** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
{| width="100%" style="text-align:center"
! Type
! Level
* Bloodstar projectile attacks deal '''physical''' damage, and always hit, though they can be blocked or dodged. Beware these when cursed with Amplify Damage.
{| width="100%" style="text-align:center"
! Type
! Attack 1
| -- / -75% / -95%
|}
=Defenses=
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
{| width="100%" style="text-align:center"
! Type
! Defense
| '''Vile Witch'''
| 218 / 952 / 1837
| 49%--
| 1.2/sec
| 100 / 85 / 75
| '''Stygian Fury'''
| 224 / 966 / 1858
| 50%--
| 1.2/sec
| 100 / 85 / 75
| '''Hell Witch'''
| 269 / 993 / 1898
| 50%--
| 1.2/sec
| 100 / 85 / 75
| '''Siren'''
| 205 / 938 / 1818
| 50%--
| 1.2/sec
| 100 / 85 / 75
| '''Hell Witch'''
| -- / 966 / 1858
| 50%--
| 1.2/sec
| -- / 85 / 75
| '''Siren'''
| -- / 966 / 1858
| 50%--
| 1.2/sec
| -- / 85 / 75
| -- / 40 / 33
|}
=Resistances=
The [http://www.diabloii.net/w/index.php/Guest_Monsters [Guest Monsters]] '''Hell Witch''' has very different resistances depending on where it spawns. Hell Witch 1 is found in Abbadon. Hell Witch 2 is found in the Infernal Pit and the Throne of Destruction. All monsters have a few stats that vary slightly (hit points, defense, attack rating, etc) depending on where they spawn, but very seldom enough to make any real difference. This is one of the few exceptions.
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
{| width="100%" style="text-align:center"
! Type
! Physical
| -- / 0% / 25%
| -- / 33% / 66%
| -- / <font color="#FF0000">10 0100%</font> / <font color="#FF0000">145%</font>
| -- / 15% / 33%
| -- / 33% / 66%
| -- / 0% / 25%
| -- / 0% / 25%
| -- / <font color="#FF0000">10 0100%</font> / <font color="#FF0000">160%</font>
| -- / 0% / 66%
| -- / 0% / 25%