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The quality level of an item is used in many game calculations, including gambling. A character's clvl must meet or exceed the base item's level for that item to display in the gambling window. This relationship is complicated by an element of luck; when the item window is rolled, the clvl is calculated at +4/-5, for every item in the window that time. This makes no difference to high level characters, but in the low and mid levels it is a non-trivial issue.