Difference between revisions of "Vile Child"

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These nasty ankle biters are spawned from [[Vile Mother]]s, and appear only when so spawned. You will never see boss or champion Vile Children, even when spawned by boss or champion Vile Mothers. It's best to ignore the Vile Children to kill the Mothers, unless there are so many Children out that they're severly hampering your progress.
 
These nasty ankle biters are spawned from [[Vile Mother]]s, and appear only when so spawned. You will never see boss or champion Vile Children, even when spawned by boss or champion Vile Mothers. It's best to ignore the Vile Children to kill the Mothers, unless there are so many Children out that they're severly hampering your progress.
  
Vile Children are small, but they do considerably damage, and with their fast speed, rapid attack, high blocking, and physical damage, they can be quite dangerous in large packs.
+
Vile Children are small, but they do considerable damage, and with their fast speed, rapid attack, high blocking, and physical damage, they can be quite dangerous in large packs.
 +
 
 +
There are no champion or boss Vile Children, even when spawned by Champion or Boss vile mothers. The only way to upgrade a vile child is with a Monster Shrine.
  
 
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
 
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''

Revision as of 23:00, 27 April 2008

Vile Children are Demons.

These nasty ankle biters are spawned from Vile Mothers, and appear only when so spawned. You will never see boss or champion Vile Children, even when spawned by boss or champion Vile Mothers. It's best to ignore the Vile Children to kill the Mothers, unless there are so many Children out that they're severly hampering your progress.

Vile Children are small, but they do considerable damage, and with their fast speed, rapid attack, high blocking, and physical damage, they can be quite dangerous in large packs.

There are no champion or boss Vile Children, even when spawned by Champion or Boss vile mothers. The only way to upgrade a vile child is with a Monster Shrine.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Flesh Beast 24 / 56 / 82 333 / 3790 / 18847 53-79 / 604-845 / 2189-4085 8 33/Sol, 54/Um, 78/Cham
Stygian Dog 27 / 57 / 84 441 / 4017 / 19934 63-94 / 620-868 / 2275-4246 9 33/Sol, 60/Ist, 87/Zod
Grotesque Wyrm 30 / 57 / 85 586 / 4017 / 20478 73-112 / 620-868 / 2318-4327 10 33/Sol, 60/Ist, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Flesh Beast -- / 65 / 85 -- / 6404 / 20478 -- / 757-1060 / 3091-4327 10 --, 63/Vex, 87/Zod
Grotesque Wyrm -- / 64 / 84 -- / 2041 / 19934 -- / 740-1036 / 3033-4246 10 --, 63/Vex, 87/Zod


Offense

Guest Monster vile children have a % chance to add elemental damage to their melee attacks.

Type Melee Attack Elemental Damage Attack Rating
Flesh Beast 7-12 / 18-32 / 37-65 -- 369 / 933 / 2799
Stygian Dog 8-13 / 18-32 / 37-65 -- 416 / 948 / 2864
Grotesque Wyrm 9-14 / 18-32 / 38-67 -- 466 / 948 / 2896
Guest Monsters (Act Five, NM/Hell only)
Flesh Beast -- / 21-37 / 38-67 Cold Damage:
Norm:
--
Night, 5% of:
13-18 (3 sec)
Hell, 9% of: 24-33 (4 sec)
-- / 1071 / 2896
Grotesque Wyrm -- / 20-36 / 37-65 Cold Damage:
Norm:
--
Night, 5% of:
41 over 4s (10.2/sec)
Hell, 9% of: 110 over 6s (18.4/sec)
-- /1055 / 2864


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Flesh Beast 122 / 537 / 1118 -- 1.2/sec 100 / 75 / 50 50 / 40 / 33
Stygian Dog 136 / 546 / 1143 -- 1.2/sec 100 / 75 / 50 50 / 40 / 33
Grotesque Wyrm 151 / 546 / 1155 -- 1.2/sec 100 / 75 / 50 50 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
Flesh Beast -- / 613 / 1155 -- 1.2/sec -- / 85 / 75 -- / 40 / 33
Grotesque Wyrm -- / 604 / 1143 -- 1.2/sec -- / 85 / 75 -- / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Flesh Beast 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 140% 0% / 0% / 0% 0% / 0% / 0%
Stygian Dog 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 0% 25% / 50% / 150% 0% / 0% / 0% 0% / 0% / 0%
Grotesque Wyrm 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 0% 40% / 70% / 160% 0% / 0% / 0% 0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Flesh Beast -- / 0% / 0% -- / 0% / 33% -- / 70% / 145% -- / 0% / 33% -- / 0% / 25% -- / 0% / 0%
Grotesque Wyrm -- / 0% / 0% -- / 0% / 33% -- / 7 0% / 140% -- / 0% / 33% -- / 0% / 25% -- / 0% / 0%


Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Acts 1-4: Normal, Nightmare, and Hell
Flesh Spawner Act 3: Spider Forest (only those summoned by the [[Dark Wanderer]])
Act 4:
Outer Steppes, Plains of Despair
Stygian Hag Act 4: City of the Damned
Grotesque Act 4: River of Flame
Guest Monsters (Act Five, NM/Hell only)
Flesh Spawner

Act 5: Worldstone Keep 1

Grotesque

Act 5: Halls of Pain