Difference between revisions of "Giant Spider"

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Giant Spiders are [[Animals]].
 
Giant Spiders are [[Animals]].
  
Giant Spiders are large melee attacking monsters. They do solid physical damage, some types can add fire or poison damage to their bites. When low on health, giant spiders will sometimes flee to a corner where they can regenerate their hit points. When they flee they leave a sticky, footspeed-slowing webbing on the floor behind them.
+
Giant Spiders are large melee attacking monsters. They do solid physical damage and some types can add fire or very nasty poison damage to their bites. When low on health, giant spiders will sometimes flee to a corner where they can regenerate their hit points. When they flee they leave a sticky, footspeed-slowing webbing on the floor behind them.
  
 
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
 
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
Line 9: Line 9:
  
 
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
 
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
** TC Champions and Bosses can sometimes drop from the next higher group.
+
** Champions and Bosses can sometimes drop from the next higher TC.
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
+
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Level
 
! Level
 
! Experience
 
! Experience
 
! Hit Points
 
! Hit Points
 +
! Speed
 
! Max TC/Rune
 
! Max TC/Rune
 
|-
 
|-
Line 23: Line 24:
 
| 148 / 4237 / 38375
 
| 148 / 4237 / 38375
 
| 55-69 / 1093-1385 / 5403-9123
 
| 55-69 / 1093-1385 / 5403-9123
 +
| align="center" | 6
 
| 12/--, 45/Ko, 69/Lo
 
| 12/--, 45/Ko, 69/Lo
 
|-
 
|-
Line 29: Line 31:
 
| 372 / 6804 / 45850
 
| 372 / 6804 / 45850
 
| 117-148 / 1452-1839 / 6049-10216
 
| 117-148 / 1452-1839 / 6049-10216
 +
| align="center" | 8
 
| 24/Ral, 51/Lem, 78/Cham
 
| 24/Ral, 51/Lem, 78/Cham
 
|-
 
|-
Line 35: Line 38:
 
| 410 / 7279 / 47345
 
| 410 / 7279 / 47345
 
| 126-161 / 1504-1905 / 6178-10434
 
| 126-161 / 1504-1905 / 6178-10434
 +
| align="center" | 8
 
| 24/Ral, 51/Lem, 78/Cham
 
| 24/Ral, 51/Lem, 78/Cham
 
|-
 
|-
Line 41: Line 45:
 
| 454 / 8751 / 54819
 
| 454 / 8751 / 54819
 
| 134-169 / 1657-2099 / 6825-11527
 
| 134-169 / 1657-2099 / 6825-11527
 +
| align="center" | 8
 
| 27/Ral, 54/Um, 87/Zod
 
| 27/Ral, 54/Um, 87/Zod
 +
|-
 +
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| Arach
 +
| -- / 64 /84
 +
| -- / 16614 / 54819
 +
| -- / 2220-2812 / 9100-11527
 +
| align="center" | 8
 +
| --,63/Vex, 87/Zod
 
|}
 
|}
  
Line 47: Line 61:
 
=Offense=
 
=Offense=
  
* Poison Spinners have a 33% chance to poison with each biting attack.
+
Most giant spiders have a chance to add poison or fire damage to their melee attack.
* Flame Spiders have a 40% chance to add fire damage to each biting attack.
 
* Spider Magus have a 50% chance to poison with each biting attack.
 
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
! Melee Attack 1
+
! Attack
! Attack Rating 1
+
! Attack Rating
! Poison Damage
+
! Elemental Damage
 
|-
 
|-
 
| '''Arach'''
 
| '''Arach'''
 
| 7-11 / 28-42 / 66-99
 
| 7-11 / 28-42 / 66-99
 
| 92 / 846 / 2952
 
| 92 / 846 / 2952
| --
+
|
 +
<center>--</center>
 
|-
 
|-
 
| '''Poison Spinner'''
 
| '''Poison Spinner'''
 
| 12-20 / 28-43 / 62-93
 
| 12-20 / 28-43 / 62-93
 
| 197 / 972 / 3142
 
| 197 / 972 / 3142
| <span class="pois">'''Norm:''' 276-459 over 96sec (2.9-4.8/sec)<br />'''Night:''' 1538-3844 over 96sec (16.2-40.4/sec)<br />'''Hell:''' 3413-8531 over 96sec (35.6-88.8/sec)</span>
+
| <span class="pois">'''Poison, 33% chance:<br /> Norm:''' 276-459 over 96sec (2.9-4.8/sec)<br />'''Night:''' 1538-3844 over 96sec (16.2-40.4/sec)<br />'''Hell:''' 3413-8531 over 96sec (35.6-88.8/sec)</span>
 
|-
 
|-
 
| '''Flame Spider'''
 
| '''Flame Spider'''
 
| 13-21 / 28-43 / 63-95
 
| 13-21 / 28-43 / 63-95
 
| 207 / 990 / 3180
 
| 207 / 990 / 3180
| '''Fire Damage'''<nowiki>: 2-5 / 10-20 / 22-45</nowiki>
+
| '''Fire Damage, 40% chance:<br />'''2-5 / 10-20 / 22-45
 
|-
 
|-
 
| '''Spider Magus'''
 
| '''Spider Magus'''
 
| 14-22 / 30-46 / 65-98
 
| 14-22 / 30-46 / 65-98
 
| 213 / 1044 / 3370
 
| 213 / 1044 / 3370
| <span class="pois">'''Norm:''' 914-1406 over 240sec</span> (3.8-5.9/sec)<br />'''Night:''' <span class="pois">5156-12375 over 240sec (21.5-51.6/sec)<br />'''Hell:''' 11016-26438 over 240sec (45.9-110.2/sec)</span>
+
| <span class="pois">'''Poison, 50% chance to:<br /> Norm:''' 914-1406 over 240sec</span> (3.8-5.9/sec)<br />'''Night:''' <span class="pois">5156-12375 over 240sec (21.5-51.6/sec)<br />'''Hell:''' 11016-26438 over 240sec (45.9-110.2/sec)</span>
 +
|-
 +
! colspan="4" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Arach'''
 +
| -- / 41-62 / 75-112
 +
| -- / 1242 / 3370
 +
| '''Poison, 50% chance:<br /> Night: '''6094-14625 over 240s (25.4-60.9/sec<br />'''Hell: '''11016-26438 over 240s (45.9-110.1/sec)
 
|}
 
|}
  
  
 
=Defenses=
 
=Defenses=
Giant Spiders of all types have 50% faster health regeneration.
 
  
* Drain Effectiveness determines what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
+
All giant spiders regenerate their hit points 50% faster than normal monsters.
* Chill Effectiveness determines what % of a character's cold length applies to the monster. 100 is all, 0 is can not be frozen.
+
 
 +
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 +
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
 +
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 +
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Defense
 
! Defense
 
! Blocking
 
! Blocking
 +
! Regen Rate
 
! Drain Effectiveness
 
! Drain Effectiveness
 
! Chill Effectiveness
 
! Chill Effectiveness
Line 94: Line 118:
 
| '''Arach'''
 
| '''Arach'''
 
| 55 / 810 / 1944
 
| 55 / 810 / 1944
| 12%
+
| align="center" | 12%
 +
| align="center" | 1.8%
 
| 100 / 75 / 50
 
| 100 / 75 / 50
 
| 50 / 40 / 25
 
| 50 / 40 / 25
Line 100: Line 125:
 
| '''Poison Spinner'''
 
| '''Poison Spinner'''
 
| 107 / 923 / 2062
 
| 107 / 923 / 2062
| 21%
+
| align="center" | 21%
 +
| align="center" | 1.8%
 
| 100 / 75 / 50
 
| 100 / 75 / 50
 
| 50 / 40 / 25
 
| 50 / 40 / 25
Line 106: Line 132:
 
| '''Flame Spider'''
 
| '''Flame Spider'''
 
| 112 / 939 / 2087
 
| 112 / 939 / 2087
| 22%
+
| align="center" | 22%
 +
| align="center" | 1.8%
 
| 100 / 75 / 50
 
| 100 / 75 / 50
 
| 50 / 40 / 25
 
| 50 / 40 / 25
Line 112: Line 139:
 
| '''Spider Magus'''
 
| '''Spider Magus'''
 
| 117 / 988 / 2205
 
| 117 / 988 / 2205
| 23%
+
| align="center" | 23%
 +
| align="center" | 1.8%
 
| 100 / 75 / 50
 
| 100 / 75 / 50
 
| 50 / 40 / 25
 
| 50 / 40 / 25
 +
|-
 +
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Arach'''
 +
| -- / 1166 / 2205
 +
| align="center" | 23%
 +
| align="center" | 1.8%
 +
| -- / 75 / 50
 +
| -- / 40 / 25
 
|}
 
|}
  
Line 121: Line 158:
  
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
+
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Physical
 
! Physical
! Magic
 
 
! Fire
 
! Fire
 
! Cold
 
! Cold
 
! Lightning
 
! Lightning
 
! Poison
 
! Poison
 +
! Magic
 
|-
 
|-
 
| '''Arach'''
 
| '''Arach'''
 
| 0% / 0% / 50%
 
| 0% / 0% / 50%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000">110%</font>
+
| 0% / 0% / <font color="#ff0000">110%</font>
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
Line 146: Line 183:
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000">110%</font>
+
| 0% / 0% / <font color="#ff0000">110%</font>
 
|-
 
|-
 
| '''Flame Spider'''
 
| '''Flame Spider'''
 
| 0% / 0% / 50%
 
| 0% / 0% / 50%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000">115%</font>
+
| 0% / 0% / <font color="#ff0000">115%</font>
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
Line 159: Line 196:
 
| 0% / 0% / 50%
 
| 0% / 0% / 50%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000">120%</font>
+
| 0% / 0% / <font color="#ff0000">120%</font>
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 65%
 
| 0% / 0% / 65%
 +
|-
 +
! colspan="7" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Arach'''
 +
| -- / 0% / 50%
 +
| -- / 0% / <font color="#FF0000">120%</font>
 +
| -- / 0% / 50%
 +
| -- / 0% / 25%
 +
| -- / 0% / 0%
 +
| -- / 0% / 0%
 +
|}
 +
 +
 +
=Locations=
 +
 +
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.
 +
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
 +
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
 +
 +
{| width="100%"
 +
! Type
 +
! Acts 1-4: Normal, Nightmare, and Hell
 +
|-
 +
| '''Arach'''
 +
| '''Act 1: '''Catacombs 2
 +
|-
 +
| '''Poison Spinner'''
 +
| '''Act 3: '''Arachnid Lair, Spider Cavern
 +
|-
 +
| '''Flame Spider'''
 +
| '''Act 3: '''Arachnid Lair, Spider Cavern
 +
|-
 +
| '''Spider Magus'''
 +
| '''Act 3: '''Ruined Temple, Disused Fane, Disused Reliquary
 +
|-
 +
! colspan="2" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Arach'''
 +
| Halls of Vaught (No boss)
 
|}
 
|}
 +
  
 
[[category:monsters]]
 
[[category:monsters]]
 
[[category:animals]]
 
[[category:animals]]
 +
[[category:Guest Monsters]]

Revision as of 06:19, 21 April 2008

Giant Spiders are Animals.

Giant Spiders are large melee attacking monsters. They do solid physical damage and some types can add fire or very nasty poison damage to their bites. When low on health, giant spiders will sometimes flee to a corner where they can regenerate their hit points. When they flee they leave a sticky, footspeed-slowing webbing on the floor behind them.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Arach 11 / 42 / 73 148 / 4237 / 38375 55-69 / 1093-1385 / 5403-9123 6 12/--, 45/Ko, 69/Lo
Poison Spinner 21 / 49 / 78 372 / 6804 / 45850 117-148 / 1452-1839 / 6049-10216 8 24/Ral, 51/Lem, 78/Cham
Flame Spider 22 / 50 / 79 410 / 7279 / 47345 126-161 / 1504-1905 / 6178-10434 8 24/Ral, 51/Lem, 78/Cham
Spider Magus 23 / 53 / 84 454 / 8751 / 54819 134-169 / 1657-2099 / 6825-11527 8 27/Ral, 54/Um, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Arach -- / 64 /84 -- / 16614 / 54819 -- / 2220-2812 / 9100-11527 8 --,63/Vex, 87/Zod


Offense

Most giant spiders have a chance to add poison or fire damage to their melee attack.

Type Attack Attack Rating Elemental Damage
Arach 7-11 / 28-42 / 66-99 92 / 846 / 2952
--
Poison Spinner 12-20 / 28-43 / 62-93 197 / 972 / 3142 Poison, 33% chance:
Norm:
276-459 over 96sec (2.9-4.8/sec)
Night: 1538-3844 over 96sec (16.2-40.4/sec)
Hell: 3413-8531 over 96sec (35.6-88.8/sec)
Flame Spider 13-21 / 28-43 / 63-95 207 / 990 / 3180 Fire Damage, 40% chance:
2-5 / 10-20 / 22-45
Spider Magus 14-22 / 30-46 / 65-98 213 / 1044 / 3370 Poison, 50% chance to:
Norm:
914-1406 over 240sec
(3.8-5.9/sec)
Night: 5156-12375 over 240sec (21.5-51.6/sec)
Hell: 11016-26438 over 240sec (45.9-110.2/sec)
Guest Monsters (Act Five, NM/Hell only)
Arach -- / 41-62 / 75-112 -- / 1242 / 3370 Poison, 50% chance:
Night:
6094-14625 over 240s (25.4-60.9/sec
Hell: 11016-26438 over 240s (45.9-110.1/sec)


Defenses

All giant spiders regenerate their hit points 50% faster than normal monsters.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Arach 55 / 810 / 1944 12% 1.8% 100 / 75 / 50 50 / 40 / 25
Poison Spinner 107 / 923 / 2062 21% 1.8% 100 / 75 / 50 50 / 40 / 25
Flame Spider 112 / 939 / 2087 22% 1.8% 100 / 75 / 50 50 / 40 / 25
Spider Magus 117 / 988 / 2205 23% 1.8% 100 / 75 / 50 50 / 40 / 25
Guest Monsters (Act Five, NM/Hell only)
Arach -- / 1166 / 2205 23% 1.8% -- / 75 / 50 -- / 40 / 25


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Arach 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 110% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 50%
Poison Spinner 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 110%
Flame Spider 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 115% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 60%
Spider Magus 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 120% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 65%
Guest Monsters (Act Five, NM/Hell only)
Arach -- / 0% / 50% -- / 0% / 120% -- / 0% / 50% -- / 0% / 25% -- / 0% / 0% -- / 0% / 0%


Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Acts 1-4: Normal, Nightmare, and Hell
Arach Act 1: Catacombs 2
Poison Spinner Act 3: Arachnid Lair, Spider Cavern
Flame Spider Act 3: Arachnid Lair, Spider Cavern
Spider Magus Act 3: Ruined Temple, Disused Fane, Disused Reliquary
Guest Monsters (Act Five, NM/Hell only)
Arach Halls of Vaught (No boss)