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Line 19: |
Line 19: |
| | class="red" | [[Image:R-eld.gif]] | | | class="red" | [[Image:R-eld.gif]] |
| | align="center" | [[Image:R-el.gif]][[Image:R-el.gif]][[Image:R-el.gif]] | | | align="center" | [[Image:R-el.gif]][[Image:R-el.gif]][[Image:R-el.gif]] |
− | | '''Weapon:''' +75% Damage vs. Undead, +50 Attack Rating vs. Undead *<br />'''Armor/Helm:''' Lowers Stamina drain by 15%<br /> Shield: +7% Blocking<br />'''Ilvl/Clvl Required:''' 11 | + | | '''Weapon:''' +75% Damage vs. Undead, +50 Attack Rating vs. Undead *<br />'''Armor/Helm:''' Lowers Stamina drain by 15%<br /> '''Shield:''' +7% Blocking<br />'''Ilvl/Clvl Required:''' 11 |
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| | Tir - #3 | | | Tir - #3 |
Line 84: |
Line 84: |
| | class="red" | [[Image:R-hel.gif]] | | | class="red" | [[Image:R-hel.gif]] |
| | align="center" | [[Image:R-dol.gif]][[Image:R-dol.gif]][[Image:R-dol.gif]][[Image:Emerald-chipped.gif]] | | | align="center" | [[Image:R-dol.gif]][[Image:R-dol.gif]][[Image:R-dol.gif]][[Image:Emerald-chipped.gif]] |
− | | '''Weapon:''' -20% Requirements<br />'''Armor/Helm/Shield:''' -15% Requirements<br /> Ilvl: 33 Clvl Required: 0 (the only one that they aren't identical) | + | | '''Weapon:''' -20% Requirements<br />'''Armor/Helm/Shield:''' -15% Requirements<br /> '''Ilvl:''' 33 Clvl Required: 0 (the only one that they aren't identical) |
| |- | | |- |
| | Io #16 | | | Io #16 |
Revision as of 15:05, 18 March 2008
Runes only impart their stats once they are socketed into an item. Also see Runewords.
- To upgrade runes, 2 or 3, plus a gem, are required to make 1 rune of the next higher rank. Recipes listed below.
- All Runes have the same stats when in a Helm or Armor, and only two have different when in Shields.
- Ilvl: A monster must be this level to drop the Rune.
Rune
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to Upgrade:
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Socketed Properties
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El - #1
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--
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Weapon: +50 AR, +1 Light Radius Armor/Helm/Shield: +1 Light Radius, +15 Defense Ilvl/Clvl Required: 11
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Eld - #2
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Weapon: +75% Damage vs. Undead, +50 Attack Rating vs. Undead * Armor/Helm: Lowers Stamina drain by 15% Shield: +7% Blocking Ilvl/Clvl Required: 11
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Tir - #3
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Weapon: +2 Mana Per Kill Armor/Helm/Shield: +2 Mana Per Kill. Ilvl/Clvl Required: 13
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Nef - #4
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Weapon: Knockback Armor/Helm/Shield: +30 Defense vs. Missile Ilvl/Clvl Required: 13
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Eth - #5
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Weapon: -25% Target Defense Armor/Helm/Shield: Regenerate Mana 15% Ilvl/Clvl Required: 15
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Ith - #6
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Weapon: +9 to Maximum Damage Armor/Helm/Shield: 15% Damage Taken Goes to Mana Ilvl/Clvl Required: 15
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Tal - #7
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Weapon: 75 Poison damage over 5 seconds Armor/Helm/Shield: +35% Poison Resistance Ilvl/Clvl Required: 17
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Ral - #8
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Weapon: +5-30 Fire Damage Armor/Helm/Shield: +35% Fire Resistance Ilvl/Clvl Required: 19
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Ort - #9
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Weapon: +1-50 Lightning Damage Armor/Helm/Shield: +35% Lightning Resistance Ilvl/Clvl Required: 21
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Thul - #10
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Weapon: +3-14 Cold Damage (Cold Length 3 seconds) Armor/Helm/Shield: +35% Cold Resistance Ilvl/Clvl Required: 23
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Amn - #11
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Weapon: 7% Life Stolen Per Hit Armor/Helm/Shield: Attacker takes 14 damage Ilvl/Clvl Required: 25
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Sol - #12
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Weapon: +9 to Minimum Damage Armor/Helm/Shield: -7 Damage Taken Ilvl/Clvl Required: 27
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Shael - #13
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Weapon: Faster Attack Rate (+20) Armor/Helm: Faster Hit Recovery (+20) Shields: Faster Block Rate (+20) Ilvl/Clvl Required: 29
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Dol - #14
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Weapon: 25% Chance that Hit Causes Monster to Flee Armor/Helm/Shield: +7 Replenish Life Ilvl/Clvl Required: 31
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Hel - #15
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Weapon: -20% Requirements Armor/Helm/Shield: -15% Requirements Ilvl: 33 Clvl Required: 0 (the only one that they aren't identical)
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Io #16
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Weapon: +10 Vitality Armor/Helm/Shield: +10 Vitality Ilvl/Clvl Required: 35
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Lum - #17
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Weapon: +10 Energy Armor/Helm/Shield: +10 Energy Ilvl/Clvl Required: 37
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Ko - #18
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Weapon: +10 Dexterity Armor/Helm/Shield: +10 Dexterity Ilvl/Clvl Required: 39
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Fal - #19
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Weapon: +10 Strength Armor/Helm/Shield: +10 Strength Ilvl/Clvl Required: 41
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Lem - #20
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Weapon: +50% Extra Gold from Monsters Armor/Helm/Shield: +50% Extra Gold from Monsters Ilvl/Clvl Required: 43
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Pul - #21
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Weapon: +75% Damage to Demons, +100 AR against Demons Armor/Helm/Shield:+30% Defense Ilvl/Clvl Required: 45
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Um - #22
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Weapon: 25% Chance of Open Wounds Armor/Helm: +15% Resist All Shields: +22% Resist All Ilvl/Clvl Required: 47
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Mal - #23
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Weapon: Prevent Monster Healing Armor/Helm/Shield: Reduce Magic Damage by 7 Ilvl/Clvl Required: 49
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Ist - #24
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Weapon: +30% Better Chance of Finding Magical Items Armor/Helm/Shield: +25% Better Chance of Finding Magical Items Ilvl/Clvl Required: 51
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Gul - #25
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Weapon: +20% AR Armor/Helm/Shield: +5 to Max Resist Poison Ilvl/Clvl Required: 53
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Vex - #26
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Weapon: 7% Mana Leech Armor/Helm/Shield: +5 to Max Fire Resist Ilvl/Clvl Required: 55
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Ohm - #27
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Weapon: +50% Damage Armor/Helm/Shield: +5 to Max. Resist Cold Ilvl/Clvl Required: 57
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Lo - #28
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Weapon: 20% Chance of Deadly Strike Armor/Helm/Shield: +5 to Max. Resist Lightning Ilvl/Clvl Required: 59
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Sur - #29
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Weapon: 20% Chance of Hit Blinds Target Armor/Helm: +5% total Mana Shields: +50 Mana Ilvl/Clvl Required: 61
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Ber - #30
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Weapon: 20% Chance of Crushing Blow Armor/Helm/Shield: Damage Reduced by 8% Ilvl/Clvl Required: 63
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Jah - #31
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Weapon: Ignores Target Defense Armor/Helm: +5% of total Hit Points Shields: +50 Hit Points Ilvl/Clvl Required: 65
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Cham - #32
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Weapon: 32% Chance of Hit Freezing Target for 3 seconds Armor/Helm/Shield: Can not be frozen. Ilvl/Clvl Required: 67
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Zod - #33
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Weapon: Indestructible Armor/Helm/Shield: Indestructible Ilvl/Clvl Required: 69
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- +75% Enhanced damage = 175% Damage. The game writes this both ways at times.