Difference between revisions of "Fetish Shaman"

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** TC Champions and Bosses can sometimes drop from the next higher group.
 
** TC Champions and Bosses can sometimes drop from the next higher group.
 
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
 
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
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[[Image:FetishShaman.jpg|frame|left]] <br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>
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=Statistics=
 
=Statistics=

Revision as of 10:44, 18 July 2010

Diablo II Monsters [e]
Types
AnimalsDemonsUndead
Info
Complete Monster Listing
ModifiersExperience
ChampionsSuperUniques
Monster Categories
AnimalsDemonsUndead
Act BossesGuest Monsters
ObjectsSuperUniques
Uber Monsters
Monster Type
Fetish Shaman:
is a Monster
and a Demon
and a Guest Monster

Fetish Shaman are Demons.

Fetish Shamans can resurrect dead Fetish and Fetish Blowdarts, but only of their own type. (Fetish, Flayers, and Soul Killers very seldom spawn in overlapping or side by side ranges, so this is seldom an issue.)

Besides resurrecting their minions, Shamans can cast a Fetish Aura that increases the attack speed of Fetish, and also flame an Inferno at any enemies within range.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.

Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
FetishShaman.jpg
















Statistics

Type Level Experience Hit Points Speed Max TC/Rune
Fetish Shaman 22 / 49 / 80 279 / 16083 / 115440 55-89 / 629-1016 / 2733-5887 7 24/Ral, 51/Lem, 78/Cham
Flayer Shaman 23 / 50 / 81 303 / 17206 / 118973 57-95 / 651-1053 / 2789-6008 8 24/Ral, 51/Lem, 78/Cham
Soul Killer Shaman 24 / 51 / 82 338 / 18408 / 122506 61-100 / 674-1088 / 2845-6128 9 24/Ral, 51/Lem, 78/Cham
Guest Monsters (Act Five, NM/Hell only)
Flayer Shaman -- / 64 / 84 -- / 39270 / 129573 -- / 962-1554 / 3943-6370 10 -- / 63/Vex, 87/Zod
Soul Killer Shaman -- / 65 /.85 -- / 41626 / 133107 -- / 984- 1590 / 4018- 6491 10 -- / 63/Vex, 87/Zod


Offense

Type Inferno Attack
Fetish Shaman 90-96 / 126-132 / 174-180
Flayer Shaman 102-108 / 138-144 / 186-192
Soul Killer Shaman 114-120 / 150-156 / 198-204
Guest Monsters (Act Five, NM/Hell only)
Flayer Shaman -- / 162-168 / 210-216
Soul Killer Shaman -- / 162-168 / 210-216


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Fetish Shaman 112 / 684 / 1563 -- 1.2% 100 / 100 / 100 50 / 40 / 33
Flayer Shaman 117 / 696 / 1581 -- 1.2% 100 / 100 / 100 50 / 40 / 33
Soul Killer Shaman 122 / 708 / 1598 -- 1.2% 100 / 100 / 100 50 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
Flayer Shaman -- / 864 / 1634 -- 1.2% -- / 75 / 50 -- / 40 / 33
Soul Killer Shaman -- / 876 / 1651 -- 1.2% -- / 75 / 50 -- / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Fetish Shaman 0% / 0% / 25% 0% / 0% / 25% 0% / 0% / 110% 0% / 0% / 0% 0% / 0% / 25% 0% / 0% / 50%
Flayer Shaman 0% / 0% / 25% 0% / 0% / 25% 0% / 0% / 115% 0% / 0% / 0% 0% / 0% / 25% 0% / 0% / 50%
Soul Killer Shaman 0% / 0% / 25% 0% / 0% / 25% 0% / 0% / 120% 0% / 0% / 0% 0% / 0% / 25% 0% / 0% / 50%
Guest Monsters (Act Five, NM/Hell only)
Flayer Shaman -- / 0% / 0% -- / 0% / 0% -- / 0% / 0% -- / 0% / 0% -- / 0% / 0% -- / 0% / 0%
Soul Killer Shaman -- / 0% / 0% -- / 0% / 0% -- / 0% / 0% -- / 0% / 0% -- / 0% / 0% -- / 0% / 0%


Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Acts 1-4: Normal, Nightmare, and Hell
Fetish Shaman Act 3: Spider Forest, Great Marsh, Swampy Pit 1 & 3
Flayer Shaman Act 3: Flayer Jungle, Flayer Dungeon 1-3
Soul Killer Shaman Act 3: Flayer Jungle, Flayer Dungeon 1-3
Guest Monsters (Act Five, NM/Hell only)
Flayer Shaman Act 5: Halls of Vaught
Soul Killer Shaman Act 5: Worldstone Keep 1