Difference between revisions of "Template:Set Item Notes"
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* Hidden bonuses stack together. For instance, if an item has a bonus for two items and a bonus for three items, and three items are worn, both the bonus for two items and for three items will become active. | * Hidden bonuses stack together. For instance, if an item has a bonus for two items and a bonus for three items, and three items are worn, both the bonus for two items and for three items will become active. | ||
* It is possible to [[Gambling|gamble]] [[Set Items|Set]] and [[Uniques|Unique]] items in v1.09+. The odds are roughly 1/1000 for Set items and 1/2000 for Unique items. | * It is possible to [[Gambling|gamble]] [[Set Items|Set]] and [[Uniques|Unique]] items in v1.09+. The odds are roughly 1/1000 for Set items and 1/2000 for Unique items. | ||
+ | * Items with [[Rarity]] are expressed as a chance out of 1000. IE 78/1000 would mean that out of every 1000 set items of that base item that drop, 78 of them will be this particular one. |
Revision as of 02:46, 20 February 2009
This template includes Template:General_Item_Notes and appends this set-specific bit because this wiki doesn't support #ifeq
- Item level (ilvl): Used in many in-game calculations. Monsters must be of this level to drop the item.
- Character level (clvl): The character level you need to be to be able to wear or equip the item.
- Hidden bonuses stack together. For instance, if an item has a bonus for two items and a bonus for three items, and three items are worn, both the bonus for two items and for three items will become active.
- It is possible to gamble Set and Unique items in v1.09+. The odds are roughly 1/1000 for Set items and 1/2000 for Unique items.
- Items with Rarity are expressed as a chance out of 1000. IE 78/1000 would mean that out of every 1000 set items of that base item that drop, 78 of them will be this particular one.