Difference between revisions of "Crafting Recipes"
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{| | {| | ||
− | ! Ingredients | + | ! width="20%" |Ingredients |
− | ! Crafted Item | + | ! width="20%" |Crafted Item |
− | ! Comments | + | ! width="60%" |Comments |
|- | |- | ||
− | | colspan="3" | Blood Weapon | + | | colspan="3" | '''Blood Weapon''' |
|- | |- | ||
| Magical Axe (any)<br> + Jewel (any)<br> + Ort Rune (#9)<br> + Perfect Ruby | | Magical Axe (any)<br> + Jewel (any)<br> + Ort Rune (#9)<br> + Perfect Ruby | ||
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| Enhanced damage changed slightly in v109, and the recipe was restricted to axes, instead of every type of weapon, which worked previously. See a v1.08 Example [images/blood-weapon01.shtml here]. | | Enhanced damage changed slightly in v109, and the recipe was restricted to axes, instead of every type of weapon, which worked previously. See a v1.08 Example [images/blood-weapon01.shtml here]. | ||
|- | |- | ||
− | | colspan="3" | Blood Helm | + | | colspan="3" | '''Blood Helm''' |
|- | |- | ||
| Magical Helm<br> or Casque (Excep)<br> or Armet (Elite)<br> + Jewel (any)<br> + Ral Rune (#8)<br> + Perfect Ruby | | Magical Helm<br> or Casque (Excep)<br> or Armet (Elite)<br> + Jewel (any)<br> + Ral Rune (#8)<br> + Perfect Ruby | ||
| Blood Helm<br> Preset Mods:<br> 1-4% Life Leech<br> +10-20 Hit Points<br> 5-10% chance of Deadly Strike | | Blood Helm<br> Preset Mods:<br> 1-4% Life Leech<br> +10-20 Hit Points<br> 5-10% chance of Deadly Strike | ||
|- | |- | ||
− | | colspan="3" | Body Armor | + | | colspan="3" | '''Body Armor''' |
|- | |- | ||
| Magical Plate Mail<br> or Templar Plate (Excep)<br> or Hellforge Plate (Elite)<br> + Jewel (any)<br> + Thul Rune (#10)<br> + Perfect Ruby | | Magical Plate Mail<br> or Templar Plate (Excep)<br> or Hellforge Plate (Elite)<br> + Jewel (any)<br> + Thul Rune (#10)<br> + Perfect Ruby | ||
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| "Demon Heal" means you gain 1-3 hit points for every Demon death, similar to the +mana per kill modifiers. Full details on the [../modifiers/special-modifiers.shtml Special Modifiers ]page. | | "Demon Heal" means you gain 1-3 hit points for every Demon death, similar to the +mana per kill modifiers. Full details on the [../modifiers/special-modifiers.shtml Special Modifiers ]page. | ||
|- | |- | ||
− | | colspan="3" | Blood Gloves | + | | colspan="3" | '''Blood Gloves''' |
|- | |- | ||
| Magical Heavy<br> or Sharkskin Gloves (Excep)<br> or Vampirebone Gloves (Elite)<br> + Jewel (any)<br> + Nef Rune (#4)<br> + Perfect Ruby | | Magical Heavy<br> or Sharkskin Gloves (Excep)<br> or Vampirebone Gloves (Elite)<br> + Jewel (any)<br> + Nef Rune (#4)<br> + Perfect Ruby | ||
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A couple of examples: [images/blood-gloves02.shtml Here] and [images/blood-gloves03.shtml here]. | A couple of examples: [images/blood-gloves02.shtml Here] and [images/blood-gloves03.shtml here]. | ||
|- | |- | ||
− | | colspan="3" | Blood Belt | + | | colspan="3" | '''Blood Belt''' |
|- | |- | ||
| Magical Belt<br> or Mesh Belt (Excep)<br> or Mithril Coil (Elite)<br> + Jewel (any)<br> + Tal Rune (#7)<br> + Perfect Ruby | | Magical Belt<br> or Mesh Belt (Excep)<br> or Mithril Coil (Elite)<br> + Jewel (any)<br> + Tal Rune (#7)<br> + Perfect Ruby | ||
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| Must be a "belt", the smaller of the two 12 slot types. No others will work. [images/blood-belt.shtml See one here]. | | Must be a "belt", the smaller of the two 12 slot types. No others will work. [images/blood-belt.shtml See one here]. | ||
|- | |- | ||
− | | colspan="3" | Blood Boots | + | | colspan="3" | '''Blood Boots''' |
|- | |- | ||
| Magical Light Plated Boots<br> or Battle Boots (Excep)<br> or Mirrored Boots (Elite)<br> + Jewel (any)<br> + Eth Rune (#5)<br> + Perfect Ruby | | Magical Light Plated Boots<br> or Battle Boots (Excep)<br> or Mirrored Boots (Elite)<br> + Jewel (any)<br> + Eth Rune (#5)<br> + Perfect Ruby | ||
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| Potentially very useful boots, though you'd probably have to roll quite a few of them to get the faster run and resistance most characters demand from footwear. The boots are easily-obtained, and so are Eths, so this is almost a free recipe to run. | | Potentially very useful boots, though you'd probably have to roll quite a few of them to get the faster run and resistance most characters demand from footwear. The boots are easily-obtained, and so are Eths, so this is almost a free recipe to run. | ||
|- | |- | ||
− | | colspan="3" | Blood Shield | + | | colspan="3" | '''Blood Shield''' |
|- | |- | ||
| Magical Spiked Shield<br> or Barbed Shield (Excep)<br> or Blade Barrier (Elite)<br> + Jewel (any)<br> + Ith Rune (#6)<br> + Perfect Ruby | | Magical Spiked Shield<br> or Barbed Shield (Excep)<br> or Blade Barrier (Elite)<br> + Jewel (any)<br> + Ith Rune (#6)<br> + Perfect Ruby | ||
| Blood Shield<br> Preset Mods:<br> 1-4% Life Steal<br> +10-20 Hit Points<br> Attacker takes 4-7 damage | | Blood Shield<br> Preset Mods:<br> 1-4% Life Steal<br> +10-20 Hit Points<br> Attacker takes 4-7 damage | ||
|- | |- | ||
− | | colspan="3" | Blood Jewelry | + | | colspan="3" | '''Blood Jewelry''' |
|- | |- | ||
| Magical Ring<br> + Jewel (any)<br> + Sol Rune (#12)<br> + Perfect Ruby | | Magical Ring<br> + Jewel (any)<br> + Sol Rune (#12)<br> + Perfect Ruby | ||
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{| | {| | ||
− | ! Ingredients | + | ! width="20%" |Ingredients |
− | ! Crafted Item | + | ! width="20%" |Crafted Item |
− | ! Comments | + | ! width="60%" |Comments |
|- | |- | ||
− | | colspan="3" | Caster Weapons | + | | colspan="3" | '''Caster Weapons''' |
|- | |- | ||
| Magical Rod (any)<br> + Jewel<br> + Tir Rune (#3)<br> + Perfect Amethyst | | Magical Rod (any)<br> + Jewel<br> + Tir Rune (#3)<br> + Perfect Amethyst | ||
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| "Rod" = Scepter, Staff, or Wand (Not Orbs). | | "Rod" = Scepter, Staff, or Wand (Not Orbs). | ||
|- | |- | ||
− | | colspan="3" | Caster Headgear | + | | colspan="3" | '''Caster Headgear''' |
|- | |- | ||
| Magical Mask<br> or Death Mask (Excep)<br> or Demonhead (Elite)<br> + Jewel<br> + Nef Rune (#4)<br> + Perfect Amethyst | | Magical Mask<br> or Death Mask (Excep)<br> or Demonhead (Elite)<br> + Jewel<br> + Nef Rune (#4)<br> + Perfect Amethyst | ||
| Caster Mask<br> Preset Mods:<br> 4-10% Regenerate Mana<br> +10-20 Mana<br> 1-4% Mana Steal | | Caster Mask<br> Preset Mods:<br> 4-10% Regenerate Mana<br> +10-20 Mana<br> 1-4% Mana Steal | ||
|- | |- | ||
− | | colspan="3" | Caster Armor | + | | colspan="3" | '''Caster Armor''' |
|- | |- | ||
| Magical Light Plate<br> or Mage Plate (Excep)<br> or Archon Plate (Elite)<br> + Jewel (any)<br> + Tal Rune (#7)<br> + Perfect Amethyst | | Magical Light Plate<br> or Mage Plate (Excep)<br> or Archon Plate (Elite)<br> + Jewel (any)<br> + Tal Rune (#7)<br> + Perfect Amethyst | ||
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| Same mods as the other "Caster" Crafted Items, and all use common Runes. [images/casters-body01.shtml See it here]. | | Same mods as the other "Caster" Crafted Items, and all use common Runes. [images/casters-body01.shtml See it here]. | ||
|- | |- | ||
− | | colspan="3" | Caster Glove | + | | colspan="3" | '''Caster Glove''' |
|- | |- | ||
| Magical Leather Gloves<br> or Demonhide Gloves (Excep)<br> or Bramble Mitts (Elite)<br> + Jewel (any)<br> + Ort Rune (#9)<br> + Perfect Amethyst | | Magical Leather Gloves<br> or Demonhide Gloves (Excep)<br> or Bramble Mitts (Elite)<br> + Jewel (any)<br> + Ort Rune (#9)<br> + Perfect Amethyst | ||
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| Not quite Frostburns or Magefist, but they add some decent mana, and the ingredients are easy to find. | | Not quite Frostburns or Magefist, but they add some decent mana, and the ingredients are easy to find. | ||
|- | |- | ||
− | | colspan="3" | Caster Belt | + | | colspan="3" | '''Caster Belt''' |
|- | |- | ||
| Magical Light Belt<br> or Sharkskin Belt (Excep)<br> or Vampirefang Belt (Elite)<br> + Jewel (any)<br> + Ith Rune (#6)<br> + Perfect Amethyst | | Magical Light Belt<br> or Sharkskin Belt (Excep)<br> or Vampirefang Belt (Elite)<br> + Jewel (any)<br> + Ith Rune (#6)<br> + Perfect Amethyst | ||
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| This one changed from v1.08 where it was a heavy belt, and 15% faster cast. So fewer belt slots, and less casting speed in v1.09. | | This one changed from v1.08 where it was a heavy belt, and 15% faster cast. So fewer belt slots, and less casting speed in v1.09. | ||
|- | |- | ||
− | | colspan="3" | Caster Boot | + | | colspan="3" | '''Caster Boot''' |
|- | |- | ||
| Magical Leather Boots<br> or Demonhide Boots (Excep)<br> or Wyrmhide Boots (Elite)<br> + Jewel (any)<br> + Thul Rune (#10)<br> + Perfect Amethyst | | Magical Leather Boots<br> or Demonhide Boots (Excep)<br> or Wyrmhide Boots (Elite)<br> + Jewel (any)<br> + Thul Rune (#10)<br> + Perfect Amethyst | ||
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A lot of variety in the pre-set mods, so several tries will probably be needed to get really good ones.<br> Examples: [images/casters-boots01.shtml One], [images/casters-boots02.shtml Two]. | A lot of variety in the pre-set mods, so several tries will probably be needed to get really good ones.<br> Examples: [images/casters-boots01.shtml One], [images/casters-boots02.shtml Two]. | ||
|- | |- | ||
− | | colspan="3" | Caster Shield | + | | colspan="3" | '''Caster Shield''' |
|- | |- | ||
| Magical Small Shield<br> or Round Shield (Excep)<br> or Luna (Elite)<br> + Jewel (any)<br> + Eth Rune (#5)<br> + Perfect Amethyst | | Magical Small Shield<br> or Round Shield (Excep)<br> or Luna (Elite)<br> + Jewel (any)<br> + Eth Rune (#5)<br> + Perfect Amethyst | ||
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| Only the mana regeneration was altered in v1.09, and this now works only with a small shield. | | Only the mana regeneration was altered in v1.09, and this now works only with a small shield. | ||
|- | |- | ||
− | | colspan="3" | Caster Jewelry | + | | colspan="3" | '''Caster Jewelry''' |
|- | |- | ||
| Magical Amulet<br> + Jewel (any)<br> + Ral Rune (#8)<br> + Perfect Amethyst | | Magical Amulet<br> + Jewel (any)<br> + Ral Rune (#8)<br> + Perfect Amethyst | ||
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{| | {| | ||
− | ! Ingredients | + | ! width="20%" |Ingredients |
− | ! Crafted Item | + | ! width="20%" |Crafted Item |
− | ! Comments | + | ! width="60%" |Comments |
|- | |- | ||
− | | colspan="3" | Weapon | + | | colspan="3" | '''Weapon''' |
|- | |- | ||
| Magical Blunt Weapon<br> + 1 Jewel (any)<br> + Tir Rune (#3)<br> + Perfect Sapphire | | Magical Blunt Weapon<br> + 1 Jewel (any)<br> + Tir Rune (#3)<br> + Perfect Sapphire | ||
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| "Blunt" = All maces, rods, etc. Everything that has 150% damage vs. Undead excluding Orbs. Example [images/hitpower-weapon02.htm here]. | | "Blunt" = All maces, rods, etc. Everything that has 150% damage vs. Undead excluding Orbs. Example [images/hitpower-weapon02.htm here]. | ||
|- | |- | ||
− | | colspan="3" | Headgear | + | | colspan="3" | '''Headgear''' |
|- | |- | ||
| Magical Full Helm<br> or Basinet (Excep)<br> or Giant Conch (Elite)<br> + Jewel (any)<br> + Ith Rune (#6)<br> + Perfect Sapphire | | Magical Full Helm<br> or Basinet (Excep)<br> or Giant Conch (Elite)<br> + Jewel (any)<br> + Ith Rune (#6)<br> + Perfect Sapphire | ||
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| The defense vs. missiles is added in v1.09 with knockback removed. | | The defense vs. missiles is added in v1.09 with knockback removed. | ||
|- | |- | ||
− | | colspan="3" | Body Armor | + | | colspan="3" | '''Body Armor''' |
|- | |- | ||
| Magical Field Plate<br> or Sharktooth (Excep)<br> or Kraken Shell (Elite)<br> + Jewel (any)<br> + Nef Rune (#4)<br> + Perfect Sapphire | | Magical Field Plate<br> or Sharktooth (Excep)<br> or Kraken Shell (Elite)<br> + Jewel (any)<br> + Nef Rune (#4)<br> + Perfect Sapphire | ||
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| Howling removed, FHR added, armor type changed to Field Plate. | | Howling removed, FHR added, armor type changed to Field Plate. | ||
|- | |- | ||
− | | colspan="3" | Gloves | + | | colspan="3" | '''Gloves''' |
|- | |- | ||
| Magical Chain Gloves<br> or Heavy Bracers (Excep)<br> or Vambraces (Elite)<br> + Jewel (any)<br> + Ort Rune (#9)<br> + Perfect Sapphire | | Magical Chain Gloves<br> or Heavy Bracers (Excep)<br> or Vambraces (Elite)<br> + Jewel (any)<br> + Ort Rune (#9)<br> + Perfect Sapphire | ||
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Knockback is added to your attack, a popular mod to many Bowazons. [images/hitpower-gloves.shtml Example here]. | Knockback is added to your attack, a popular mod to many Bowazons. [images/hitpower-gloves.shtml Example here]. | ||
|- | |- | ||
− | | colspan="3" | Belt | + | | colspan="3" | '''Belt''' |
|- | |- | ||
| Magical Heavy Belt<br> or Battle Belt (Excep)<br> or Troll Belt (Elite)<br> + Jewel (any)<br> + Tal Rune (#7)<br> + Perfect Sapphire | | Magical Heavy Belt<br> or Battle Belt (Excep)<br> or Troll Belt (Elite)<br> + Jewel (any)<br> + Tal Rune (#7)<br> + Perfect Sapphire | ||
| width="35%" | Hitpower Belt<br> Preset Mods:<br> 5% chance of casting Slvl 4 Frost Nova when hit<br> Attacker takes 3-7 damage<br> 5-10% Damage to Mana | | width="35%" | Hitpower Belt<br> Preset Mods:<br> 5% chance of casting Slvl 4 Frost Nova when hit<br> Attacker takes 3-7 damage<br> 5-10% Damage to Mana | ||
|- | |- | ||
− | | colspan="3" | Boots | + | | colspan="3" | '''Boots''' |
|- | |- | ||
| Magical Chain Boots<br> or Mesh Boots (excep)<br> or Boneweave (Elite)<br> + Jewel (any)<br> + Ral Rune (#8)<br> + Perfect Sapphire | | Magical Chain Boots<br> or Mesh Boots (excep)<br> or Boneweave (Elite)<br> + Jewel (any)<br> + Ral Rune (#8)<br> + Perfect Sapphire | ||
| width="35%" | Hitpower Boots<br> Preset Mods:<br> 5% chance of casting Slvl 4 Frost Nova when hit<br> Attacker takes 3-7 damage<br> +25-60 Defense vs. Melee | | width="35%" | Hitpower Boots<br> Preset Mods:<br> 5% chance of casting Slvl 4 Frost Nova when hit<br> Attacker takes 3-7 damage<br> +25-60 Defense vs. Melee | ||
|- | |- | ||
− | | colspan="3" | Shield | + | | colspan="3" | '''Shield''' |
|- | |- | ||
| Magical Gothic Shield<br> or Ancient (Excep)<br> or Ward (Elite)<br> + Jewel (any)<br> + Eld Rune (#5)<br> + Perfect Sapphire | | Magical Gothic Shield<br> or Ancient (Excep)<br> or Ward (Elite)<br> + Jewel (any)<br> + Eld Rune (#5)<br> + Perfect Sapphire | ||
| width="35%" | Hitpower Shield<br> Preset Mods:<br> 5% chance of casting Slvl 4 Frost Nova when hit<br> Attacker takes 3-10 damage<br> +5-10% Blocking | | width="35%" | Hitpower Shield<br> Preset Mods:<br> 5% chance of casting Slvl 4 Frost Nova when hit<br> Attacker takes 3-10 damage<br> +5-10% Blocking | ||
|- | |- | ||
− | | colspan="3" | Jewelry | + | | colspan="3" | '''Jewelry''' |
|- | |- | ||
| Magical Amulet<br> + Jewel (any)<br> + Thul Rune (#10)<br> + Perfect Sapphire | | Magical Amulet<br> + Jewel (any)<br> + Thul Rune (#10)<br> + Perfect Sapphire | ||
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{| | {| | ||
− | ! Ingredients | + | ! width="20%" |Ingredients |
− | ! Crafted Item | + | ! width="20%" |Crafted Item |
− | ! Comments | + | ! width="60%" |Comments |
|- | |- | ||
− | | colspan="3" | Weapon | + | | colspan="3" | '''Weapon''' |
|- | |- | ||
| Magical Spear (any)<br> + Jewel (any)<br> + Sol Rune (#12)<br> + Perfect Emerald | | Magical Spear (any)<br> + Jewel (any)<br> + Sol Rune (#12)<br> + Perfect Emerald | ||
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| The added defense is new in v1.09. [images/safety-weapon1_01.shtml See it here]. | | The added defense is new in v1.09. [images/safety-weapon1_01.shtml See it here]. | ||
|- | |- | ||
− | | colspan="3" | Helms | + | | colspan="3" | '''Helms''' |
|- | |- | ||
| Magical Crown<br> or Grand Crown (Excep)<br> or Corona (Elite)<br> + Jewel (any)<br> + Ith Rune (#6)<br> + Perfect Emerald | | Magical Crown<br> or Grand Crown (Excep)<br> or Corona (Elite)<br> + Jewel (any)<br> + Ith Rune (#6)<br> + Perfect Emerald | ||
| Safety Helm<br> Preset Mods:<br> Reduces Damage 1-4<br> Reduces Magic Damage 1-2<br> +5-10% Lightning Resistance<br> +10-30% Defense | | Safety Helm<br> Preset Mods:<br> Reduces Damage 1-4<br> Reduces Magic Damage 1-2<br> +5-10% Lightning Resistance<br> +10-30% Defense | ||
|- | |- | ||
− | | colspan="3" | Body Armor | + | | colspan="3" | '''Body Armor''' |
|- | |- | ||
| Magical Breast Plate<br> or Curiass (Excep)<br> or Great Hauberk (Elite)<br> + Jewel (any)<br> + Eth Rune (#5)<br> + Perfect Emerald | | Magical Breast Plate<br> or Curiass (Excep)<br> or Great Hauberk (Elite)<br> + Jewel (any)<br> + Eth Rune (#5)<br> + Perfect Emerald | ||
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| Nice for a character who don't need big Defense or resistances on Armor, though the damage reductions are so small in v1.09 that it's pretty lame now. | | Nice for a character who don't need big Defense or resistances on Armor, though the damage reductions are so small in v1.09 that it's pretty lame now. | ||
|- | |- | ||
− | | colspan="3" | Gloves | + | | colspan="3" | '''Gloves''' |
|- | |- | ||
| Magical Gauntlets<br> or War Gauntlets (Excep)<br> or Ogre Gauntlets (Elite)<br> + Jewel (any)<br> + Ral Rune (#8)<br> + Perfect Emerald | | Magical Gauntlets<br> or War Gauntlets (Excep)<br> or Ogre Gauntlets (Elite)<br> + Jewel (any)<br> + Ral Rune (#8)<br> + Perfect Emerald | ||
| Safety Gloves<br> Preset Mods:<br> Reduces Damage 1-4<br> Reduces Magical Damage 1-2<br> +5-10% Resist Cold<br> +10-33% Defense | | Safety Gloves<br> Preset Mods:<br> Reduces Damage 1-4<br> Reduces Magical Damage 1-2<br> +5-10% Resist Cold<br> +10-33% Defense | ||
|- | |- | ||
− | | colspan="3" | Belt | + | | colspan="3" | '''Belt''' |
|- | |- | ||
| Magical Sash<br> or Demonhide Sash<br> or Spiderweb Sash<br> + Jewel (any)<br> + Tal Rune (#7)<br> + Perfect Emerald | | Magical Sash<br> or Demonhide Sash<br> or Spiderweb Sash<br> + Jewel (any)<br> + Tal Rune (#7)<br> + Perfect Emerald | ||
| Safety Belt<br> Preset Mods:<br> Reduces Damage 3-9<br> Reduces Magical Damage 2-5<br> 5-10% Resist Poison<br> +10-30% Defense | | Safety Belt<br> Preset Mods:<br> Reduces Damage 3-9<br> Reduces Magical Damage 2-5<br> 5-10% Resist Poison<br> +10-30% Defense | ||
|- | |- | ||
− | | colspan="3" | Boots | + | | colspan="3" | '''Boots''' |
|- | |- | ||
| Magical Greaves<br> or War Boots (Excep)<br> or Myrmidon Boots (Elite)<br> + Jewel (any)<br> + Ort Rune (#9)<br> + Perfect Emerald | | Magical Greaves<br> or War Boots (Excep)<br> or Myrmidon Boots (Elite)<br> + Jewel (any)<br> + Ort Rune (#9)<br> + Perfect Emerald | ||
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| Greaves work. [images/safety-boots.shtml See it here]. | | Greaves work. [images/safety-boots.shtml See it here]. | ||
|- | |- | ||
− | | colspan="3" | Shields | + | | colspan="3" | '''Shields''' |
|- | |- | ||
| Magical Kite Shield<br> or Dragon Shield (Excep)<br> or Monarch (Elite)<br> + Jewel (any)<br> + Nef Rune (#4)<br> + Perfect Emerald | | Magical Kite Shield<br> or Dragon Shield (Excep)<br> or Monarch (Elite)<br> + Jewel (any)<br> + Nef Rune (#4)<br> + Perfect Emerald | ||
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| Magical Resistance is a very rare property. Magical damage is only on a few skills, such as Berserk and Bone Spirit. | | Magical Resistance is a very rare property. Magical damage is only on a few skills, such as Berserk and Bone Spirit. | ||
|- | |- | ||
− | | colspan="3" | Jewelry | + | | colspan="3" | '''Jewelry''' |
|- | |- | ||
| Magical Amulet<br> + Jewel (any)<br> + Thul Rune (#10)<br> + Perfect Emerald | | Magical Amulet<br> + Jewel (any)<br> + Thul Rune (#10)<br> + Perfect Emerald |
Revision as of 16:42, 28 October 2006
All Recipes
Ingredients: The mods on the item you use in the recipe have no effect on the crafted item you create. The affixes are re-rolled completely, using the base item so don't use a Cruel weapon and expect the Blood weapon you get out of that to have 350% damage.
Random mods: The maximum ilvl of affixes for random mods is determined by the Clvl of the character executing the recipe, combined with the qlvl of the item you are using in the recipe. Basically the higher your Clvl and the higher level mods on the item, the higher possible mods you'll get on the item. You can create items with a Clvl higher than your current level, so making them with a very high level character might make things your other characters won't be able to equip. See the Crafting FAQ for more details.
- All recipes will generate with the preset mods, and from one to five random prefixes and suffixes.
- Jewel may be magical or rare.
- Magical: All items must be magical. (Not rare, unique, set, crafted, etc.)
- All recipes work with the normal, exceptional, or elite version of the item type. Use the excep or elite if you want higher defense or damage.
Blood Recipes
Ingredients | Crafted Item | Comments |
---|---|---|
Blood Weapon | ||
Magical Axe (any) + Jewel (any) + Ort Rune (#9) + Perfect Ruby |
Blood Weapon Preset Mods: 1-4% Life Leech +10-20 Hit Points +35-60% Damage |
Enhanced damage changed slightly in v109, and the recipe was restricted to axes, instead of every type of weapon, which worked previously. See a v1.08 Example [images/blood-weapon01.shtml here]. |
Blood Helm | ||
Magical Helm or Casque (Excep) or Armet (Elite) + Jewel (any) + Ral Rune (#8) + Perfect Ruby |
Blood Helm Preset Mods: 1-4% Life Leech +10-20 Hit Points 5-10% chance of Deadly Strike | |
Body Armor | ||
Magical Plate Mail or Templar Plate (Excep) or Hellforge Plate (Elite) + Jewel (any) + Thul Rune (#10) + Perfect Ruby |
Blood Body Preset Mods: 1-3% Life Steal +10-20 Hit points 1-3 Demon Heal |
"Demon Heal" means you gain 1-3 hit points for every Demon death, similar to the +mana per kill modifiers. Full details on the [../modifiers/special-modifiers.shtml Special Modifiers ]page. |
Blood Gloves | ||
Magical Heavy or Sharkskin Gloves (Excep) or Vampirebone Gloves (Elite) + Jewel (any) + Nef Rune (#4) + Perfect Ruby |
Blood Gloves Preset Mods: 1-3% Life Leech +10-20 Hit Points 5-10% Crushing Blow |
A couple of examples: [images/blood-gloves02.shtml Here] and [images/blood-gloves03.shtml here]. |
Blood Belt | ||
Magical Belt or Mesh Belt (Excep) or Mithril Coil (Elite) + Jewel (any) + Tal Rune (#7) + Perfect Ruby |
Blood Belt Preset Mods: 1-3% Life Leech +10-20 Hit Points Open Wounds 5-10% |
Must be a "belt", the smaller of the two 12 slot types. No others will work. [images/blood-belt.shtml See one here]. |
Blood Boots | ||
Magical Light Plated Boots or Battle Boots (Excep) or Mirrored Boots (Elite) + Jewel (any) + Eth Rune (#5) + Perfect Ruby |
Blood Boots Preset Mods: 1-3% Life Leech +10-20 Hit Points +5-10 Life Regeneration |
Potentially very useful boots, though you'd probably have to roll quite a few of them to get the faster run and resistance most characters demand from footwear. The boots are easily-obtained, and so are Eths, so this is almost a free recipe to run. |
Blood Shield | ||
Magical Spiked Shield or Barbed Shield (Excep) or Blade Barrier (Elite) + Jewel (any) + Ith Rune (#6) + Perfect Ruby |
Blood Shield Preset Mods: 1-4% Life Steal +10-20 Hit Points Attacker takes 4-7 damage | |
Blood Jewelry | ||
Magical Ring + Jewel (any) + Sol Rune (#12) + Perfect Ruby |
Blood Ring Preset Mods: 1-3% Life Leech +10-20 Hit Points +1-5 Strength |
The leech was cut from 1-4% and the strength from 5-10 in v1.09. [images/blood-ring.shtml See examples here]. |
Magical Amulet + Jewel (any) + Amn Rune (#11) + Perfect Ruby |
Blood Amulet Preset Mods: 1-4% Life Steal +10-20 Hit Points 5-10% Faster Walk/Run |
Was 1-15% faster run prior to v1.09.[images/blood-amulet.shtml See some examples here]. |
Caster Recipes
Ingredients | Crafted Item | Comments |
---|---|---|
Caster Weapons | ||
Magical Rod (any) + Jewel + Tir Rune (#3) + Perfect Amethyst |
Caster Weapon Preset Mods: 4-10% Regenerate Mana +10-20 Mana +1-5% Mana Steal |
"Rod" = Scepter, Staff, or Wand (Not Orbs). |
Caster Headgear | ||
Magical Mask or Death Mask (Excep) or Demonhead (Elite) + Jewel + Nef Rune (#4) + Perfect Amethyst |
Caster Mask Preset Mods: 4-10% Regenerate Mana +10-20 Mana 1-4% Mana Steal | |
Caster Armor | ||
Magical Light Plate or Mage Plate (Excep) or Archon Plate (Elite) + Jewel (any) + Tal Rune (#7) + Perfect Amethyst |
Caster Body Preset Mods: Regenerate Mana 4-12% +10-20 Mana +1-3 Mana Per Kill |
Same mods as the other "Caster" Crafted Items, and all use common Runes. [images/casters-body01.shtml See it here]. |
Caster Glove | ||
Magical Leather Gloves or Demonhide Gloves (Excep) or Bramble Mitts (Elite) + Jewel (any) + Ort Rune (#9) + Perfect Amethyst |
Caster Gloves Preset Mods: +4-10% Faster Mana Regen +10-20 Mana +1-3 Mana Per Kill |
Not quite Frostburns or Magefist, but they add some decent mana, and the ingredients are easy to find. |
Caster Belt | ||
Magical Light Belt or Sharkskin Belt (Excep) or Vampirefang Belt (Elite) + Jewel (any) + Ith Rune (#6) + Perfect Amethyst |
Caster Belt Preset Mods: 4-10% Regenerate Mana +10-20 Mana +5-10% Faster Cast |
This one changed from v1.08 where it was a heavy belt, and 15% faster cast. So fewer belt slots, and less casting speed in v1.09. |
Caster Boot | ||
Magical Leather Boots or Demonhide Boots (Excep) or Wyrmhide Boots (Elite) + Jewel (any) + Thul Rune (#10) + Perfect Amethyst |
Caster Boots Preset Mods: Regenerate Mana 4-10% Mana +10-20 Max Mana +2-5% |
A lot of variety in the pre-set mods, so several tries will probably be needed to get really good ones. |
Caster Shield | ||
Magical Small Shield or Round Shield (Excep) or Luna (Elite) + Jewel (any) + Eth Rune (#5) + Perfect Amethyst |
Caster Shield Preset Mods: +4-10% Regenerate Mana +10-20 Mana +5-10 Blocking Percentage |
Only the mana regeneration was altered in v1.09, and this now works only with a small shield. |
Caster Jewelry | ||
Magical Amulet + Jewel (any) + Ral Rune (#8) + Perfect Amethyst |
Caster Amulet #1 Preset Mods: 4-10% Regenerate Mana +10-20 Mana Faster Cast 5-10% |
Potentially the best possible amulet for a sorceress or necro can be made with this recipe. [images/caster-amulet1.shtml See one here]. This item was toned way down in v1.09, with the potential bonuses for all 3 preset stats dropping quite a bit. |
Magical Ring + Jewel (any) + Amn Rune (#11) + Perfect Amethyst |
Caster Ring #1 Preset Mods: 4-10% Regenerate Mana +10-20 Mana +1-5 Energy |
v1.09 changed the rune required from 7 to 11, and lowered the energy bonus from 5-10. You can see one example of it [images/caster-ring1.shtml here]. |
Hitpower Recipes
Ingredients | Crafted Item | Comments |
---|---|---|
Weapon | ||
Magical Blunt Weapon + 1 Jewel (any) + Tir Rune (#3) + Perfect Sapphire |
Hitpower Weapon Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker Takes 3-7 Damage +35-60% Enhanced Damage |
"Blunt" = All maces, rods, etc. Everything that has 150% damage vs. Undead excluding Orbs. Example [images/hitpower-weapon02.htm here]. |
Headgear | ||
Magical Full Helm or Basinet (Excep) or Giant Conch (Elite) + Jewel (any) + Ith Rune (#6) + Perfect Sapphire |
Hitpower Helm Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-7 damage +25-50 Defense vs. Missiles |
The defense vs. missiles is added in v1.09 with knockback removed. |
Body Armor | ||
Magical Field Plate or Sharktooth (Excep) or Kraken Shell (Elite) + Jewel (any) + Nef Rune (#4) + Perfect Sapphire |
Hitpower Body Armor Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-10 damage 10-20% Faster Hit Recovery |
Howling removed, FHR added, armor type changed to Field Plate. |
Gloves | ||
Magical Chain Gloves or Heavy Bracers (Excep) or Vambraces (Elite) + Jewel (any) + Ort Rune (#9) + Perfect Sapphire |
Hitpower Gloves Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit +3-7 Damage to Attacker Knockback |
Knockback is added to your attack, a popular mod to many Bowazons. [images/hitpower-gloves.shtml Example here]. |
Belt | ||
Magical Heavy Belt or Battle Belt (Excep) or Troll Belt (Elite) + Jewel (any) + Tal Rune (#7) + Perfect Sapphire |
Hitpower Belt Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-7 damage 5-10% Damage to Mana | |
Boots | ||
Magical Chain Boots or Mesh Boots (excep) or Boneweave (Elite) + Jewel (any) + Ral Rune (#8) + Perfect Sapphire |
Hitpower Boots Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-7 damage +25-60 Defense vs. Melee | |
Shield | ||
Magical Gothic Shield or Ancient (Excep) or Ward (Elite) + Jewel (any) + Eld Rune (#5) + Perfect Sapphire |
Hitpower Shield Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-10 damage +5-10% Blocking | |
Jewelry | ||
Magical Amulet + Jewel (any) + Thul Rune (#10) + Perfect Sapphire |
Hitpower Amulet Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-10 damage 5-15% Chance of Monster Flee |
Howling replaces Faster Hit Recovery in v1.09. [images/hitpower-amulet2.shtml See it here]. |
Magical Ring + Jewel (any) + Amn Rune (#11) + Perfect Sapphire |
Hitpower Ring Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-6 damage +1-5 Dexterity |
+5-10 Dexterity was the mod pre v1.09. [images/hitpower-ring.shtml See it here]. |
Safety Recipes
Ingredients | Crafted Item | Comments |
---|---|---|
Weapon | ||
Magical Spear (any) + Jewel (any) + Sol Rune (#12) + Perfect Emerald |
Safety Weapon Preset Mods: Reduced Damage 1-4 Reduced Magic Damage 1-2 +5-10% Defense |
The added defense is new in v1.09. [images/safety-weapon1_01.shtml See it here]. |
Helms | ||
Magical Crown or Grand Crown (Excep) or Corona (Elite) + Jewel (any) + Ith Rune (#6) + Perfect Emerald |
Safety Helm Preset Mods: Reduces Damage 1-4 Reduces Magic Damage 1-2 +5-10% Lightning Resistance +10-30% Defense | |
Body Armor | ||
Magical Breast Plate or Curiass (Excep) or Great Hauberk (Elite) + Jewel (any) + Eth Rune (#5) + Perfect Emerald |
Safety Body Preset Mods: Reduces Damage 3-9 Reduces Magic Damage 2-5 Half Freeze Duration Increased Defense 10-30% |
Nice for a character who don't need big Defense or resistances on Armor, though the damage reductions are so small in v1.09 that it's pretty lame now. |
Gloves | ||
Magical Gauntlets or War Gauntlets (Excep) or Ogre Gauntlets (Elite) + Jewel (any) + Ral Rune (#8) + Perfect Emerald |
Safety Gloves Preset Mods: Reduces Damage 1-4 Reduces Magical Damage 1-2 +5-10% Resist Cold +10-33% Defense | |
Belt | ||
Magical Sash or Demonhide Sash or Spiderweb Sash + Jewel (any) + Tal Rune (#7) + Perfect Emerald |
Safety Belt Preset Mods: Reduces Damage 3-9 Reduces Magical Damage 2-5 5-10% Resist Poison +10-30% Defense | |
Boots | ||
Magical Greaves or War Boots (Excep) or Myrmidon Boots (Elite) + Jewel (any) + Ort Rune (#9) + Perfect Emerald |
Safety Boots Preset Mods: Reduces Damage 1-4 Reduces Magical Damage 1-2 5-10% Fire Resistance +10-30% Defense |
Greaves work. [images/safety-boots.shtml See it here]. |
Shields | ||
Magical Kite Shield or Dragon Shield (Excep) or Monarch (Elite) + Jewel (any) + Nef Rune (#4) + Perfect Emerald |
Safety Shield Preset Mods: Reduces Damage 1-4 Reduces Magic Damage 1-2 5-10% Resist Magic +10-30% Defense |
Magical Resistance is a very rare property. Magical damage is only on a few skills, such as Berserk and Bone Spirit. |
Jewelry | ||
Magical Amulet + Jewel (any) + Thul Rune (#10) + Perfect Emerald |
Safety Amulet Preset Mods: Reduces Damage 1-4 Reduces Magic Damage 1-2 +1-10% Blocking | |
Rare or Magical Ring + Jewel (any) + Amn Rune (#11) + Perfect Emerald |
Safety Ring Preset Mods: Reduces Damage 1-4 Reduces Magic Damage 1-2 +1-5 Vitality |
[images/safety-ring1.shtml See one here]. |