Difference between revisions of "Abominable"

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** Champions and Bosses can sometimes drop from the next higher TC.
 
** Champions and Bosses can sometimes drop from the next higher TC.
 
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
 
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
{| width="100%" style="text-align:center"
+
 
 +
{| width="100%"
 
! Type
 
! Type
 
! Level
 
! Level
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| -- / 60/Ist, 87/Zod
 
| -- / 60/Ist, 87/Zod
 
|}
 
|}
 +
  
 
=Offense=
 
=Offense=
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All Abominable have a chance to stun with their slap attack. Some Abominable have a '''33% chance''' to deal bonus cold damage with their two-fisted overhead hammer blow attack.
 
All Abominable have a chance to stun with their slap attack. Some Abominable have a '''33% chance''' to deal bonus cold damage with their two-fisted overhead hammer blow attack.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Slap (Stun)
 
! Slap (Stun)
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* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
+
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
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| '''Snow Drifter'''
 
| '''Snow Drifter'''
 
| 256 / 703 / 1358
 
| 256 / 703 / 1358
| 50%
+
| --
 
| 1.2/sec
 
| 1.2/sec
 
| 100 / 100 / 100
 
| 100 / 100 / 100
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| '''Abominable'''
 
| '''Abominable'''
 
| 263 / 703 / 1373
 
| 263 / 703 / 1373
| 50%
+
| --
 
| 1.2/sec
 
| 1.2/sec
 
| 100 / 100 / 100
 
| 100 / 100 / 100
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| '''Frozen Abyss'''
 
| '''Frozen Abyss'''
 
| 276 / 724 / 1403
 
| 276 / 724 / 1403
| 50%
+
| --
 
| 1.2/sec
 
| 1.2/sec
 
| 100 / 100 / 100
 
| 100 / 100 / 100
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| '''Snow Drifter'''
 
| '''Snow Drifter'''
 
| -- / 703 / 1358
 
| -- / 703 / 1358
| 50%
+
| --
 
| 1.2/sec
 
| 1.2/sec
 
| -- / 100 / 100
 
| -- / 100 / 100
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| '''Abominable'''
 
| '''Abominable'''
 
| -- / 703 / 1388
 
| -- / 703 / 1388
| 50%
+
| --
 
| 1.2/sec
 
| 1.2/sec
 
| -- / 100 / 100
 
| -- / 100 / 100
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* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
 
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Physical
 
! Physical

Revision as of 01:27, 24 April 2008

Abominables are Animals.

Yeti versions of the Wendigo found in earlier acts, Abominables are dangerous melee battlers with fast stunning attacks, rapid hit rate, and high damage. They are especially dangerous for minions and mercs, since the duration of their stunning slaps stack up, and they can leave a character's army standing motionless for dozens of seconds.

Chilled Froth are listed in the game stats and on Blizzard's site, but they do not appear in the game as of v1.11.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Snow Drifter 40 / 61 / 82 2568 / 13948 / 51829 408-488 / 2137-2895 / 6785-12257 5 36/Dol, 60/Ist, 84/Zod
Abominable 41 / 61 / 83 2831 / 13948 / 53324 427-513 / 2137-2895 / 6919-12499 6 36/Dol, 60/Ist, 87/Zod
Frozen Abyss 43 / 63 / 85 3416 / 15673 / 56314 459-554 / 2242-3038 / 7187-12982 7 36/Dol, 60/Ist, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Snow Drifter -- / 61 / 82 -- / 13948 / 51829 -- / 2137-2895 / 6785-12257 5 -- / 60/Ist, 84/Zod
Abominable -- / 61 / 84 -- / 13948 / 54819 -- / 2137-2895 / 9403-12740 6 -- / 60/Ist, 87/Zod


Offense

All Abominable have a chance to stun with their slap attack. Some Abominable have a 33% chance to deal bonus cold damage with their two-fisted overhead hammer blow attack.

Type Slap (Stun) Slap AR Double Overhead (Cold) Hammer AR
Snow Drifter 8-22 / 33-58 / 60-106 578 / 1128 / 3129 Norm: 11-24, 8-12 cold (2 sec)
Night: 38-56, 38-51 cold (2 sec)

Hell: 69-102, 69-93 cold (2 sec)

389 / 1009 / 2799
Abominable 8-22 / 33-58 / 61-108 593 / 1128 / 3165 Norm: 11-25, 11-15 cold (4 sec)

Night: 38-56, --
Hell: 70-103, --

399 / 1009 / 2832
Frozen Abyss 9-23 / 33-59 / 62-110 623 / 1162 / 3237 Norm: 11-26

Night: 39-57
Hell: 72-105

415 / 1040 / 2896
Guest Monsters (Act Five, NM/Hell only)
Snow Drifter -- / 33-58 / 60-106 -- / 1128 / 3129 Night: 38-56, 38-51 cold (2 sec)

Hell: 69-102, 69-93 cold (2 sec)

-- / 1009 / 2799
Abominable -- / 33-58 / 61-108 -- / 1128 / 3201 Night:38-56, 38-51 cold (4 sec)

Hell: 70-103, 70-94 cold (4 sec)

-- / 1009 / 2864


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Snow Drifter 256 / 703 / 1358 -- 1.2/sec 100 / 100 / 100 20 / 15 / 10
Abominable 263 / 703 / 1373 -- 1.2/sec 100 / 100 / 100 20 / 15 / 10
Frozen Abyss 276 / 724 / 1403 -- 1.2/sec 100 / 100 / 100 20 / 15 / 10
Guest Monsters (Act Five, NM/Hell only)
Snow Drifter -- / 703 / 1358 -- 1.2/sec -- / 100 / 100 -- / 15 / 10
Abominable -- / 703 / 1388 -- 1.2/sec -- / 100 / 100 -- / 15 / 10


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Snow Drifter 0% / 25% / 40% 0% / 0% / 0% 75% / 85% / 150% 0% / 0% / 25% 0% / 0% / 0% 20% / 0% / 0%
Abominable 0% / 25% / 40% 0% / 0% / 0% 75% / 85% / 170% 0% / 0% / 25% 0% / 0% / 0% 30% / 0% / 0%
Frozen Abyss 0% / 0% / 40% 0% / 0% / 0% 75% / 85% / 210% 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Snow Drifter -- / 25% / 40% -- / 0% / 0% -- / 85% / 150% -- / 0% / 25% -- / 0% / 0% -- / 0% / 0%
Abominable -- / 25% / 40% -- / 0% / 0% -- / 85% / 170% -- / 0% / 25% -- / 0% / 0% -- / 0% / 0%


Locations

  • Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
  • Many Expansion monsters only appear as Guest Monsters in v1.10+.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Normal Nightmare & Hell
Snow Drifter Crystalline Passage, Drifter Cavern (No boss) Crystalline Passage,
Abominable Frozen River, Glacial Trail (Boss only) --
Frozen Abyss Frozen River, Icy Cellar Frozen River
Guest Monsters (Act Five, NM/Hell only)
Snow Drifter -- Frozen River, Glacial Trail
Abominable -- Drifter Cavern, Ancient's Way, Icy Cellar