Difference between revisions of "Giant Mosquito"
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Giant Mosquitos are [[Animals]]. | Giant Mosquitos are [[Animals]]. | ||
− | + | These flying insects are not very dangerous, but can be annoying with their stamina-draining attacks and poisonous stings. | |
− | + | Giant Mosquitos are among the least commonly seen monsters in ''Diablo II'', spawning only in a few areas of Act Three. '''Blood Wings '''are almost never seen, spawning only on the very tiny, treasure chest-filled level two of the sewers. There are no Guest Monster giant mosquitos, so once you pass Act Three, they are never seen again. Enjoy the moment if you see a boss pack of them; it's a rare site. | |
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | * All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | ||
− | |||
=Statistics= | =Statistics= | ||
Line 14: | Line 13: | ||
** TC Champions and Bosses can sometimes drop from the next higher group. | ** TC Champions and Bosses can sometimes drop from the next higher group. | ||
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | ** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | ||
− | + | {| width="100%" | |
− | {| width="100% | ||
! Type | ! Type | ||
! Level | ! Level | ||
Line 43: | Line 41: | ||
| 6 | | 6 | ||
| 27/Ral, 57/Um, 87/Zod | | 27/Ral, 57/Um, 87/Zod | ||
+ | |- | ||
+ | ! colspan="6" | Guest Monsters (Act Five, NM/Hell only) | ||
+ | |- | ||
+ | | align="center" | -- | ||
+ | | align="center" | -- | ||
+ | | align="center" | -- | ||
+ | | align="center" | -- | ||
+ | | align="center" | -- | ||
+ | | align="center" | -- | ||
|} | |} | ||
+ | |||
=Offense= | =Offense= | ||
− | + | {| width="100%" | |
− | |||
− | |||
− | {| width="100% | ||
! Type | ! Type | ||
! Melee Attack #1 | ! Melee Attack #1 | ||
Line 74: | Line 79: | ||
| 90% chance of:<br /> 80-89 / 220-264 / 480-576 | | 90% chance of:<br /> 80-89 / 220-264 / 480-576 | ||
| '''Norm:''' 3-6 over 8s (.4-.8/sec)<br />'''Night:''' 13-16 over 8s (1.6-2/sec)<br />'''Hell:''' 25-28 over 8s (3.1-3.5/sec) | | '''Norm:''' 3-6 over 8s (.4-.8/sec)<br />'''Night:''' 13-16 over 8s (1.6-2/sec)<br />'''Hell:''' 25-28 over 8s (3.1-3.5/sec) | ||
+ | |- | ||
+ | ! colspan="6" | Guest Monsters (Act Five, NM/Hell only) | ||
+ | |- | ||
+ | | align="center" | -- | ||
+ | | align="center" | -- | ||
+ | | align="center" | -- | ||
+ | | align="center" | -- | ||
+ | | align="center" | -- | ||
|} | |} | ||
+ | |||
=Defenses= | =Defenses= | ||
+ | * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | ||
+ | * Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most ''Diablo II'' monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | ||
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | ||
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | * Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | ||
− | {| width="100% | + | {| width="100%" |
! Type | ! Type | ||
! Defense | ! Defense | ||
! Blocking | ! Blocking | ||
+ | ! Regen Rate | ||
! Drain Effectiveness | ! Drain Effectiveness | ||
! Chill Effectiveness | ! Chill Effectiveness | ||
Line 90: | Line 107: | ||
| '''Sucker''' | | '''Sucker''' | ||
| 107 / 649 / 1468 | | 107 / 649 / 1468 | ||
− | | | + | | align="center" | -- |
+ | | align="center" | 1.2% | ||
| 100 / 75 / 50 | | 100 / 75 / 50 | ||
| 50 / 40 / 33 | | 50 / 40 / 33 | ||
Line 96: | Line 114: | ||
| '''Feeder''' | | '''Feeder''' | ||
| 117 / 672 / 1518 | | 117 / 672 / 1518 | ||
− | | | + | | align="center" | -- |
+ | | align="center" | 1.2% | ||
| 100 / 75 / 50 | | 100 / 75 / 50 | ||
| 50 / 40 / 33 | | 50 / 40 / 33 | ||
Line 102: | Line 121: | ||
| '''Blood Wing''' | | '''Blood Wing''' | ||
| 122 / 590 / 1332 | | 122 / 590 / 1332 | ||
− | | | + | | align="center" | -- |
+ | | align="center" | 1.2% | ||
| 100 / 75 / 50 | | 100 / 75 / 50 | ||
| 50 / 40 / 33 | | 50 / 40 / 33 | ||
+ | |- | ||
+ | ! colspan="6" | Guest Monsters (Act Five, NM/Hell only) | ||
+ | |- | ||
+ | | align="center" | -- | ||
+ | | align="center" | -- | ||
+ | | align="center" | -- | ||
+ | | align="center" | -- | ||
+ | | align="center" | -- | ||
+ | | align="center" | -- | ||
|} | |} | ||
Line 111: | Line 140: | ||
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | ||
− | * <font color="# | + | * <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details. |
− | {| width="100% | + | {| width="100%" |
! Type | ! Type | ||
! Physical | ! Physical | ||
− | |||
! Fire | ! Fire | ||
! Cold | ! Cold | ||
! Lightning | ! Lightning | ||
! Poison | ! Poison | ||
+ | ! Magic | ||
|- | |- | ||
| '''Sucker''' | | '''Sucker''' | ||
Line 128: | Line 157: | ||
| 0% / 0% / 0% | | 0% / 0% / 0% | ||
| 0% / 0% / 33% | | 0% / 0% / 33% | ||
− | | 0% / 0% / <font color="# | + | | 0% / 0% / <font color="#ff0000">105%</font> |
|- | |- | ||
| '''Feeder''' | | '''Feeder''' | ||
Line 136: | Line 165: | ||
| 0% / 0% / 0% | | 0% / 0% / 0% | ||
| 0% / 0% / 33% | | 0% / 0% / 33% | ||
− | | 0% / 0% / <font color="# | + | | 0% / 0% / <font color="#ff0000">110%</font> |
|- | |- | ||
| '''Blood Wing''' | | '''Blood Wing''' | ||
Line 144: | Line 173: | ||
| 0% / 0% / 0% | | 0% / 0% / 0% | ||
| 0% / 0% / 33% | | 0% / 0% / 33% | ||
− | | 0% / 0% / <font color="# | + | | 0% / 0% / <font color="#ff0000">120%</font> |
+ | |- | ||
+ | ! colspan="7" | Guest Monsters (Act Five, NM/Hell only) | ||
+ | |- | ||
+ | | align="center" | -- | ||
+ | | align="center" | -- | ||
+ | | align="center" | -- | ||
+ | | align="center" | -- | ||
+ | | align="center" | -- | ||
+ | | align="center" | -- | ||
+ | | align="center" | -- | ||
+ | |} | ||
+ | |||
+ | |||
+ | =Locations= | ||
+ | |||
+ | There are no Guest Monster giant mosquitos. Act Five is too cold for stagnant pools of water. | ||
+ | |||
+ | * [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels. | ||
+ | * Monsters in areas marked "Boss Only" will only appear as random bosses or champions. | ||
+ | * Monsters in areas marked "No Boss" will never appear as random bosses or champions. | ||
+ | |||
+ | {| width="100%" | ||
+ | ! Type | ||
+ | ! Acts 1-4: Normal, Nightmare, and Hell | ||
+ | |- | ||
+ | | '''Sucker''' | ||
+ | | '''Act 3: '''Spider Forest | ||
+ | |- | ||
+ | | '''Feeder''' | ||
+ | | '''Act 3: '''Swampy Pit 3 (Normal only, boss only), Sewers 1 | ||
+ | |- | ||
+ | | '''Blood Wing''' | ||
+ | | '''Act 3: '''Sewers 2 | ||
+ | |- | ||
+ | ! colspan="2" | Guest Monsters (Act Five, NM/Hell only) | ||
+ | |- | ||
+ | | align="center" | -- | ||
+ | | align="center" | -- | ||
|} | |} | ||
[[category:monsters]] | [[category:monsters]] | ||
[[category:animals]] | [[category:animals]] | ||
+ | [[category:Guest Monsters]] |
Revision as of 01:16, 25 April 2008
Giant Mosquitos are Animals.
These flying insects are not very dangerous, but can be annoying with their stamina-draining attacks and poisonous stings.
Giant Mosquitos are among the least commonly seen monsters in Diablo II, spawning only in a few areas of Act Three. Blood Wings are almost never seen, spawning only on the very tiny, treasure chest-filled level two of the sewers. There are no Guest Monster giant mosquitos, so once you pass Act Three, they are never seen again. Enjoy the moment if you see a boss pack of them; it's a rare site.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Statistics
No type of normal mosquitos can drop items; just gold, potions, and sometimes runes. The Treasure Classes listed are for Champions, Bosses, and their minions, who can drop items of all types.
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- TC Champions and Bosses can sometimes drop from the next higher group.
- The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Sucker | 21 / 49 / 79 | 244 / 4639 / 32280 | 16-83 / 193-968 / 823-5492 | 6 | 24/Ral, 54/Um, 84/Zod |
Feeder | 23 / 51 / 82 | 295 / 5310 / 35338 | 18-95 / 207-1037 / 875-5837 | 6 | 27/Ral, 57/Um, 87/Zod |
Blood Wing | 23 / 51 / 82 | 295 / 5310 / 35338 | 18-95 / 207-1037 / 875-5837 | 6 | 27/Ral, 57/Um, 87/Zod |
Guest Monsters (Act Five, NM/Hell only) | |||||
-- | -- | -- | -- | -- | -- |
Offense
Type | Melee Attack #1 | Attack Rating #1 | Stamina Drain | Poison Sting | |
---|---|---|---|---|---|
Sucker | 7-17 / 20-38 / 45-86 | 197 / 874 / 2862 | 60% chance of: 49-59 / 205-246 / 455-546 |
Norm: 3-6 over 8s (.4-.8/sec) Night: 13-16 over 8s (1.6-2/sec) Hell: 25-28 over 8s (3.1-3.5/sec) | |
Feeder | 8-18 / 21-40 / 46-88 | 213 / 907 / 2964 | 70% chance of: 60-69 / 215-258 / 470-564 |
Norm: 3-6 over 8s (.4-.8/sec) Night: 13-16 over 8s (1.6-2/sec) Hell: 25-28 over 8s (3.1-3.5/sec) | |
Blood Wing | 8-19 / 22-41 / 48-91 | 223 / 939 / 3067 | 90% chance of: 80-89 / 220-264 / 480-576 |
Norm: 3-6 over 8s (.4-.8/sec) Night: 13-16 over 8s (1.6-2/sec) Hell: 25-28 over 8s (3.1-3.5/sec) | |
Guest Monsters (Act Five, NM/Hell only) | |||||
-- | -- | -- | -- | -- |
Defenses
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Sucker | 107 / 649 / 1468 | -- | 1.2% | 100 / 75 / 50 | 50 / 40 / 33 |
Feeder | 117 / 672 / 1518 | -- | 1.2% | 100 / 75 / 50 | 50 / 40 / 33 |
Blood Wing | 122 / 590 / 1332 | -- | 1.2% | 100 / 75 / 50 | 50 / 40 / 33 |
Guest Monsters (Act Five, NM/Hell only) | |||||
-- | -- | -- | -- | -- | -- |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details.
Type | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
Sucker | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 33% | 0% / 0% / 105% |
Feeder | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 33% | 0% / 0% / 110% |
Blood Wing | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 33% | 0% / 0% / 120% |
Guest Monsters (Act Five, NM/Hell only) | ||||||
-- | -- | -- | -- | -- | -- | -- |
Locations
There are no Guest Monster giant mosquitos. Act Five is too cold for stagnant pools of water.
- Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type | Acts 1-4: Normal, Nightmare, and Hell |
---|---|
Sucker | Act 3: Spider Forest |
Feeder | Act 3: Swampy Pit 3 (Normal only, boss only), Sewers 1 |
Blood Wing | Act 3: Sewers 2 |
Guest Monsters (Act Five, NM/Hell only) | |
-- | -- |