Difference between revisions of "Goatman"

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(Statistics)
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=Statistics=
 
=Statistics=
 
Only certain types of the four elemental skeleton mages actually exist. Types not listed do not spawn in v1.11.
 
  
 
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| 78-97 / 935-1215 / 4119-7139
 
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=Offense=
 
=Offense=

Revision as of 16:00, 17 March 2008

Goatmen are Demons.

Melee attackers armed with a variety of axes and larger polearms, goatmen run fast, swing slow, don't hit particularly hard. These guys are a favorite of many players, due to their grunting, bleating death sound effects. As is true of most melee attackers, they can be dangerous in packs, but aren't much trouble one on one.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

Type Level Experience Hit Points
Moon Clan 4 / 37 / 68 54 / 2470 / 25282 16-20 / 559-726 / 3170-5495
Night Clan 6 / 38 / 69 72 / 2645 / 26505 22-28 / 593-770 / 3257-564
Blood Clan 7 / 38 / 75 81 / 2645 / 33844 25-31 / 593-770 / 3774-6541
Death Clan 10 / 40 / 70 109 / 3028 / 27729 41-51 / 661-859 / 3343-5794
Hell Clan 19 / 48 / 79 245 / 5204 / 38736 78-97 / 935-1215 / 4119-7139

Offense

  • The Night Clan has a chance to deal Lightning damage in Nightmare and Hell.
  • The Blood Clan has a chance to deal Fire damage in Nightmare and Hell.
  • The Hell Clan has a chance to deal Fire damage in Nightmare and Hell.
Type Melee Attack #1 Attack Rating #1 Melee Attack #2 Attack Rating #2
Moon Clan 3-5 / 23-40 / 58-101 23 / 642 / 2347 3-5 / 23-40 / 58-101 23 / 642 / 2347
Night Clan 4-7 / 22-40 / 56-100 41 / 657 / 2380 4-7 / 22-40 / 56-100 41 / 657 / 2380
Blood Clan 4-8 / 20-38 / 55-102 52 / 657 / 2573 4-8 / 20-38 / 55-102 52 / 657 / 2573
Death Clan 5-11 / 24-42 / 60-104 80 / 688 / 2412 5-11 / 24-42 / 60-104 80 / 688 / 2412
Hell Clan 9-19 / 26-48 / 59-109 174 / 810 / 2703 9-19 / 26-48 / 59-109 174 / 810 / 2703


Defenses

  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Drain Effectiveness Chill Effectiveness
Moon Clan 12 / 324 / 811 5% 100% / 90% / 80% 50% / 40% / 33%
Night Clan 18 / 331 / 822 7% 100% / 90% / 80% 50% / 40% / 33%
Blood Clan 21 / 331 / 885 8% 100% / 90% / 80% 50% / 40% / 33%
Death Clan 30 / 345 / 832 11% 100% / 90% / 80% 50% / 40% / 33%
Hell Clan 58 / 403 / 927 19% 100% / 90% / 80% 50% / 40% / 33%


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the [Resistances#Immunities Resistances#Immunities|Resistances] page for more details.
Type Physical Magic Fire Cold Lightning Poison
Moon Clan 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 100% 0% / 0% / 0% 0% / 0% / 0%
Night Clan 0% / 0% / 50% 0% / 0% / 0 % 0% / 0% / 0 % 0% / 0% / 0 % 0% / 0% / 110% 0% / 0% / 0 %
Blood Clan 0% / 0% / 50% 0% / 0% / 0 % 0% / 0% / 100% 0% / 0% / 0 % 0% / 0% / 0 % 0% / 0% / 0 %
Death Clan 0% / 0% / 50% 30% / 50% / 50% 20% / 50% / 75% 0% / 0% / 0 % 0% / 0% / 0 % 0% / 0% / 0 %
Hell Clan 0% / 0% / 50% 0% / 0% / 0 % 40% / 70% / 110% 0% / 0% / 0 % 0% / 0% / 0 % 0% / 0% / 0 %