Difference between revisions of "Category:Item Generation"

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The mechanics Diablo II uses to generate items are complicated, detailed, and frequently unintuitive. Happily, they can be understood with some study, or or failing that you can just look at lists to see what drops where, without much caring why (or why not). The pages in this section should help you achieve that goal.
 
The mechanics Diablo II uses to generate items are complicated, detailed, and frequently unintuitive. Happily, they can be understood with some study, or or failing that you can just look at lists to see what drops where, without much caring why (or why not). The pages in this section should help you achieve that goal.
  
[[category:item generation]]
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[[category:Items]]

Revision as of 06:54, 10 May 2008

The mechanics Diablo II uses to generate items are complicated, detailed, and frequently unintuitive. Happily, they can be understood with some study, or or failing that you can just look at lists to see what drops where, without much caring why (or why not). The pages in this section should help you achieve that goal.