Difference between revisions of "Spike Fiend"
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Revision as of 14:43, 14 March 2008
Spike Fiends are Animals.
These small creatures are basically thorny turrets; they move slowly and largely at random, but they relentlessly fire quills from their backs, inflicting a constant, needling damage to the players or minions nearest them. Spike Fiends are seldom more dangerous than annoying, but a boss pack with Might, Fanaticism, Extra Strong, or other nasty modifier combinations can be nasty.
- Special, more powerful versions of Spike Fiends may be encountered in Act Five on Nightmare and Hell difficulties. See their stats here.
Contents
Statistics
- All table values are sorted by difficulty level: Normal / Nightmare / Hell.
Type | Level | Experience | Hit Points |
---|---|---|---|
Quill Rat | 1 /36 / 67 | 21 / 1797 / 18713 | 1-5 / 105-367 / 616-2878 |
Spike Fiend | 5 / 38 / 68 | 49 / 2057 / 19664 | 4-14 / 118-415 / 634-2958 |
Thorn Beast | 8 / 39 / 69 | 71 / 2200 / 20615 | 6-24 / 125-438 / 651-3039 |
Razor Spine | 9 / 40 / 70 | 78 / 2355 / 21567 | 6-26 / 132-462 / 668-3119 |
Jungle Urchin | 18 / 48 / 79 | 176 / 4048 / 30128 | 14-55 / 187-654 / 823-3844 |
Offense
Quill rats attack by firing spines from their backs, like projectile porcupines. Higher level Quill Rats are more accurate and fire more rapidly.
- Quill Rats have a chance to deal Poison damage in Nightmare and Hell.
- Spike Fiends and Thorn Beasts have a chance to deal Cold damage in Nightmare and Hell.
- Razor Spines have a chance to deal Fire damage in Nightmare and Hell.
- Jungle Urchins have a chance to deal Lightning damage in Nightmare and Hell.
Type | Melee Attack | Melee AR | Ranged Attack | Range AR |
---|---|---|---|---|
Quill Rat | 1-2 / 9-23 / 22-57 | 8 / 479 / 1770 | 0-0 / 9-15 / 22-38 | 10 / 738 / 2724 |
Spike Fiend | 1-5 / 9-24 / 23-58 | 31 / 503 / 1795 | 0-1 / 9-16 / 23-39 | 44 / 774 / 2762 |
Thorn Beast | 2-7 / 9-24 / 24-60 | 63 / 514 / 1820 | 0-1 / 9-16 / 24-40 | 83 / 792 / 2800 |
Razor Spine | 2-8 / 9-24 / 24-60 | 74 / 526 / 1844 | 1-1 / 9-16 / 24-40 | 99 / 810 / 2838 |
Jungle Urchin | 4-14 / 12-30 / 27-68 | 162 / 620 / 2067 | 1-3 / 12-20 / 27-45 | 221 / 954 / 3180 |
Defenses
All types of Spike Fiends deal damage back to characters striking them from melee range.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|
Quill Rat | 5 / 422 / 1067 | 3% | 100 / 100 / 100 | 50 / 40 / 33 |
Spike Fiend | 25 / 441 / 1081 | 6% | 100 / 100 / 100 | 50 / 40 / 33 |
Thorn Beast | 40 / 451 / 1096 | 9% | 100 / 100 / 100 | 50 / 40 / 33 |
Razor Spine | 45 / 460 / 1109 | 10% | 100 / 100 / 100 | 50 / 40 / 33 |
Jungle Urchin | 90 / 537 / 1236 | 18% | 100 / 100 / 100 | 50 / 40 / 33 |
Resistances
No types of Quill Rats are immune on any difficult level. Some bosses may be, with added resistance from Monster Modifiers.
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the [Resistances#Immunities Resistances#Immunities|Resistances] page for more details.
Type | Physical | Magic | Fire | Cold | Lightning | Poison |
---|---|---|---|---|---|---|
Quill Rat | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% |
Spike Fiend | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% |
Thorn Beast | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% |
Razor Spine | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% |
Jungle Urchin | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% /5 0% | 0% / 0% / 0% | 0% / 0% / 0% |