Difference between revisions of "Runewords Headgear"

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# Items used for RuneWords '''must be gray text items''', normal, exceptional, or Elite.  Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets.
 
# Items used for RuneWords '''must be gray text items''', normal, exceptional, or Elite.  Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets.
 
# The item must be of the '''correct type'''.
 
# The item must be of the '''correct type'''.
# Rhe item must have exactly the '''correct number of sockets''' (no more).
+
# The item must have exactly the '''correct number of sockets''' (no more).
 
# You must socket the Runes in the '''correct order'''.
 
# You must socket the Runes in the '''correct order'''.
  

Revision as of 07:06, 12 August 2008

Runewords Nav

Unless defense is a priority (which is often the case) headgear runeword items can be selected for looks. The number of sockets is an issue as well, since many helms can not spawn with 3 sockets.

To Make a RuneWord

  1. Items used for RuneWords must be gray text items, normal, exceptional, or Elite. Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets.
  2. The item must be of the correct type.
  3. The item must have exactly the correct number of sockets (no more).
  4. You must socket the Runes in the correct order.
Runeword Stats Comments Active In
1.11 1.10 1.09
Delirium
LemIstIo
Lem (20) + Ist (24) + Io (16)
Clvl Required: 51
1% Chance To Cast lvl 50 Delirium When Struck
6% Chance To Cast lvl 14 Mind Blast When Struck*
14% Chance To Cast lvl 13 Terror When Struck*
11% Chance To Cast lvl 18 Confuse On Striking*
+2 To All Skills
+261 Defense
+10 To Vitality
50% Extra Gold From Monsters
25% Better Chance of Getting Magic Items
Level 17 Attract (60 Charges)

*1.10/1.11b patches only.
*10% CtC Mind Blast in 1.10a/1.10s patches.
*20% CtC Terror in 1.10a/1.10s patches.
*33% CtC Confuse in 1.10a/1.10s patches.
See it here. See it in action here. Yes Yes No
Dream
IoJahPul
Io (16) + Jah (31) + Pul (21)
Helms & Shields
Clvl Required: 65
10% Chance To Cast Level 15 Confuse When Struck
Level 15 Holy Shock Aura When Equipped
+20-30% Faster Hit Recovery (varies)
+30% Enhanced Defense
+150-220 Defense (varies)
+10 To Vitality
Increase Maximum Life 5% (Helms Only)
+50 To Life (Shields Only)
+0.625-61.875 To Mana (Based On Character Level)
All Resistances +5-20 (varies)
12-25% Better Chance of Getting Magic Items (varies)
Ladder Only Yes Yes No
Lore
OrtSol
Ort (9) + Sol (12)
Headgear (all types)
Clvl Required: 27
+1 to all skill levels
+2 Mana per Kill
Lowers Damage by 7
30% Lightning Resistance
+10 Energy
+2 Light Radius
See it here. Yes Yes Yes
Nadir
NefTir
Nef (4) + Tir (3)
Headgear (all types)
Clvl Required: 13
Level 13 Cloak of Shadows (9 charges)
+50% Enhanced Defense
+2 mana per kill
-3 light radius
+30 Defense vs. missile
+10 Defense
+5 Strength
-33% gold from monsters
See it here. Yes Yes Yes
Radiance
NefSolIth
Nef (4) + Sol (12) + Ith (6)
Headgear (All types)
Clvl Required: 27
15% Melee Damage Taken Goes to Mana
+75% Enhanced Defense
Magic Damage Reduced by 3
Physical Damage Reduced by 7
+30 Defense vs. Missiles
+33 Mana
+10 Energy
+10 Vitality
+5 Light Radius
Nice bonuses to hit points, defense, and mana, though lacking any resistance. See it here. Yes Yes Yes

View all the Runewords, or see them sorted by item type.