Difference between revisions of "Emerald"
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[[Emerald]]s stack oddly, adding much more damage than you would expect. When multiple emeralds are [[socket]]ed, the duration adds, and the damage is squared: 2 = 4x damage over 2 seconds, 3 = 9x damage over 3 seconds, etc. Adding other types of [[poison]] damage from [[jewel]]s in [[armor]]/[[helm]]s/[[shield]]s, poison [[charms]], [[unique armor]], etc can create considerable, long-lasting damage. | [[Emerald]]s stack oddly, adding much more damage than you would expect. When multiple emeralds are [[socket]]ed, the duration adds, and the damage is squared: 2 = 4x damage over 2 seconds, 3 = 9x damage over 3 seconds, etc. Adding other types of [[poison]] damage from [[jewel]]s in [[armor]]/[[helm]]s/[[shield]]s, poison [[charms]], [[unique armor]], etc can create considerable, long-lasting damage. | ||
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Revision as of 20:07, 6 March 2010
Emeralds stack oddly, adding much more damage than you would expect. When multiple emeralds are socketed, the duration adds, and the damage is squared: 2 = 4x damage over 2 seconds, 3 = 9x damage over 3 seconds, etc. Adding other types of poison damage from jewels in armor/helms/shields, poison charms, unique armor, etc can create considerable, long-lasting damage.