Difference between revisions of "Giant Spider"

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(Resistances)
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[[category:monsters]]
 
[[category:monsters]]
[[category:demons]]
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[[category:animals]]

Revision as of 14:25, 18 March 2008

Giant Spiders are Animals.



al Information Spiders spin webs and have 50% faster health regeneration than normal monsters.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Max TC/Rune
Arach 11 / 42 / 73 148 / 4237 / 38375 55-69 / 1093-1385 / 5403-9123 12/--, 45/Ko, 69/Lo
Poison Spinner 21 / 49 / 78 372 / 6804 / 45850 117-148 / 1452-1839 / 6049-10216 24/Ral, 51/Lem, 78/Cham
Flame Spider 22 / 50 / 79 410 / 7279 / 47345 126-161 / 1504-1905 / 6178-10434 24/Ral, 51/Lem, 78/Cham
Spider Magus 23 / 53 / 84 454 / 8751 / 54819 134-169 / 1657-2099 / 6825-11527 27/Ral, 54/Um, 87/Zod


Offense

  • Poison Spinners have a 33% chance to poison with each biting attack.
  • Flame Spiders have a 40% chance to add fire damage to each biting attack.
  • Spider Magus have a 50% chance to poison with each biting attack.
Type Melee Attack 1 Attack Rating 1 Poison Damage
Arach 7-11 / 28-42 / 66-99 92 / 846 / 2952 --
Poison Spinner 12-20 / 28-43 / 62-93 197 / 972 / 3142 Norm: 276-459 over 96sec (2.9-4.8/sec)
Night: 1538-3844 over 96sec (16.2-40.4/sec)
Hell: 3413-8531 over 96sec (35.6-88.8/sec)
Flame Spider 13-21 / 28-43 / 63-95 207 / 990 / 3180 Fire Damage: 2-5 / 10-20 / 22-45
Spider Magus 14-22 / 30-46 / 65-98 213 / 1044 / 3370 Norm: 914-1406 over 240sec (3.8-5.9/sec)
Night: 5156-12375 over 240sec (21.5-51.6/sec)
Hell: 11016-26438 over 240sec (45.9-110.2/sec)


Defenses

  • Drain Effectiveness determines what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness determines what % of a character's cold length applies to the monster. 100 is all, 0 is can not be frozen.
Type Defense Blocking Drain Effectiveness Chill Effectiveness
Arach 55 / 810 / 1944 12% 100 / 75 / 50 50 / 40 / 25
Poison Spinner 107 / 923 / 2062 21% 100 / 75 / 50 50 / 40 / 25
Flame Spider 112 / 939 / 2087 22% 100 / 75 / 50 50 / 40 / 25
Spider Magus 117 / 988 / 2205 23% 100 / 75 / 50 50 / 40 / 25


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Magic Fire Cold Lightning Poison
Arach 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 110% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 50%
Poison Spinner 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 110%
Flame Spider 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 115% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 60%
Spider Magus 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 120% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 65%