Difference between revisions of "Runewords Headgear"
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| '''Delirium'''<br>Lem + Ist + Io<br> Clvl Required: | | '''Delirium'''<br>Lem + Ist + Io<br> Clvl Required: | ||
− | | 1% Chance To Cast | + | | 1% Chance To Cast lvl 50 Delirium When Struck<br> 10% Chance To Cast lvl 14 Mind Blast When Struck<br> 20% Chance To Cast lvl 13 Terror When Struck<br> 33% Chance To Cast lvl 18 Confuse On Striking<br> +2 To All Skills<br> +261 Defense<br> +10 To Vitality<br> 50% Extra Gold From Monsters<br> 25% Better Chance of Getting Magic Items<br> Level 17 Attract (60 Charges) |
| See it [[Delirium| here]]. See it in action [[Delirium2| here]]. | | See it [[Delirium| here]]. See it in action [[Delirium2| here]]. | ||
| Yes | | Yes | ||
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| '''Lore'''<br> OrtSol<br> Ort (9) + Sol (12)<br> Headgear (all types)<br> Clvl Required: 27 | | '''Lore'''<br> OrtSol<br> Ort (9) + Sol (12)<br> Headgear (all types)<br> Clvl Required: 27 | ||
| +1 to all skill levels<br> +2 Mana per Kill<br> Lowers Damage by 7<br> 30% Lightning Resistance<br> +10 Energy<br> +2 Light Radius | | +1 to all skill levels<br> +2 Mana per Kill<br> Lowers Damage by 7<br> 30% Lightning Resistance<br> +10 Energy<br> +2 Light Radius | ||
− | | Nice helm for the +1 to all skills, and the rest is just gravy. | + | | Nice helm for the +1 to all skills, and the rest is just gravy. See it [[Lore| here]]. |
| Yes | | Yes | ||
| Yes | | Yes | ||
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| '''Nadir'''<br>NefTir<br> Nef (4) + Tir (3)<br> Headgear (all types)<br> Clvl Required: 13 | | '''Nadir'''<br>NefTir<br> Nef (4) + Tir (3)<br> Headgear (all types)<br> Clvl Required: 13 | ||
| Level 13 Cloak of Shadows (9 charges)<br> +50% Enhanced Defense<br> +2 mana per kill<br> -3 light radius<br> +30 Defense vs. missile<br> +10 Defense<br> +5 Strength<br> -33% gold from monsters | | Level 13 Cloak of Shadows (9 charges)<br> +50% Enhanced Defense<br> +2 mana per kill<br> -3 light radius<br> +30 Defense vs. missile<br> +10 Defense<br> +5 Strength<br> -33% gold from monsters | ||
− | | Probably the easiest RuneWord in the game to make, and one with very odd stats. | + | | Probably the easiest RuneWord in the game to make, and one with very odd stats. See it [[Nadir| here]]. Charges are screwed up and tend to revert to 5/9. This is a bug and will be fixed. |
| Yes | | Yes | ||
| Yes | | Yes | ||
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| '''Radiance'''<br>NefSolIth<br> Nef (4) + Sol (12) + Ith (6)<br> Headgear (All types)<br> Clvl Required: 27 | | '''Radiance'''<br>NefSolIth<br> Nef (4) + Sol (12) + Ith (6)<br> Headgear (All types)<br> Clvl Required: 27 | ||
| 15% Melee Damage Taken Goes to Mana<br> +75% Enhanced Defense<br> Magic Damage Reduced by 3<br> Physical Damage Reduced by 7<br> +30 Defense vs. Missiles<br> +33 Mana<br> +10 Energy<br> +10 Vitality<br> +5 Light Radius | | 15% Melee Damage Taken Goes to Mana<br> +75% Enhanced Defense<br> Magic Damage Reduced by 3<br> Physical Damage Reduced by 7<br> +30 Defense vs. Missiles<br> +33 Mana<br> +10 Energy<br> +10 Vitality<br> +5 Light Radius | ||
− | | Nice bonuses to hit points, defense, and mana, though lacking any resistance. | + | | Nice bonuses to hit points, defense, and mana, though lacking any resistance. See it [[Radiance| here]]. |
| Yes | | Yes | ||
| Yes | | Yes |
Revision as of 22:46, 8 November 2006
For weapons you'll want to find the best type of weapon possible, since that's what the bonus damage is based on. Same with Armor if you are after Defense and shields for blocking percentage. If defense isn't important, look for an item that looks good, has low requirements, and for armor and shields, is not going to slow your running speed.
To Make a RuneWord
- Items used for RuneWords must be gray text items, normal, exceptional, or Elite. Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets.
- The item must be of the correct type.
- Rhe item must have exactly the correct number of sockets (no more).
- You must socket the Runes in the correct order.
Runeword | Stats | Comments | Active In | ||
---|---|---|---|---|---|
1.11 | 1.10 | 1.09 | |||
Delirium Lem + Ist + Io Clvl Required: |
1% Chance To Cast lvl 50 Delirium When Struck 10% Chance To Cast lvl 14 Mind Blast When Struck 20% Chance To Cast lvl 13 Terror When Struck 33% Chance To Cast lvl 18 Confuse On Striking +2 To All Skills +261 Defense +10 To Vitality 50% Extra Gold From Monsters 25% Better Chance of Getting Magic Items Level 17 Attract (60 Charges) |
See it here. See it in action here. | Yes | Yes | No |
Lore OrtSol Ort (9) + Sol (12) Headgear (all types) Clvl Required: 27 |
+1 to all skill levels +2 Mana per Kill Lowers Damage by 7 30% Lightning Resistance +10 Energy +2 Light Radius |
Nice helm for the +1 to all skills, and the rest is just gravy. See it here. | Yes | Yes | Yes |
Nadir NefTir Nef (4) + Tir (3) Headgear (all types) Clvl Required: 13 |
Level 13 Cloak of Shadows (9 charges) +50% Enhanced Defense +2 mana per kill -3 light radius +30 Defense vs. missile +10 Defense +5 Strength -33% gold from monsters |
Probably the easiest RuneWord in the game to make, and one with very odd stats. See it here. Charges are screwed up and tend to revert to 5/9. This is a bug and will be fixed. | Yes | Yes | Yes |
Radiance NefSolIth Nef (4) + Sol (12) + Ith (6) Headgear (All types) Clvl Required: 27 |
15% Melee Damage Taken Goes to Mana +75% Enhanced Defense Magic Damage Reduced by 3 Physical Damage Reduced by 7 +30 Defense vs. Missiles +33 Mana +10 Energy +10 Vitality +5 Light Radius |
Nice bonuses to hit points, defense, and mana, though lacking any resistance. See it here. | Yes | Yes | Yes |