Difference between revisions of "Abominable"
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** Champions and Bosses can sometimes drop from the next higher TC. | ** Champions and Bosses can sometimes drop from the next higher TC. | ||
** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | ** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | ||
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+ | {| width="100%" | ||
! Type | ! Type | ||
! Level | ! Level | ||
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| -- / 60/Ist, 87/Zod | | -- / 60/Ist, 87/Zod | ||
|} | |} | ||
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=Offense= | =Offense= | ||
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All Abominable have a chance to stun with their slap attack. Some Abominable have a '''33% chance''' to deal bonus cold damage with their two-fisted overhead hammer blow attack. | All Abominable have a chance to stun with their slap attack. Some Abominable have a '''33% chance''' to deal bonus cold damage with their two-fisted overhead hammer blow attack. | ||
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! Type | ! Type | ||
! Slap (Stun) | ! Slap (Stun) | ||
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* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | ||
− | * Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | + | * Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. |
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | ||
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | * Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | ||
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| '''Snow Drifter''' | | '''Snow Drifter''' | ||
| 256 / 703 / 1358 | | 256 / 703 / 1358 | ||
− | | | + | | -- |
| 1.2/sec | | 1.2/sec | ||
| 100 / 100 / 100 | | 100 / 100 / 100 | ||
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| '''Abominable''' | | '''Abominable''' | ||
| 263 / 703 / 1373 | | 263 / 703 / 1373 | ||
− | | | + | | -- |
| 1.2/sec | | 1.2/sec | ||
| 100 / 100 / 100 | | 100 / 100 / 100 | ||
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| '''Frozen Abyss''' | | '''Frozen Abyss''' | ||
| 276 / 724 / 1403 | | 276 / 724 / 1403 | ||
− | | | + | | -- |
| 1.2/sec | | 1.2/sec | ||
| 100 / 100 / 100 | | 100 / 100 / 100 | ||
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| '''Snow Drifter''' | | '''Snow Drifter''' | ||
| -- / 703 / 1358 | | -- / 703 / 1358 | ||
− | | | + | | -- |
| 1.2/sec | | 1.2/sec | ||
| -- / 100 / 100 | | -- / 100 / 100 | ||
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| '''Abominable''' | | '''Abominable''' | ||
| -- / 703 / 1388 | | -- / 703 / 1388 | ||
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| 1.2/sec | | 1.2/sec | ||
| -- / 100 / 100 | | -- / 100 / 100 | ||
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* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | * <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | ||
− | {| width="100% | + | {| width="100%" |
! Type | ! Type | ||
! Physical | ! Physical |
Revision as of 01:27, 24 April 2008
Abominables are Animals.
Yeti versions of the Wendigo found in earlier acts, Abominables are dangerous melee battlers with fast stunning attacks, rapid hit rate, and high damage. They are especially dangerous for minions and mercs, since the duration of their stunning slaps stack up, and they can leave a character's army standing motionless for dozens of seconds.
Chilled Froth are listed in the game stats and on Blizzard's site, but they do not appear in the game as of v1.11.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Statistics
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- Champions and Bosses can sometimes drop from the next higher TC.
- The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Snow Drifter | 40 / 61 / 82 | 2568 / 13948 / 51829 | 408-488 / 2137-2895 / 6785-12257 | 5 | 36/Dol, 60/Ist, 84/Zod |
Abominable | 41 / 61 / 83 | 2831 / 13948 / 53324 | 427-513 / 2137-2895 / 6919-12499 | 6 | 36/Dol, 60/Ist, 87/Zod |
Frozen Abyss | 43 / 63 / 85 | 3416 / 15673 / 56314 | 459-554 / 2242-3038 / 7187-12982 | 7 | 36/Dol, 60/Ist, 87/Zod |
Guest Monsters (Act Five, NM/Hell only) | |||||
Snow Drifter | -- / 61 / 82 | -- / 13948 / 51829 | -- / 2137-2895 / 6785-12257 | 5 | -- / 60/Ist, 84/Zod |
Abominable | -- / 61 / 84 | -- / 13948 / 54819 | -- / 2137-2895 / 9403-12740 | 6 | -- / 60/Ist, 87/Zod |
Offense
All Abominable have a chance to stun with their slap attack. Some Abominable have a 33% chance to deal bonus cold damage with their two-fisted overhead hammer blow attack.
Type | Slap (Stun) | Slap AR | Double Overhead (Cold) | Hammer AR |
---|---|---|---|---|
Snow Drifter | 8-22 / 33-58 / 60-106 | 578 / 1128 / 3129 | Norm: 11-24, 8-12 cold (2 sec) Night: 38-56, 38-51 cold (2 sec) Hell: 69-102, 69-93 cold (2 sec) |
389 / 1009 / 2799 |
Abominable | 8-22 / 33-58 / 61-108 | 593 / 1128 / 3165 | Norm: 11-25, 11-15 cold (4 sec) Night: 38-56, -- |
399 / 1009 / 2832 |
Frozen Abyss | 9-23 / 33-59 / 62-110 | 623 / 1162 / 3237 | Norm: 11-26 Night: 39-57 |
415 / 1040 / 2896 |
Guest Monsters (Act Five, NM/Hell only) | ||||
Snow Drifter | -- / 33-58 / 60-106 | -- / 1128 / 3129 | Night: 38-56, 38-51 cold (2 sec) Hell: 69-102, 69-93 cold (2 sec) |
-- / 1009 / 2799 |
Abominable | -- / 33-58 / 61-108 | -- / 1128 / 3201 | Night:38-56, 38-51 cold (4 sec) Hell: 70-103, 70-94 cold (4 sec) |
-- / 1009 / 2864 |
Defenses
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Snow Drifter | 256 / 703 / 1358 | -- | 1.2/sec | 100 / 100 / 100 | 20 / 15 / 10 |
Abominable | 263 / 703 / 1373 | -- | 1.2/sec | 100 / 100 / 100 | 20 / 15 / 10 |
Frozen Abyss | 276 / 724 / 1403 | -- | 1.2/sec | 100 / 100 / 100 | 20 / 15 / 10 |
Guest Monsters (Act Five, NM/Hell only) | |||||
Snow Drifter | -- / 703 / 1358 | -- | 1.2/sec | -- / 100 / 100 | -- / 15 / 10 |
Abominable | -- / 703 / 1388 | -- | 1.2/sec | -- / 100 / 100 | -- / 15 / 10 |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
Snow Drifter | 0% / 25% / 40% | 0% / 0% / 0% | 75% / 85% / 150% | 0% / 0% / 25% | 0% / 0% / 0% | 20% / 0% / 0% |
Abominable | 0% / 25% / 40% | 0% / 0% / 0% | 75% / 85% / 170% | 0% / 0% / 25% | 0% / 0% / 0% | 30% / 0% / 0% |
Frozen Abyss | 0% / 0% / 40% | 0% / 0% / 0% | 75% / 85% / 210% | 0% / 0% / 25% | 0% / 0% / 0% | 0% / 0% / 0% |
Guest Monsters (Act Five, NM/Hell only) | ||||||
Snow Drifter | -- / 25% / 40% | -- / 0% / 0% | -- / 85% / 150% | -- / 0% / 25% | -- / 0% / 0% | -- / 0% / 0% |
Abominable | -- / 25% / 40% | -- / 0% / 0% | -- / 85% / 170% | -- / 0% / 25% | -- / 0% / 0% | -- / 0% / 0% |
Locations
- Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
- Many Expansion monsters only appear as Guest Monsters in v1.10+.
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type | Normal | Nightmare & Hell |
---|---|---|
Snow Drifter | Crystalline Passage, Drifter Cavern (No boss) | Crystalline Passage, |
Abominable | Frozen River, Glacial Trail (Boss only) | -- |
Frozen Abyss | Frozen River, Icy Cellar | Frozen River |
Guest Monsters (Act Five, NM/Hell only) | ||
Snow Drifter | -- | Frozen River, Glacial Trail |
Abominable | -- | Drifter Cavern, Ancient's Way, Icy Cellar |