Difference between revisions of "Megademon"

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Megademons are still quite dangerous with their melee attack, and they move quickly and hit hard. Their AI is unusual, and they tend to dance around a bit, circling their target before closing in. This makes them slower to engage than more direct melee fighters, but can make a mob of them more dangerous, since they will completely surround their target in short order, rather than stacking up as they all try to take the shortest route to the character.
 
Megademons are still quite dangerous with their melee attack, and they move quickly and hit hard. Their AI is unusual, and they tend to dance around a bit, circling their target before closing in. This makes them slower to engage than more direct melee fighters, but can make a mob of them more dangerous, since they will completely surround their target in short order, rather than stacking up as they all try to take the shortest route to the character.
  
'''No Balrogs:''' Due to a bug in the game code, as of v1.11 Balrogs only appear as Champions or bosses, in the Outer Steppes area of Act Four, on Normal difficulty. They do not appear at all in Act Four on Nightmare or Hell. Balrogs appear as [[Guest Monsters]] in all three "Pit" dungeons in Act Five on Nightmare and Hell.
+
Due to some odd mlvl and ilvl interactions, several of the Megademons are only found in one area on Normal difficulty, and only then as bosses or champions. '''Balrogs'''only spawn as bosses or champions on the [[Outer Steppes]], and only on Normal, hence only their stats for Normal are presented. (They appear in 3 areas of act 5 as Guest Monsters.)
  
 
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
 
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
 
  
 
=Statistics=
 
=Statistics=
 
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.
 
  
 
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
 
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
 
** TC Champions and Bosses can sometimes drop from the next higher group.
 
** TC Champions and Bosses can sometimes drop from the next higher group.
 
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
 
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
{| width="100%" style="text-align:center"
+
 
 +
{| width="100%"
 
! Type
 
! Type
 
! Level
 
! Level
 
! Experience
 
! Experience
 
! Hit Points
 
! Hit Points
! Speed 1
+
! Speed
 
! Max TC/Rune
 
! Max TC/Rune
 
|-
 
|-
Line 29: Line 27:
 
| 566 / -- / --
 
| 566 / -- / --
 
| 179-215 / -- / --
 
| 179-215 / -- / --
| 10 / -- / --
+
| align="center" | 10
 
| 33/Sol, -- , --
 
| 33/Sol, -- , --
 
|-
 
|-
Line 36: Line 34:
 
| 753 / 12320 / 63020
 
| 753 / 12320 / 63020
 
| 214-258 / 2536-3020 / 9374-14880
 
| 214-258 / 2536-3020 / 9374-14880
| 10 / 10 / 10
+
| align="center" | 10
 
| 36/Sol, 60/Ist, 87/Zod
 
| 36/Sol, 60/Ist, 87/Zod
 
|-
 
|-
Line 43: Line 41:
 
| 1001 / 13057 / 64786
 
| 1001 / 13057 / 64786
 
| 255-305 / 2606-3102 / 9555-15167
 
| 255-305 / 2606-3102 / 9555-15167
| 10 / 10 / 10
+
| align="center" | 10
 
| 36/Sol, 57/Um, 84/Zod
 
| 36/Sol, 57/Um, 84/Zod
 +
|-
 +
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Balrog'''
 +
| -- / 60 / 81
 +
| -- / 15553 / 59486
 +
| -- / 2822-3360 / 12016-14305
 +
| align="center" | 10
 +
| -- / 60/Ist, 78/Cham
 +
|-
 +
| '''Pit Lord'''
 +
| -- / 66 / 85
 +
| -- / 21990 / 66553
 +
| -- / 3252- 3872 / 12982- 15455
 +
| align="center" | 10
 +
| -- / 66/Vex, 87/Zod
 
|}
 
|}
  
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=Offense=
 
=Offense=
  
{| width="100%" style="text-align:center"
+
Megademons are melee attackers with the ability to use the Inferno spell from a distance. The Guest Monsters types add a % chance of fire damage adding to their melee hits.
 +
 
 +
{| width="100%"
 
! Type
 
! Type
 
! Melee Attack #1
 
! Melee Attack #1
Line 70: Line 86:
 
| 386 / 1785 / 5392
 
| 386 / 1785 / 5392
 
| 72-102 / 99-138 / 135-186
 
| 72-102 / 99-138 / 135-186
 +
|-
 +
! colspan="4" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Balrog'''
 +
| '''Physical + % chance of Fire:'''<br />'''Norm: '''-- / <br />'''Night:''' 39-58 +19-39 (15%)<br />'''Hell: '''74-111 +37-74 (25%)
 +
| -- / 1872 / 5209
 +
| -- / 108-150 / 144-198
 +
|-
 +
| '''Pit Lord'''
 +
| '''Physical + % chance of Fire:<br /> Norm: '''-- / <br />'''Night:''' 44-66 + 22-44 (15%)<br />'''Hell: '''76-115 +38-76 (25%)
 +
| -- / 2044 / 5452
 +
| -- / 108-150 / 144-198
 
|}
 
|}
  
Line 76: Line 104:
  
 
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
+
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most ''Diablo II'' monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Defense
 
! Defense
Line 90: Line 118:
 
| '''Balrog'''
 
| '''Balrog'''
 
| 145 / -- / --
 
| 145 / -- / --
| 32%
+
| align="center" | --
| 1.2/sec
+
| align="center" | 1.2/sec
 
| 100 / -- / --
 
| 100 / -- / --
 
| 50 / -- / --
 
| 50 / -- / --
Line 97: Line 125:
 
| '''Pit Lord'''
 
| '''Pit Lord'''
 
| 163 / 883 / 1858
 
| 163 / 883 / 1858
| 36%
+
| align="center" | --
| 1.2/sec
+
| align="center" | 1.2/sec
 
| 100 / 85 / 66
 
| 100 / 85 / 66
 
| 50 / 40 / 33
 
| 50 / 40 / 33
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| '''Venom Lord'''
 
| '''Venom Lord'''
 
| 181 / 897 / 1879
 
| 181 / 897 / 1879
| 39%
+
| align="center" | --
| 1.2/sec
+
| align="center" | 1.2/sec
 
| 100 / 85 / 66
 
| 100 / 85 / 66
 
| 50 / 40 / 33
 
| 50 / 40 / 33
 +
|-
 +
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Balrog'''
 +
| -- / 938 / 1818
 +
| align="center" | --
 +
| align="center" | 1.2/sec
 +
| -- / 85 / 66
 +
| -- / 40 / 25
 +
|-
 +
| '''Pit Lord'''
 +
| -- / 1021 / 1898
 +
| align="center" | --
 +
| align="center" | 1.2/sec
 +
| -- / 85 / 66
 +
| -- / 40 / 25
 
|}
 
|}
  
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* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
+
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Physical
 
! Physical
! Magic
 
 
! Fire
 
! Fire
 
! Cold
 
! Cold
 
! Lightning
 
! Lightning
 
! Poison
 
! Poison
 +
! Magic
 
|-
 
|-
 
| '''Balrog'''
 
| '''Balrog'''
 
| 0% / -- / --
 
| 0% / -- / --
| 0% / -- / --
+
| 70% / -- / --
 
| 0% / -- / --
 
| 0% / -- / --
 
| 0% / -- / --
 
| 0% / -- / --
Line 135: Line 179:
 
| '''Pit Lord'''
 
| '''Pit Lord'''
 
| 0% / 0% / 50%
 
| 0% / 0% / 50%
| 0% / 0% / 0%
+
| 70% / 80% / <font color="#ff0000">120%</font>
| 70% / 8 0% / <font color="#FF0000">120%</font>
 
 
| 0% / 0% / 50%
 
| 0% / 0% / 50%
 
| 0% / 0% / 75%
 
| 0% / 0% / 75%
 
| 0% / 0% / 75%
 
| 0% / 0% / 75%
 +
| 0% / 0% / 0%
 
|-
 
|-
 
| '''Venom Lord'''
 
| '''Venom Lord'''
 
| 0% / 0% / 50%
 
| 0% / 0% / 50%
 +
| 70% / 80% / 95%
 +
| 0% / 0% / 0%
 +
| 0% / 0% / 0%
 +
| 70% / <font color="#FF0000">100% </font>/ <font color="#FF0000">120%</font>
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
| 70% / 8 0% / <font color="#FF0000">130%</font>
+
|-
| 0% / 0% / 50%
+
! colspan="7" | Guest Monsters (Act Five, NM/Hell only)
| 0% / 0% / 75%
+
|-
| 70% / 100% / 75%
+
| '''Balrog'''
 +
| -- / 0% / 50%
 +
| -- / 80% / <font color="#FF0000">140%</font>
 +
| -- / 0% / 0%
 +
| -- / 0% / 33%
 +
| -- / <font color="#FF0000">100%</font> / 50%
 +
| -- / 0% / 20%
 +
|-
 +
| '''Pit Lord'''
 +
| -- / 0% / 50%
 +
| -- / 80% / <font color="#FF0000">145%</font>
 +
| -- / 0% / 0%
 +
| -- / 0% / 33%
 +
| -- / <font color="#FF0000">100%</font> / 50%
 +
| -- / 0% / 20%
 
|}
 
|}
  
 +
 +
=Locations=
 +
 +
Due to some odd mlvl and ilvl interactions, several of the Megademons are only found in one area on Normal difficulty, and only then as bosses or champions.
 +
 +
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.
 +
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
 +
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
 +
 +
{| width="100%"
 +
! Type
 +
! Acts 1-4: Normal, Nightmare, and Hell
 +
|-
 +
| '''Balrog'''
 +
| '''Act 4: '''Outer Steppes (normal only, boss only)
 +
|-
 +
| '''Pit Lord'''
 +
| '''Act 4: '''Plains of Despair (normal only, boss only), City of the Damned, River of Flame,
 +
|-
 +
| '''Venom Lord'''
 +
| '''Act 4: '''Outer Steppes, Plains of Despair, River of Flame (normal only, boss only), Chaos Sanctuary ([[Infector of Souls]] Seal boss)<br />'''Act 5: '''Throne of Destruction ([[Ventar the Unholy]] and minions only}
 +
|-
 +
! colspan="2" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Balrog'''
 +
| align="center" |
 +
'''Act 5: '''Abbadon, Pit of Archeron, Infernal Pit
 +
|-
 +
| '''Pit Lord'''
 +
| align="center" |
 +
'''Act 5: '''Throne of Destruction
 +
|}
  
 
[[category:monsters]]
 
[[category:monsters]]
 
[[category:demons]]
 
[[category:demons]]
 +
[[category:Guest Monsters]]

Revision as of 02:50, 27 April 2008

Megademons are Demons.

These winged, flightless, demonic-looking creatures are fierce melee brawlers who also pack an Inferno breath attack. The inferno was very dangerous in early versions of Diablo II, but it has been nerfed in more recent patches, and is no longer a great threat to any character with reasonable fire resistance.

Megademons are still quite dangerous with their melee attack, and they move quickly and hit hard. Their AI is unusual, and they tend to dance around a bit, circling their target before closing in. This makes them slower to engage than more direct melee fighters, but can make a mob of them more dangerous, since they will completely surround their target in short order, rather than stacking up as they all try to take the shortest route to the character.

Due to some odd mlvl and ilvl interactions, several of the Megademons are only found in one area on Normal difficulty, and only then as bosses or champions. Balrogsonly spawn as bosses or champions on the Outer Steppes, and only on Normal, hence only their stats for Normal are presented. (They appear in 3 areas of act 5 as Guest Monsters.)

  • All values are listed by difficulty level: Normal / Nightmare / Hell.

Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Balrog 24 / -- / -- 566 / -- / -- 179-215 / -- / -- 10 33/Sol, -- , --
Pit Lord 27 / 56 / 83 753 / 12320 / 63020 214-258 / 2536-3020 / 9374-14880 10 36/Sol, 60/Ist, 87/Zod
Venom Lord 30 / 57 / 84 1001 / 13057 / 64786 255-305 / 2606-3102 / 9555-15167 10 36/Sol, 57/Um, 84/Zod
Guest Monsters (Act Five, NM/Hell only)
Balrog -- / 60 / 81 -- / 15553 / 59486 -- / 2822-3360 / 12016-14305 10 -- / 60/Ist, 78/Cham
Pit Lord -- / 66 / 85 -- / 21990 / 66553 -- / 3252- 3872 / 12982- 15455 10 -- / 66/Vex, 87/Zod


Offense

Megademons are melee attackers with the ability to use the Inferno spell from a distance. The Guest Monsters types add a % chance of fire damage adding to their melee hits.

Type Melee Attack #1 Attack Rating #1 Inferno
Balrog 8-15 / -- / -- 303 / -- / -- 54-78 / -- / --
Pit Lord 9-17 / 47-75 / 94-150 347 / 1756 / 5331 63-90 / 90-126 / 126-174
Venom Lord 10-18 / 47-75 / 94-150 386 / 1785 / 5392 72-102 / 99-138 / 135-186
Guest Monsters (Act Five, NM/Hell only)
Balrog Physical + % chance of Fire:
Norm: -- /
Night: 39-58 +19-39 (15%)
Hell: 74-111 +37-74 (25%)
-- / 1872 / 5209 -- / 108-150 / 144-198
Pit Lord Physical + % chance of Fire:
Norm:
-- /
Night: 44-66 + 22-44 (15%)
Hell: 76-115 +38-76 (25%)
-- / 2044 / 5452 -- / 108-150 / 144-198


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Balrog 145 / -- / -- -- 1.2/sec 100 / -- / -- 50 / -- / --
Pit Lord 163 / 883 / 1858 -- 1.2/sec 100 / 85 / 66 50 / 40 / 33
Venom Lord 181 / 897 / 1879 -- 1.2/sec 100 / 85 / 66 50 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
Balrog -- / 938 / 1818 -- 1.2/sec -- / 85 / 66 -- / 40 / 25
Pit Lord -- / 1021 / 1898 -- 1.2/sec -- / 85 / 66 -- / 40 / 25


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Balrog 0% / -- / -- 70% / -- / -- 0% / -- / -- 0% / -- / -- 0% / -- / -- 0% / -- / --
Pit Lord 0% / 0% / 50% 70% / 80% / 120% 0% / 0% / 50% 0% / 0% / 75% 0% / 0% / 75% 0% / 0% / 0%
Venom Lord 0% / 0% / 50% 70% / 80% / 95% 0% / 0% / 0% 0% / 0% / 0% 70% / 100% / 120% 0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Balrog -- / 0% / 50% -- / 80% / 140% -- / 0% / 0% -- / 0% / 33% -- / 100% / 50% -- / 0% / 20%
Pit Lord -- / 0% / 50% -- / 80% / 145% -- / 0% / 0% -- / 0% / 33% -- / 100% / 50% -- / 0% / 20%


Locations

Due to some odd mlvl and ilvl interactions, several of the Megademons are only found in one area on Normal difficulty, and only then as bosses or champions.

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Acts 1-4: Normal, Nightmare, and Hell
Balrog Act 4: Outer Steppes (normal only, boss only)
Pit Lord Act 4: Plains of Despair (normal only, boss only), City of the Damned, River of Flame,
Venom Lord Act 4: Outer Steppes, Plains of Despair, River of Flame (normal only, boss only), Chaos Sanctuary (Infector of Souls Seal boss)
Act 5: Throne of Destruction (Ventar the Unholy and minions only}
Guest Monsters (Act Five, NM/Hell only)
Balrog

Act 5: Abbadon, Pit of Archeron, Infernal Pit

Pit Lord

Act 5: Throne of Destruction