 +
 
 +
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
 +
** Champions and Bosses can sometimes drop from the next higher TC.
 +
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
 +
 
 +
{| width="100%"
 
! Type
 
! Type
 
! Level
 
! Level
 
! Experience
 
! Experience
 
! Hit Points
 
! Hit Points
 +
! Walk/Speed
 +
! Run/Speed
 +
! Max TC/Rune
 
|-
 
|-
 
| '''Dark Ranger'''
 
| '''Dark Ranger'''
Line 19: Line 28:
 
| 54 / 2745 / 28092
 
| 54 / 2745 / 28092
 
| 13-19 / 307-531 / 1743-4015
 
| 13-19 / 307-531 / 1743-4015
 +
| align="center" | 4
 +
| align="center" | 4
 +
| 3/-, 42/Io, 75/Ber (81)
 
|-
 
|-
 
| '''Vile Archer'''
 
| '''Vile Archer'''
Line 24: Line 36:
 
| 63 / 2939 / 29451
 
| 63 / 2939 / 29451
 
| 15-22 / 326-563 / 1791-4124
 
| 15-22 / 326-563 / 1791-4124
 +
| align="center" | 5
 +
| align="center" | 6
 +
| 6/-, 42/Io, 78/Cham (84)
 
|-
 
|-
 
| '''Dark Archer'''
 
| '''Dark Archer'''
Line 29: Line 44:
 
| 81 / 3144 / 48477
 
| 81 / 3144 / 48477
 
| 21-31 / 344-595 / 2455-5654
 
| 21-31 / 344-595 / 2455-5654
 +
| align="center" | 5
 +
| align="center" | 8
 +
| 6/-, 42/Io, 87/Zod
 
|-
 
|-
 
| '''Black Archer'''
 
| '''Black Archer'''
Line 34: Line 52:
 
| 109 / 3600 / 33528
 
| 109 / 3600 / 33528
 
| 33-49 / 382-661 / 1933-4452
 
| 33-49 / 382-661 / 1933-4452
 +
| align="center" | 6
 +
| align="center" | 9
 +
| 12/-, 42/Io, 69/Lo (75)
 
|-
 
|-
 
| '''Flesh Archer'''
 
| '''Flesh Archer'''
Line 39: Line 60:
 
| 399 / 8435 / 51195
 
| 399 / 8435 / 51195
 
| 91-128 / 626-1082 / 2550-5872
 
| 91-128 / 626-1082 / 2550-5872
 +
| align="center" | 7
 +
| align="center" | 10
 +
| 27/Ral, 57/Um, 87/Zod
 +
|-
 +
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Vile Archer'''
 +
| -- / 59 / 81
 +
| -- / 11286 / 45759
 +
| -- / 719-1243 / 3147-5435
 +
| align="center" | 8
 +
| align="center" | 12
 +
| --, 60/Ist, 84/Zod
 +
|-
 +
| '''Dark Archer'''
 +
| -- / 61 / 82
 +
| -- / 12680 / 47118
 +
| -- / 758-1310 / 2407-5545
 +
| align="center" | 8
 +
| align="center" | 12
 +
| --, 60/Ist, 84/Zod
 
|}
 
|}
  
Line 44: Line 86:
 
=Offense=
 
=Offense=
  
* Vile Archers have a chance to deal Poison damage in Nightmare and Hell.
+
* Most types of Corrupted Rogue Archers have a % chance to add elemental damage to their attacks.
* Dark Archers have a chance to deal Cold damage in Nightmare and Hell.
+
 
* Black Archers have a chance to deal Lightning damage in Nightmare and Hell.
+
* Guest Monster corrupted rogue archers have a % chance to shoot fire, explosive, cold, and freezing arrows, equivalent to the Amazon skills of those names.
* Flesh Archers have a chance to deal Fire damage in Nightmare and Hell.
 
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
! Melee Attack 1
+
! Attack 1
 
! Attack Rating 1
 
! Attack Rating 1
! Melee Attack 2
+
! Elemental Damage
! Attack Rating 2
 
 
|-
 
|-
 
| '''Dark Ranger'''
 
| '''Dark Ranger'''
| 2-3 / 18-27 / 46-70
+
| 2-3 / 18-27 / 52-78
| 66 / 1134 / 4143
 
| 2-3 / 18-27 / 46-70
 
 
| 66 / 1134 / 4143
 
| 66 / 1134 / 4143
 +
| --
 
|-
 
|-
 
| '''Vile Archer'''
 
| '''Vile Archer'''
| 2-3 / 19-28 / 48-72
+
| 2-3 / 19-28 / 54-81
| 89 / 1161 / 4200
 
| 2-3 / 19-28 / 48-72
 
 
| 89 / 1161 / 4200
 
| 89 / 1161 / 4200
 +
| '''Poison Damage:'''<br />'''Norm:''' -- <br />'''Night:''' 10%: 50 over 8s (6.3/sec)<br />'''Hell: '''20%: 178 over 8s (22.2/sec)
 
|-
 
|-
 
| '''Dark Archer'''
 
| '''Dark Archer'''
| 3-4 / 19-29 / 56-84
+
| 3-4 / 19-29 / 57-86
| 142 / 1188 / 4998
 
| 3-4 / 19-29 / 56-84
 
 
| 142 / 1188 / 4998
 
| 142 / 1188 / 4998
 +
| '''Cold Damage: '''<br /> -- / 13-19 (6s) (10%) / 38-57 (7s) (20%)
 
|-
 
|-
 
| '''Black Archer'''
 
| '''Black Archer'''
 
| 4-6 / 21-31 / 48-72
 
| 4-6 / 21-31 / 48-72
 
| 225 / 1242 / 4371
 
| 225 / 1242 / 4371
| 4-6 / 21-31 / 48-72
+
| '''Lightning Damage:<br />'''-- / 1-42 (10%) -- 4-113 (20%)
| 225 / 1242 / 4371
 
 
|-
 
|-
 
| '''Flesh Archer'''
 
| '''Flesh Archer'''
 
| 9-14 / 27-40 / 57-86
 
| 9-14 / 27-40 / 57-86
 
| 612 / 1593 / 5112
 
| 612 / 1593 / 5112
| 9-14 / 27-40 / 57-86
+
| '''Fire Damage:<br />'''-- / 22-31 (10%) / 57-76 (20%)
| 612 / 1593 / 5112
+
|-
 +
! colspan="4" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Vile Archer'''
 +
| -- / 14-29 / 27-55
 +
| -- / 1728 / 4884
 +
| '''Nightmare 25%, Hell 33%:<br /> Fire Arrow:''' -- / +74-87 / +106-123<br />'''Explosive Arrow:''' -- / +89-103 / +121-139
 +
|-
 +
| '''Dark Archer'''
 +
| -- / 15-30 / 27-55
 +
| -- / 1782 / 4941
 +
| '''Nightmare 25%, Hell 33%:<br /> Cold Arrow:''' -- / 78-92 (15s) / 106-124 (19s)<br />'''Freezing Arrow:''' -- / 65-78 (13s) / 93-110 (17s)
 
|}
 
|}
  
Line 90: Line 137:
 
=Defenses=
 
=Defenses=
  
 +
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 +
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Defense
 
! Defense
 
! Blocking
 
! Blocking
 +
! Regen Rate
 
! Drain Effectiveness
 
! Drain Effectiveness
 
! Chill Effectiveness
 
! Chill Effectiveness
Line 102: Line 152:
 
| '''Dark Ranger'''
 
| '''Dark Ranger'''
 
| 20 / 486 / 1216
 
| 20 / 486 / 1216
| 13%
+
| align="center" | 13%
 +
| align="center" | 1.2%
 
| 100% / 100% / 100%
 
| 100% / 100% / 100%
 
| 50% / 40% / 33%
 
| 50% / 40% / 33%
Line 108: Line 159:
 
| '''Vile Archer'''
 
| '''Vile Archer'''
 
| 25 / 496 / 1233
 
| 25 / 496 / 1233
| 15%
+
| align="center" | 15%
 +
| align="center" | 1.2%
 
| 100% / 100% / 100%
 
| 100% / 100% / 100%
 
| 50% / 40% / 33%
 
| 50% / 40% / 33%
Line 114: Line 166:
 
| '''Dark Archer'''
 
| '''Dark Archer'''
 
| 35 / 507 / 1454
 
| 35 / 507 / 1454
| 20%
+
| align="center" | 20%
 +
| align="center" | 1.2%
 
| 100% / 100% / 100%
 
| 100% / 100% / 100%
 
| 50% / 40% / 33%
 
| 50% / 40% / 33%
Line 120: Line 173:
 
| '''Black Archer'''
 
| '''Black Archer'''
 
| 50 / 529 / 1279
 
| 50 / 529 / 1279
| 28%
+
| align="center" | 28%
 +
| align="center" | 1.2%
 
| 100% / 100% / 100%
 
| 100% / 100% / 100%
 
| 50% / 40% / 33%
 
| 50% / 40% / 33%
Line 126: Line 180:
 
| '''Flesh Archer'''
 
| '''Flesh Archer'''
 
| 122 / 669 / 1485
 
| 122 / 669 / 1485
| 45%
+
| align="center" | 45%
 +
| align="center" | 1.2%
 
| 100% / 100% / 100%
 
| 100% / 100% / 100%
 
| 50% / 40% / 33%
 
| 50% / 40% / 33%
 +
|-
 +
! colspan="7" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Vile Archer'''
 +
| -- / 723 / 1422
 +
| align="center" | 15%
 +
| align="center" | 1.2%
 +
| -- / 100% / 100%
 +
| -- / 40% / 33%
 +
|-
 +
| '''Dark Archer'''
 +
| -- / 745 / 1438
 +
| align="center" | 15%
 +
| align="center" | 1.2%
 +
| -- / 100% / 100%
 +
| -- / 40% / 33%
 
|}
 
|}
  
Line 135: Line 206:
  
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
+
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Physical
 
! Physical
! Magic
 
 
! Fire
 
! Fire
 
! Cold
 
! Cold
 
! Lightning
 
! Lightning
 
! Poison
 
! Poison
 +
! Magic
 
|-
 
|-
 
| '''Dark Ranger'''
 
| '''Dark Ranger'''
 
| 0% / 0% / 15%
 
| 0% / 0% / 15%
| 0% / 0% / 0%
 
 
| 0% / 0% / 25%
 
| 0% / 0% / 25%
 
| 0% / 0% / 25%
 
| 0% / 0% / 25%
| 0% / 0% / <font color="#FF0000">100%</font>
+
| 0% / 0% / <font color="#ff0000">100%</font>
 
| 0% / 0% / 25%
 
| 0% / 0% / 25%
 +
| 0% / 0% / 0%
 
|-
 
|-
 
| '''Vile Archer'''
 
| '''Vile Archer'''
 
| 0% / 0% / 15%
 
| 0% / 0% / 15%
| 0% / 0% / 0%
+
| 0% / 0% / <font color="#ff0000">110%</font>
| 0% / 0% / <font color="#FF0000">110%</font>
 
 
| 0% / 0% / 25%
 
| 0% / 0% / 25%
 
| 0% / 0% / 25%
 
| 0% / 0% / 25%
 
| 0% / 0% / 25%
 
| 0% / 0% / 25%
 +
| 0% / 0% / 0%
 
|-
 
|-
 
| '''Dark Archer'''
 
| '''Dark Archer'''
 
| 0% / 0% / 15%
 
| 0% / 0% / 15%
| 0% / 0% / 0%
 
 
| 0% / 0% / 25%
 
| 0% / 0% / 25%
 
| 0% / 0% / 25%
 
| 0% / 0% / 25%
| 0% / 0% / <font color="#FF0000">110%</font>
+
| 0% / 0% / <font color="#ff0000">110%</font>
 
| 0% / 0% / 25%
 
| 0% / 0% / 25%
 +
| 0% / 0% / 0%
 
|-
 
|-
 
| '''Black Archer'''
 
| '''Black Archer'''
 
| 0% / 0% / 15%
 
| 0% / 0% / 15%
| 0% / 0% / 0%
 
 
| 0% / 0% / 25%
 
| 0% / 0% / 25%
 
| 0% / 0% / 25%
 
| 0% / 0% / 25%
| 0% / 0% / <font color="#FF0000">115%</font>
+
| 0% / 0% / <font color="#ff0000">115%</font>
 
| 0% / 0% / 25%
 
| 0% / 0% / 25%
 +
| 0% / 0% / 0%
 
|-
 
|-
 
| '''Flesh Archer'''
 
| '''Flesh Archer'''
 
| 20% / 20% / 15%
 
| 20% / 20% / 15%
| 0% / 0% / 0%
 
 
| 0% / 0% / 25%
 
| 0% / 0% / 25%
| 0% / 0% / <font color="#FF0000">130%</font>
+
| 0% / 0% / <font color="#ff0000">130%</font>
 
| 0% / 0% / 25%
 
| 0% / 0% / 25%
 
| 0% / 0% / 25%
 
| 0% / 0% / 25%
 +
| 0% / 0% / 0%
 +
|-
 +
! colspan="7" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Vile Archer'''
 +
| -- / 0% / 15%
 +
| -- / 50% / <font color="#FF0000">115%</font>
 +
| -- / 0% / 0%
 +
| -- / 25% / 50%
 +
| -- / 0% / 15%
 +
| -- / 0% / 0%
 +
|-
 +
| '''Dark Archer'''
 +
| -- / 0% / 15%
 +
| -- / 25% / 50%
 +
| -- / 50% / 140%
 +
| -- / 25% / 50%
 +
| -- / 0% / 15%
 +
| -- / 0% / 0%
 +
|}
 +
 +
 +
=Locations=
 +
 +
* Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
 +
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
 +
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
 +
 +
{| width="100%"
 +
! Type
 +
! Normal, Nightmare, and Hell
 +
|-
 +
| '''Dark Ranger'''
 +
| '''Act 1:''' Cave 1-2, Field of Stones
 +
|-
 +
| '''Vile Archer'''
 +
| '''Act 1:''' The Hole 1-2, Black Marsh
 +
|-
 +
| '''Dark Archer'''
 +
| '''Act 1:''' The Pit 1-2, Forgotten Tower 1-5,
 +
|-
 +
| '''Black Archer'''
 +
| '''Act 1:''' Inner Cloister
 +
|-
 +
| '''Flesh Archer'''
 +
| '''Act 3:''' Forgotten Temple, Ruined Fane, Disused Reliquary
 +
|-
 +
! colspan="2" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Vile Archer'''
 +
| Frigid Highlands
 +
|-
 +
| '''Dark Archer'''
 +
| Crystalline Passage, Drifter Cavern
 
|}
 
|}
  
 
[[category:monsters]]
 
[[category:monsters]]
[[category:demons]]
+
[[category:demon]]
 +
[[category:Guest Monsters]]

Revision as of 11:41, 18 April 2008

Corrupt Rogue Archers are Demons.

These humanoid females represent the Rogue hero of Diablo I. They have been twisted by Diablo's evil and now hunt heroes attempting to undo the damage wrought on their holy Monastery.

Corrupt Rogue Archers are not very dangerous individually. They have good accuracy, but don't deal very high damage, nor do they fire very quickly. Boss packs can be deadly though, especially if the boss spawns with a dangerous modifer like Cursed, Might, or Extra Strong; one that benefits her minions as well as herself.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.

Statistics

Some corrupted rogue archers on Hell difficulty may drop from a higher Treasure Class when killed by a ranged weapon attack. The relevant Treasure Class is listed (#) in the TC column.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Walk/Speed Run/Speed Max TC/Rune
Dark Ranger 4 / 37 / 68 54 / 2745 / 28092 13-19 / 307-531 / 1743-4015 4 4 3/-, 42/Io, 75/Ber (81)
Vile Archer 5 / 38 / 69 63 / 2939 / 29451 15-22 / 326-563 / 1791-4124 5 6 6/-, 42/Io, 78/Cham (84)
Dark Archer 7 / 39 / 83 81 / 3144 / 48477 21-31 / 344-595 / 2455-5654 5 8 6/-, 42/Io, 87/Zod
Black Archer 10 / 41 / 72 109 / 3600 / 33528 33-49 / 382-661 / 1933-4452 6 9 12/-, 42/Io, 69/Lo (75)
Flesh Archer 24 / 54 / 85 399 / 8435 / 51195 91-128 / 626-1082 / 2550-5872 7 10 27/Ral, 57/Um, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Vile Archer -- / 59 / 81 -- / 11286 / 45759 -- / 719-1243 / 3147-5435 8 12 --, 60/Ist, 84/Zod
Dark Archer -- / 61 / 82 -- / 12680 / 47118 -- / 758-1310 / 2407-5545 8 12 --, 60/Ist, 84/Zod


Offense

  • Most types of Corrupted Rogue Archers have a % chance to add elemental damage to their attacks.
  • Guest Monster corrupted rogue archers have a % chance to shoot fire, explosive, cold, and freezing arrows, equivalent to the Amazon skills of those names.
Type Attack 1 Attack Rating 1 Elemental Damage
Dark Ranger 2-3 / 18-27 / 52-78 66 / 1134 / 4143 --
Vile Archer 2-3 / 19-28 / 54-81 89 / 1161 / 4200 Poison Damage:
Norm: --
Night: 10%: 50 over 8s (6.3/sec)
Hell: 20%: 178 over 8s (22.2/sec)
Dark Archer 3-4 / 19-29 / 57-86 142 / 1188 / 4998 Cold Damage:
-- / 13-19 (6s) (10%) / 38-57 (7s) (20%)
Black Archer 4-6 / 21-31 / 48-72 225 / 1242 / 4371 Lightning Damage:
-- / 1-42 (10%) -- 4-113 (20%)
Flesh Archer 9-14 / 27-40 / 57-86 612 / 1593 / 5112 Fire Damage:
-- / 22-31 (10%) / 57-76 (20%)
Guest Monsters (Act Five, NM/Hell only)
Vile Archer -- / 14-29 / 27-55 -- / 1728 / 4884 Nightmare 25%, Hell 33%:
Fire Arrow:
-- / +74-87 / +106-123
Explosive Arrow: -- / +89-103 / +121-139
Dark Archer -- / 15-30 / 27-55 -- / 1782 / 4941 Nightmare 25%, Hell 33%:
Cold Arrow:
-- / 78-92 (15s) / 106-124 (19s)
Freezing Arrow: -- / 65-78 (13s) / 93-110 (17s)


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Dark Ranger 20 / 486 / 1216 13% 1.2% 100% / 100% / 100% 50% / 40% / 33%
Vile Archer 25 / 496 / 1233 15% 1.2% 100% / 100% / 100% 50% / 40% / 33%
Dark Archer 35 / 507 / 1454 20% 1.2% 100% / 100% / 100% 50% / 40% / 33%
Black Archer 50 / 529 / 1279 28% 1.2% 100% / 100% / 100% 50% / 40% / 33%
Flesh Archer 122 / 669 / 1485 45% 1.2% 100% / 100% / 100% 50% / 40% / 33%
Guest Monsters (Act Five, NM/Hell only)
Vile Archer -- / 723 / 1422 15% 1.2% -- / 100% / 100% -- / 40% / 33%
Dark Archer -- / 745 / 1438 15% 1.2% -- / 100% / 100% -- / 40% / 33%


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details.
Type Physical Fire Cold Lightning Poison Magic
Dark Ranger 0% / 0% / 15% 0% / 0% / 25% 0% / 0% / 25% 0% / 0% / 100% 0% / 0% / 25% 0% / 0% / 0%
Vile Archer 0% / 0% / 15% 0% / 0% / 110% 0% / 0% / 25% 0% / 0% / 25% 0% / 0% / 25% 0% / 0% / 0%
Dark Archer 0% / 0% / 15% 0% / 0% / 25% 0% / 0% / 25% 0% / 0% / 110% 0% / 0% / 25% 0% / 0% / 0%
Black Archer 0% / 0% / 15% 0% / 0% / 25% 0% / 0% / 25% 0% / 0% / 115% 0% / 0% / 25% 0% / 0% / 0%
Flesh Archer 20% / 20% / 15% 0% / 0% / 25% 0% / 0% / 130% 0% / 0% / 25% 0% / 0% / 25% 0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Vile Archer -- / 0% / 15% -- / 50% / 115% -- / 0% / 0% -- / 25% / 50% -- / 0% / 15% -- / 0% / 0%
Dark Archer -- / 0% / 15% -- / 25% / 50% -- / 50% / 140% -- / 25% / 50% -- / 0% / 15% -- / 0% / 0%


Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Normal, Nightmare, and Hell
Dark Ranger Act 1: Cave 1-2, Field of Stones
Vile Archer Act 1: The Hole 1-2, Black Marsh
Dark Archer Act 1: The Pit 1-2, Forgotten Tower 1-5,
Black Archer Act 1: Inner Cloister
Flesh Archer Act 3: Forgotten Temple, Ruined Fane, Disused Reliquary
Guest Monsters (Act Five, NM/Hell only)
Vile Archer Frigid Highlands
Dark Archer Crystalline Passage, Drifter Cavern