Difference between revisions of "Slinger"
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==Offence== | ==Offence== | ||
− | Night Slingers throw poison potions; the other | + | Night Slingers throw poison potions; Spear Cats in the Dry Hills throw exploding potions; Spear Cats in the Halls of the Dead throw javelins; the other two kinds throw javelins. Javelins will hit characters, but not minions or mercs, so players must be careful not to position themselves directly behind their tanks. |
* Guest Monster Slingers always add elemental damage to their javelins. | * Guest Monster Slingers always add elemental damage to their javelins. |
Revision as of 23:53, 15 February 2010
Diablo II Monsters [e] |
---|
Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Slingers are Animals.
These spear throwing furries can be dangerous, in part due to a bug in the game that prevents throw javelins from ever striking any sort of player minion or merc. Characters accustomed to standing safely behind a wall of minions need to be careful when facing teh javelin kitteh.
Night Slingers are notable for the fact that they hurl poison potions, rather than javelins. These can deal very long-lasting damage on hell difficulty, and the habit of all types of slingers to run out of melee range makes these cats annoying for most melee characters.
Only Slingers appear as Guest Monsters, but they appear in three areas and have very different attacks and resistances in each, so are listed separately when necessary.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Statistics
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- TC Champions and Bosses can sometimes drop from the next higher group.
- The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Slinger | 14 / 43 / 75 | 113 / 3296 / 30084 | 25-41 / 420-649 / 2075-4277 | 5 | 15/Nef, 45/Ko, 75/Ber |
Spear Cat | 15 / 44 / 77 | 124 / 3527 / 32258 | 28-45 / 438-677 / 2170-4472 | 5 | 15/Nef, 48/Ko, 78/Cham |
Night Slinger | 17 / 46 / 79 | 150 / 4040 / 34432 | 31-52 / 476-736 / 3020-4668 | 5 | 18/Nef, 51/Lem, 75/Ber |
Hell Slinger | 19 / 48 / 80 | 182 / 4626 / 35520 | 36-58 / 514-794 / 2312-4765 | 5 | 21/Ral, 51/Lem, 78/Cham |
Guest Monsters (Act Five, NM/Hell only) | |||||
Slinger | -- / 58 / 80 | -- / 8517 / 35520 | -- / 701-1084 / 3080-4765 | 12 | --, 60/Ist, 84/Zod |
Offence
Night Slingers throw poison potions; Spear Cats in the Dry Hills throw exploding potions; Spear Cats in the Halls of the Dead throw javelins; the other two kinds throw javelins. Javelins will hit characters, but not minions or mercs, so players must be careful not to position themselves directly behind their tanks.
- Guest Monster Slingers always add elemental damage to their javelins.
Type | Ranged Attack | Attack Rating |
---|---|---|
Slinger | 5-12 / 18-30 / 42-72 | 125 / 1252 / 4390 |
Spear Cat | 1 / 6-7 + 8-9 Fire / 33-34 + 44-46 Fire | 135 / 1278 / 4500 |
Night Slinger | Poison Potions: Norm: 96-127 over 32s (3.1-4/sec) Night: 1024-1133 over 32s (32-35.4/sec) Hell: 4323-4568 over 32s (136-143.7/sec) |
152 / 1331 / 4611 |
Hell Slinger | Norm: 6-15 Night: 20-34, 5% chance of 12-22 fire Hell: 45-77, 15% chance of 36-68 fire |
174 / 1383 / 4666 |
Guest Monsters (Act Five, NM/Hell only) | ||
Slinger: * Bloody Foothills * Frigid Highlands * Arreat Plateau |
-- / 24-38 +19-28 Lightning / 45-72 +36-54 Lightning -- / 24-39 +19-29 Cold (4s) / 46-74 +37-55 Cold (6s) -- /24-39 +19-29 Fire / 46-74 +37-55 Fire |
-- / 1417 / 4022 -- / 1440 / 4070 -- / 1462 / 4070 |
Defences
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Slinger | 48 / 581 / 1401 | 15% | 1.2% | 100 / 100 / 100 | 50 / 40 / 33 |
Spear Cat | 52 / 592 / 1434 | 16% | 1.2% | 100 / 100 / 100 | 50 / 40 / 33 |
Night Slinger | 59 / 615 / 1468 | 17% | 1.2% | 100 / 100 / 100 | 50 / 40 / 33 |
Hell Slinger | 66 / 638 / 1484 | 19% | 1.2% | 100 / 100 / 100 | 50 / 40 / 33 |
Guest Monsters (Act Five, NM/Hell only) | |||||
Slinger | -- / 752 / 1484 | 19% | 1.2% | -- / 100 / 100 | -- / 40 / 33 |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
Slinger | 0% / 0% / 10% | 0% / 0% / 25% | 0% / 0% / 120% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% |
Spear Cat | 0% / 0% / 15% | 0% / 0% / 75% | 0% / 0% / 0% | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% |
Night Slinger | 0% / 0% / 15% | 0% / 0% / 750% | 0% / 0% / 0% | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% |
Hell Slinger | 0% / 0% / 10% | 0% / 0% / 105% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% |
Guest Monsters (Act Five, NM/Hell only) | ||||||
Slinger: * Bloody Foothills * Frigid Highlands * Arreat Plateau |
0% / 25% 0% / 25% 0% / 25% |
0% / 110% 25% / 50% 25% / 50% |
0% / 15% 50% / 150% 25% / 50% |
0% / 15% 0% / 15% 25% / 50% |
0% / 15% 0% / 15% 50% / 100% |
0% / 0% 0% / 0% 25% / 0% |
Locations
- Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type | Acts 1-4: Normal, Nightmare, and Hell |
---|---|
Slinger | Act 2: Rocky Waste |
Spear Cat | Act 2: Dry Hills, Halls of the Dead 1-3 |
Night Slinger | Act 3: Lost City |
Hell Slinger | Act 3: Canyon of the Magi |
Guest Monsters (Act Five, NM/Hell only) | |
Slinger | Bloody Foothills, Frigid Highlands, Arreat Plateau |