Difference between revisions of "Enigma"

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(split runeword content from runeword lists)
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{|style="border-collapse: collapse; border: 1px solid #4D0B0B; background: #2D0606; line-height: 14px; font-size: 10px; color: white; clear:right;"
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{{:Runeword_List_Header}}
! rowspan="2" width="20%" style="font-size: 12px;" | Runeword
 
! rowspan="2" width="32%" style="font-size: 12px;" | Stats
 
! rowspan="2" style="font-size: 12px;" | Comments
 
! colspan="3" style="font-size: 12px;" | Active In
 
|-
 
! style="font-size: 12px;" |1.11
 
! style="font-size: 12px;" |1.10
 
! style="font-size: 12px;" |1.09
 
|-
 
 
</noinclude>
 
</noinclude>
 
| '''[[Enigma]]'''
 
| '''[[Enigma]]'''

Revision as of 05:23, 27 March 2010

Enigma - From Jah + Ith + Ber in armor. Possible in 1.11 and 1.10.


Enigma.jpg


Runeword Stats Comments Active In
v1.11+ v1.10 v1.09
Enigma


JahIthBer
Jah (31) + Ith (6) + Ber (30)
Armor
Clvl Required: 65

+2 To All Skills

+45% Faster Run/Walk
+1 To Teleport
+757 Defense
+ (0.75 Per Character Level) +0-74.25 To Strength (Based On Character Level)
Increase Maximum Life 5%
Damage Reduced By 8%
+14 Life After Each Kill
15% Damage Taken Goes To Mana
+ (1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level)

See it here. Yes Yes No