Difference between revisions of "Dexterity"

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(I've added a bit here, but please fact check for me!)
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=Diablo II=
 
=Diablo II=
Dexterity affects your Defence, your [[Block]] with shields and your base damage with ranged weapons like [[bow]]s or [[javelins]].
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Dexterity affects your Defense, your [[Block]] with shields and your base damage with ranged weapons like [[bow]]s or [[javelins]].
  
 
Generally, except for [[Amazon]]s, spare attribute points are better placed in [[Vitality]] to improve life. Character builds might suggest adding enough to dexterity to keep max block chance, max hit chance, or just enough to equip your items.
 
Generally, except for [[Amazon]]s, spare attribute points are better placed in [[Vitality]] to improve life. Character builds might suggest adding enough to dexterity to keep max block chance, max hit chance, or just enough to equip your items.
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=Diablo I=
 
=Diablo I=
In Diablo I, Dexterity requirements on items were higher and all classes needed to keep it high. It was particularly important for [[Rogue]]s. It affected your defence and chance to hit.
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In Diablo I, Dexterity requirements on items were higher and all classes needed to keep it high. It was particularly important for [[Rogue]]s. It affected your defense and chance to hit.
  
  

Latest revision as of 22:37, 15 October 2017

Dexterity is the character attribute that determines how limber your character is.

Diablo II[edit]

Dexterity affects your Defense, your Block with shields and your base damage with ranged weapons like bows or javelins.

Generally, except for Amazons, spare attribute points are better placed in Vitality to improve life. Character builds might suggest adding enough to dexterity to keep max block chance, max hit chance, or just enough to equip your items.


Diablo I[edit]

In Diablo I, Dexterity requirements on items were higher and all classes needed to keep it high. It was particularly important for Rogues. It affected your defense and chance to hit.