Difference between revisions of "Base Item Levels"
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− | The quality level of an item is used in many game calculations, including gambling. A character's clvl must meet or exceed the base item's level for that item to display in the gambling window. This relationship is complicated by an element of luck; when the item window is rolled, the clvl is calculated at + | + | The quality level of an item is used in many game calculations, including gambling. A character's clvl must meet or exceed the base item's level for that item to display in the gambling window. This relationship is complicated by an element of luck; when the item window is rolled, the clvl is calculated at +4/-5, for every item in the window that time. This makes no difference to high level characters, but in the low and mid levels it is a non-trivial issue. |
− | For instance, the Coronet is base level 52, so a character as low as level | + | For instance, the Coronet is base level 52, so a character as low as level 48 might see it (+4), while a character as high as 56 might not (-5). |
To figure the odds of an item upgrading to Exceptional or Elite, factor in the Clvl again. | To figure the odds of an item upgrading to Exceptional or Elite, factor in the Clvl again. | ||
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* Unique: 1/2000 (.005%) | * Unique: 1/2000 (.005%) | ||
* Set: 2/2000 (.01%) | * Set: 2/2000 (.01%) | ||
− | * Rare: | + | * Rare: 200/2000 (10%) |
* Magical: 1797/2000 (89%) | * Magical: 1797/2000 (89%) | ||
Revision as of 15:02, 1 June 2008
The quality level of an item is used in many game calculations, including gambling. A character's clvl must meet or exceed the base item's level for that item to display in the gambling window. This relationship is complicated by an element of luck; when the item window is rolled, the clvl is calculated at +4/-5, for every item in the window that time. This makes no difference to high level characters, but in the low and mid levels it is a non-trivial issue.
For instance, the Coronet is base level 52, so a character as low as level 48 might see it (+4), while a character as high as 56 might not (-5).
To figure the odds of an item upgrading to Exceptional or Elite, factor in the Clvl again.
To figure out at what Character levels a base item type will be available for Gambling, subtract 4 from the item's quality level, for having a chance to upgrade to Exceptional subtract 5, and for Elite subtract 7. Note: Item types that are not listed are not available for Gambling.
The chances for every item quality are:
- Unique: 1/2000 (.005%)
- Set: 2/2000 (.01%)
- Rare: 200/2000 (10%)
- Magical: 1797/2000 (89%)
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Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
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Level 9
Level 10
Level 11
Level 12
Level 13
Level 15
Level 16
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Level 17
Level 18
Level 19
Level 20
Level 21
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Level 25
Level 27
Level 28
Level 29
Level 30
Level 31
Level 32
Level 33
Level 34
Level 35
Level 37
Level 40
Level 52
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