Difference between revisions of "Regurgitator"

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Revision as of 03:06, 27 April 2008

Regurgitators are Demons.

Regurgitators earn their name with an unusual AI. They will fight melee style, and quite effectively, but their first priority is to waddle around the battlefield, consuming whole the corpses of dead monsters. These they chew up for a moment, before spitting the partially-digested remains at the nearest character or minion. These corpses deal fairly minor physical damage and can be blocked like any other projectile, but they make up in gross what they fail in damage. Corpses so eaten are destroyed, and can not be used by any corpse skills, or resurrected by monster shaman.

One of the most amusing bugs in the history of Diablo II was in the first version after release; at that time Regurgitators could eat the corpses of dead mercs, and spit them just like any monster corpse. This was a problem since mercs so eaten were bugged, and could not be resurrected in any way, permanently losing all equipment on the merc.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed 1 Max TC/Rune
Corpulent 24 / 56 / 82 605 / 13267 / 65965 198-267 / 2899-3865 / 10507-18678 6 / 6 / 6 33/Sol, 57/Um, 84/Zod
Corpse Spitter 27 / 57 / 84 807 / 14061 / 69770 236-319 / 2978-3971 / 10920-19414 7 / 7 / 7 33/Sol, 60/Ist, 87/Zod
Maw Fiend 30 / 57 / 85 1074 / 14061 / 71673 280-379 / 2978-3971 / 11128-19782 8 / 8 / 8 36/Sol, 60/Ist, 87/Zod


Offense

Regurgitators eat corpses, then spit them at characters or other targets, dealing physical damage.

Type Melee Attack Attack Rating Ranged Attack
Corpulent 13-22 / 39-68 / 79-134 223 / 1152 / 3458 25-55 / 70-100 / 130-160
Corpse Spitter 15-25 / 39-68 / 79-136 256 / 1171 / 3538 25-55 / 70-100 / 130-160
Maw Fiend 17-28 / 39-68 / 81-139 284 / 1171 / 3578 25-55 / 70-100 / 130-160


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Corpulent 122 / 729 / 1518 24% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Corpse Spitter 136 / 741 / 1552 27% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Maw Fiend 151 / 741 / 1568 29% 1.2/sec 100 / 85 / 75 50 / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Magic Fire Cold Lightning Poison
Corpulent 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 100%
Corpse Spitter 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 105%
Maw Fiend 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 110%