Difference between revisions of "Rune list"
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| Jah - #31 | | Jah - #31 | ||
| class="red" | [[Image:R-jo.gif]] | | class="red" | [[Image:R-jo.gif]] | ||
− | | align="center" | [[Image:R-ber.gif]][[Image:R-ber.gif]][[Image:Sapphire-flawless.gif | + | | align="center" | [[Image:R-ber.gif]][[Image:R-ber.gif]][[Image:Sapphire-flawless.gif]] |
| '''Weapon:''' Ignores Target Defense<br />'''Armor/Helm:''' +5% of total Hit Points<br />'''Shields:''' +50 Hit Points<br />'''Ilvl/Clvl Required:''' 65 | | '''Weapon:''' Ignores Target Defense<br />'''Armor/Helm:''' +5% of total Hit Points<br />'''Shields:''' +50 Hit Points<br />'''Ilvl/Clvl Required:''' 65 | ||
|- | |- |
Revision as of 15:04, 18 March 2008
Runes only impart their stats once they are socketed into an item. Also see Runewords.
- To upgrade runes, 2 or 3, plus a gem, are required to make 1 rune of the next higher rank. Recipes listed below.
- All Runes have the same stats when in a Helm or Armor, and only two have different when in Shields.
- Ilvl: A monster must be this level to drop the Rune.
- +75% Enhanced damage = 175% Damage. The game writes this both ways at times.