Difference between revisions of "Death Mauler"

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** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
 
** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
  
{| width="100%" style="text-align:center"
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{| width="100%"
 
! Type
 
! Type
 
! Level
 
! Level
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The ranged underground tentacle attacks always hit, but can be blocked.
 
The ranged underground tentacle attacks always hit, but can be blocked.
  
{| width="100%" style="text-align:center"
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{| width="100%"
 
! Type
 
! Type
 
! Melee Attack
 
! Melee Attack
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* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
+
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
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| '''Death Mauler'''
 
| '''Death Mauler'''
 
| 241 / 752 / 1484
 
| 241 / 752 / 1484
| 50%
+
| --
 
| 1.2/sec
 
| 1.2/sec
 
| 100 / 85 / 75
 
| 100 / 85 / 75
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| '''Death Brawler'''
 
| '''Death Brawler'''
 
| 264 / 763 / 1501
 
| 264 / 763 / 1501
| 50%
+
| --
 
| 1.2/sec
 
| 1.2/sec
 
| 100 / 85 / 75
 
| 100 / 85 / 75
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| '''Death Slasher'''
 
| '''Death Slasher'''
 
| 287 / 775 / 1501
 
| 287 / 775 / 1501
| 50%
+
| --
 
| 1.2/sec
 
| 1.2/sec
 
| 100 / 85 / 75
 
| 100 / 85 / 75
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| '''Death Berserker'''
 
| '''Death Berserker'''
 
| 302 / 786 / 1518
 
| 302 / 786 / 1518
| 50%
+
| --
 
| 1.2/sec
 
| 1.2/sec
 
| 100 / 85 / 75
 
| 100 / 85 / 75
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| '''Death Brigadier'''
 
| '''Death Brigadier'''
 
| 309 / 798 / 1535
 
| 309 / 798 / 1535
| 50%
+
| --
 
| 1.2/sec
 
| 1.2/sec
 
| 100 / 85 / 75
 
| 100 / 85 / 75
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| '''Death Brawler'''
 
| '''Death Brawler'''
 
| -- / 763 / 1501
 
| -- / 763 / 1501
| 50%
+
| --
 
| 1.2/sec
 
| 1.2/sec
 
| -- / 85 / 75
 
| -- / 85 / 75
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| '''Death Slasher'''
 
| '''Death Slasher'''
 
| -- / 775 / 1501
 
| -- / 775 / 1501
| 50%
+
| --
 
| 1.2/sec
 
| 1.2/sec
 
| -- / 85 / 75
 
| -- / 85 / 75
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| '''Death Berserker'''
 
| '''Death Berserker'''
 
| -- / 786 / 1518
 
| -- / 786 / 1518
| 50%
+
| --
 
| 1.2/sec
 
| 1.2/sec
 
| -- / 85 / 75
 
| -- / 85 / 75
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| '''Death Brigadier'''
 
| '''Death Brigadier'''
 
| -- / 798 / 1535
 
| -- / 798 / 1535
| 50%
+
| --
 
| 1.2/sec
 
| 1.2/sec
 
| -- / 85 / 75
 
| -- / 85 / 75
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* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
 
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Physical
 
! Physical
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| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
|}
 
|}
 +
  
 
=Locations=
 
=Locations=
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* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
 
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Normal
 
! Normal

Revision as of 01:50, 24 April 2008

Death Maulers are Animals.

These creatures use an odd combination of melee and ranged attacks. In close, they hit with their club-like fists, and do solid damage, but don't have much of an attack rate. They can attack from a distance as well, and do so by punching the ground and sending slender, stabbing tentacles through the earth until they erupt upwards beneath the feet of the Death Mauler's target. They are not very dangerous using either attack, and more characters can tear right through them.

Some early promotional artwork showed these monsters lashing their tentacles through the air, like whips, but no such behavior made it into the game.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.

Statistics

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Death Mauler 32 / 58 / 80 1155 / 11179 / 46620 184-228 / 1467-1850 / 4835-8130 4 / 4 / 4 36/Dol, 60/Ist, 84/Zod
Death Brawler 35 / 59 / 81 1535 / 11850 / 48046 215-264 / 1505-1898 / 4935-8296 4 / 4 / 4 36/Dol, 60/Ist, 84/Zod
Death Slasher 38 / 60 / 81 2039 / 12562 / 48046 245-300 / 1545-1948 / 4935-8296 4 / 4 / 4 39/Dol, 60/Ist, 87/Zod
Death Berserker 40 / 61 / 82 2477 / 13314 / 49473 266-326 / 1585-1999 / 5034-8463 5 / 5 / 5 39/Dol, 60/Ist, 87/Zod
Death Brigadier 41 / 62 / 83 2720 / 14114 / 50900 276-342 / 1623-2047 / 5133-8630 6 / 6 / 6 39/Dol, 63/Vex, 87/Zod
Guest Monster (Act Five, NM/Hell only.)
Death Brawler -- / 59 / 81 -- / 11850 / 48046 -- / 1505-1898 / 4935-8296 -- / 4 / 4 -- , 60/Ist, 84/Zod
Death Slasher -- / 60 / 81 -- / 12562 / 48046 -- / 1545-1948 / 4935-8296 --/ 4 / 4 -- , 60/Ist, 87/Zod
Death Berserker -- / 61 / 82 -- / 13314 / 49473 -- / 1585-1999 / 5034-8463 -- / 5 / 5 -- , 60/Ist, 87/Zod
Death Brigadier -- / 62 / 83 -- / 14114 / 50900 -- / 1623-2047 / 5133-8630 -- / 6 / 6 -- , 63/Vex, 87/Zod


Offense

The ranged underground tentacle attacks always hit, but can be blocked.

Type Melee Attack Attack Rating Ranged Attack
Death Mauler 10-15 / 36-67 / 68-127 830 / 1304 / 3700 10-20 / 22-32 / 38-48
Death Brawler 11-17 / 36-68 / 69-130 913 / 1324 / 3744 14-24 / 26-36 / 42-52
Death Slasher 12-18 / 36-68 / 69-130 996 / 1345 / 3744 18-28 / 30-40 / 46-56
Death Berserker 13-19 / 38-71 / 69-130 1051 / 1366 / 3788 22-32 / 34-44 / 50-60
Death Brigadier 13-19 / 38-71 / 70-131 1079 / 1386 / 3831 26-36 / 38-48 / 54-64
Guest Monster (Act Five, NM/Hell only.)
Death Brawler -- / 36-68 / 69-130 -- / 1324 / 3744 -- / 26-36 / 42-52
Death Slasher -- / 36-68 / 69-130 -- / 1345 / 3744 -- / 30-40 / 46-56
Death Berserker -- / 38-71 / 69-130 -- / 1366 / 3788 -- / 34-44 / 50-60
Death Brigadier -- / 38-71 / 70-131 -- / 1386 / 3831 -- / 38-48 / 54-64


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Death Mauler 241 / 752 / 1484 -- 1.2/sec 100 / 85 / 75 50 / 40 / 33
Death Brawler 264 / 763 / 1501 -- 1.2/sec 100 / 85 / 75 50 / 40 / 33
Death Slasher 287 / 775 / 1501 -- 1.2/sec 100 / 85 / 75 50 / 40 / 33
Death Berserker 302 / 786 / 1518 -- 1.2/sec 100 / 85 / 75 50 / 40 / 33
Death Brigadier 309 / 798 / 1535 -- 1.2/sec 100 / 85 / 75 50 / 40 / 33
Guest Monster (Act Five, NM/Hell only.)
Death Brawler -- / 763 / 1501 -- 1.2/sec -- / 85 / 75 -- / 40 / 33
Death Slasher -- / 775 / 1501 -- 1.2/sec -- / 85 / 75 -- / 40 / 33
Death Berserker -- / 786 / 1518 -- 1.2/sec -- / 85 / 75 -- / 40 / 33
Death Brigadier -- / 798 / 1535 -- 1.2/sec -- / 85 / 75 -- / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Death Mauler 0% / 0% / 33% 0% / 25% / 50% 0% / 25% / 50% 0% / 50% / 100% 0% / 0% / 0% 0% / 0% / 0%
Death Brawler 0% / 0% / 33% 0% / 0% / 50% 0% / 0% / 50% 0% / 0% / 100% 0% / 0% / 0% 0% / 0% / 0%
Death Slasher 0% / 0% / 33% 0% / 0% / 50% 0% / 0% / 135% 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0%
Death Berserker 0% / 0% / 100% 0% / 0% / 25% 0% / 0% / 25% 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 0%
Death Brigadier 0% / 0% / 33% 0% / 0% / 50% 0% / 0% / 145% 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0%
Guest Monster (Act Five, NM/Hell only.)
Death Brawler 0% / 0% / 33% 0% / 0% / 50% 0% / 0% / 50% 0% / 0% / 100% 0% / 0% / 0% 0% / 0% / 0%
Death Slasher 0% / 0% / 33% 0% / 0% / 50% 0% / 0% / 135% 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0%
Death Berserker 0% / 0% / 100% 0% / 0% / 25% 0% / 0% / 25% 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 0%
Death Brigadier 0% / 0% / 33% 0% / 0% / 50% 0% / 0% / 135% 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0%


Locations

  • Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
  • Many Expansion monsters only appear as Guest Monsters in v1.10+.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Normal Nightmare Hell
Death Mauler Bloody Foothills
Frigid Highlands (Eyeback the Unleashed)
Bloody Foothills
Frigid Highlands
Bloody Foothills
Frigid Highlands
Death Brawler Halls of Pain (No boss) -- --
Death Slasher Frozen River (Boss only)
Glacial Trail
Ancient's Way (No boss)
-- --
Death Berserker -- -- --
Death Brigadier Frigid Highlands (Boss only) -- --
Guest Monsters (Act Five, NM/Hell only.)
Death Brawler -- Frigid Highlands Frigid Highlands
Death Slasher -- Arreat Plateau Arreat Plateau
Death Berserker -- Frozen Tundra Frozen Tundra
Death Brigadeer -- Halls of Anguish Halls of Anguish