Difference between revisions of "Siege Beast"
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** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | ** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | ||
− | {| width="100% | + | {| width="100%" |
! Type | ! Type | ||
! Level | ! Level | ||
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=Offense= | =Offense= | ||
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! Type | ! Type | ||
! Melee Attack | ! Melee Attack | ||
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* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | ||
− | * Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | + | * Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. |
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | ||
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | * Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | ||
− | {| width="100% | + | {| width="100%" |
! Type | ! Type | ||
! Defense | ! Defense | ||
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| '''Siege Beast''' | | '''Siege Beast''' | ||
| 195 / 723 / 1422 | | 195 / 723 / 1422 | ||
− | | | + | | -- |
| 1.2/sec | | 1.2/sec | ||
| 100 / 100 / 100 | | 100 / 100 / 100 | ||
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| '''Crush Beast''' | | '''Crush Beast''' | ||
| 200 / 734 / 1422 | | 200 / 734 / 1422 | ||
− | | | + | | -- |
| 1.2/sec | | 1.2/sec | ||
| 100 / 100 / 100 | | 100 / 100 / 100 | ||
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| '''Blood Bringer''' | | '''Blood Bringer''' | ||
| 200 / 734 / 1422 | | 200 / 734 / 1422 | ||
− | | | + | | -- |
| 1.2/sec | | 1.2/sec | ||
| 100 / 100 / 100 | | 100 / 100 / 100 | ||
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| '''Siege Beast''' | | '''Siege Beast''' | ||
| -- / 723 / 1422 | | -- / 723 / 1422 | ||
− | | | + | | -- |
| 1.2/sec | | 1.2/sec | ||
| -- / 100 / 100 | | -- / 100 / 100 | ||
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| '''Blood Bringer''' | | '''Blood Bringer''' | ||
| -- / 734 / 1422 | | -- / 734 / 1422 | ||
− | | | + | | -- |
| 1.2/sec | | 1.2/sec | ||
| -- / 100 / 100 | | -- / 100 / 100 | ||
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* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | * <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | ||
− | {| width="100% | + | {| width="100%" |
! Type | ! Type | ||
! Physical | ! Physical | ||
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* Monsters in areas marked "No Boss" will never appear as random bosses or champions. | * Monsters in areas marked "No Boss" will never appear as random bosses or champions. | ||
− | {| width="100% | + | {| width="100%" |
! Type | ! Type | ||
! Normal | ! Normal |
Revision as of 02:33, 24 April 2008
Siege Beasts are Animals.
These massive, elephant-like creatures are found only in the surface areas of Act Five, often near the fortified wall sections. They stomp around and look impressive, but their slow speed and unintelligent AI make them not too difficult to avoid, or deal significant damage to before they realize you're there.
Siege Beasts serve as beasts of burden for the Demon Imps. The smaller creatures teleport up into the palanquins on the backs of the Siege Beasts, giving them protection from attack and allowing them to utilize their damaging Inferno. Siege Beasts gain nothing from being used by the parasitic Demon Imps.
- Gore Bearer and Demon Steed are listed in the game stats and on Blizzard's site, but they do not appear in the game as of v1.11.
- Siege Beast and Blood Bringer are found only as Guest Monsters in v1.10+.
All values are listed by difficulty level: Normal / Nightmare / Hell.
Statistics
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- Champions and Bosses can sometimes drop from the next higher TC.
- The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Speed 1 | Max TC/Rune |
---|---|---|---|---|---|
Siege Beast | 37 / 59 / 81 | 3039 / 29343 / 118973 | 720 / 4712-5497 / 15451-24032 | 3 / 3 / 3 | -- |
Crush Beast | 38 / 60 / 81 | 3342 / 31106 / 118973 | 750 / 4838-5644 / 15451-24032\ | 3 / 3 / 3 | 39/Dol, 63/Ist, 87/Zod |
Blood Bringer | 38 / 60 / 81 | 3342 / 31106 / 118973 | 750 / 4838-5644 / 15451-24032 | 4 / 4 / 4 | -- |
Guest Monsters (Act Five, NM/Hell only.) | |||||
Siege Beast | -- / 59 / 81 | -- / 29343 / 118973 | -- / 4712-5497 / 20599-24032 | 3 / 3 / 3 | --, 63/Ist, 84/Zod |
Blood Bringer | -- / 60 / 81 | -- / 31106 / 118973 | -- / 4838-5644 / 20599-24032 | 4 / 4 / 4 | --, 63/Ist, 87/Zod |
Offense
Type | Melee Attack | Attack Rating | Stomp |
---|---|---|---|
Siege Beast | 21-28 / 68-107 / 130-204 | 968 / 1958 / 5535 | -- |
Crush Beast | 21-29 / 68-107 / 130-204 | 996 / 1989 / 5535 | 47-65 / 204-321 / 520-816 |
Blood Bringer | 21-29 / 68-107 / 130-204 | 996 / 1989 / 5535 | -- |
Guest Monsters (Act Five, NM/Hell only.) | |||
Siege Beast | -- / 68-107 / 130-204 | -- / 1958 / 5535 | -- / 187-294 / 487-765 |
Blood Bringer | -- / 68-107 / 130-204 | -- / 1989 / 5535 | -- / 221-347 / 552-867 |
Defenses
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Siege Beast | 195 / 723 / 1422 | -- | 1.2/sec | 100 / 100 / 100 | 50 / 40 / 33 |
Crush Beast | 200 / 734 / 1422 | -- | 1.2/sec | 100 / 100 / 100 | 50 / 40 / 33 |
Blood Bringer | 200 / 734 / 1422 | -- | 1.2/sec | 100 / 100 / 100 | 50 / 40 / 33 |
Guest Monsters (Act Five, NM/Hell only.) | |||||
Siege Beast | -- / 723 / 1422 | -- | 1.2/sec | -- / 100 / 100 | -- / 40 / 33 |
Blood Bringer | -- / 734 / 1422 | -- | 1.2/sec | -- / 100 / 100 | -- / 40 / 33 |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
Siege Beast | 0% / 0% / 50% | 0% / 0% / 110% | 0% / 0% / 50% | 0% / 0% / 33% | 0% / 0% / 0% | 0% / 0% / 0% |
Crush Beast | 0% / 0% / 50% | 0% / 0% / 120% | 0% / 0% / 50% | 0% / 0% / 33% | 0% / 0% / 0% | 0% / 0% / 0% |
Blood Bringer | 0% / 0% / 50% | 0% / 0% / 75% | 0% / 0% / 120% | 0% / 0% / 33% | 0% / 0% / 0% | 0% / 0% / 0% |
Guest Monsters (Act Five, NM/Hell only.) | ||||||
Siege Beast | -- / 0% / 5 0% | -- / 0% / 11 0% | -- / 0% / 5 0% | -- / 0% / 33% | -- / 0% / 0% | -- / 0% / 0% |
Blood Bringer | -- / 0% / 50% | -- / 0% / 75% | -- / 0% / 120% | -- / 0% / 33% | -- / 0% / 0% | -- / 0% / 0% |
Locations
- Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
- Many Expansion monsters only appear as Guest Monsters in v1.10+.
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type | Normal | Nightmare & Hell |
---|---|---|
Siege Beast | -- | -- |
Crush Beast | Frigid Highlands (No Boss), Frozen Tundra | Frozen Tundra |
Blood Bringer | -- | -- |
Guest Monsters (Act Five, NM/Hell only.) | ||
Siege Beast | -- | Frigid Highlands |
Blood Bringer | -- | Arreat Plateau |