- Runes stats once socketed. Many Runes are useful in Horadric Cube recipes to make Crafted items.
- Runes can be upgraded in the Horadric Cube; any three of the same type make one of the next higher type. Only to make up to Thul #10.
- Runes listed alphabetically. The # by each Rune is their scarcity. El is the most common, Zod the least common.
- All Runes have the same stats when in a Helm or Armor, and only two have different when in Shields.
- Ilvl: A monster must be this level to drop the Rune.
Rune
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Socketed Properties
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El - #1
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Weapon: +50 AR, +1 Light Radius Armor/Helm/Shield: +1 Light Radius, +15 Defense Ilvl/Clvl Required: 11
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Eld - #2
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Weapon: +75% Damage vs. Undead, +50 Attack Rating vs. Undead * Armor/Helm: Lowers Stamina drain by 15% Shield: +7% Blocking Ilvl/Clvl Required: 11
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Tir - #3
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Weapon: +2 Mana Per Kill Armor/Helm/Shield: +2 Mana Per Kill. Ilvl/Clvl Required: 13
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Nef - #4
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Weapon: Knockback Armor/Helm/Shield: +30 Defense vs. Missile Ilvl/Clvl Required: 13
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Eth - #5
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Weapon: -25% Target Defense Armor/Helm/Shield: Regenerate Mana 15% Ilvl/Clvl Required: 15
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Ith - #6
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Weapon: +9 to Maximum Damage Armor/Helm/Shield: 15% Damage Taken Goes to Mana Ilvl/Clvl Required: 15
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Tal - #7
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Weapon: 75 Poison damage over 5 seconds Armor/Helm/Shield: +35% Poison Resistance Ilvl/Clvl Required: 17
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Ral - #8
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Weapon: +5-30 Fire Damage Armor/Helm/Shield: +35% Fire Resistance Ilvl/Clvl Required: 19
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Ort - #9
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Weapon: +1-50 Lightning Damage Armor/Helm/Shield: +35% Lightning Resistance Ilvl/Clvl Required: 21
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Thul - #10
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Weapon: +3-14 Cold Damage (Cold Length 3 seconds) Armor/Helm/Shield: +35% Cold Resistance Ilvl/Clvl Required: 23
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Amn - #11
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Weapon: 7% Life Stolen Per Hit Armor/Helm/Shield: Attacker takes 14 damage Ilvl/Clvl Required: 25
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Sol - #12
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Weapon: +9 to Minimum Damage Armor/Helm/Shield: -7 Damage Taken Ilvl/Clvl Required: 27
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Shael - #13
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Weapon: Faster Attack Rate (+20) Armor/Helm: Faster Hit Recovery (+20) Shields: Faster Block Rate (+20) Ilvl/Clvl Required: 29
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Dol - #14
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Weapon: 25% Chance that Hit Causes Monster to Flee Armor/Helm/Shield: +7 Replenish Life Ilvl/Clvl Required: 31
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Hel - #15
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Weapon: -20% Requirements Armor/Helm/Shield: -15% Requirements Ilvl: 33 Clvl Required: 0 (the only one that they aren't identical)
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Io #16
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Weapon: +10 Vitality Armor/Helm/Shield: +10 Vitality Ilvl/Clvl Required: 35
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Lum - #17
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Weapon: +10 Energy Armor/Helm/Shield: +10 Energy Ilvl/Clvl Required: 37
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Ko - #18
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Weapon: +10 Dexterity Armor/Helm/Shield: +10 Dexterity Ilvl/Clvl Required: 39
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Fal - #19
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Weapon: +10 Strength Armor/Helm/Shield: +10 Strength Ilvl/Clvl Required: 41
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Lem - #20
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Weapon: +50% Extra Gold from Monsters Armor/Helm/Shield: +50% Extra Gold from Monsters Ilvl/Clvl Required: 43
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Pul - #21
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Weapon: +75% Damage to Demons, +100 AR against Demons Armor/Helm/Shield:+30% Defense Ilvl/Clvl Required: 45
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Um - #22
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Weapon: 25% Chance of Open Wounds Armor/Helm: +15% Resist All Shields: +22% Resist All Ilvl/Clvl Required: 47
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Mal - #23
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Weapon: Prevent Monster Healing Armor/Helm/Shield: Reduce Magic Damage by 7 Ilvl/Clvl Required: 49
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Ist - #24
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Weapon: +30% Better Chance of Finding Magical Items Armor/Helm/Shield: +25% Better Chance of Finding Magical Items Ilvl/Clvl Required: 51
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Gul - #25
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Weapon: +20% AR Armor/Helm/Shield: +5 to Max Resist Poison Ilvl/Clvl Required: 53
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Vex - #26
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Weapon: 7% Mana Leech Armor/Helm/Shield: +5 to Max Fire Resist Ilvl/Clvl Required: 55
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Ohm - #27
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Weapon: +50% Damage Armor/Helm/Shield: +5 to Max. Resist Cold Ilvl/Clvl Required: 57
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Lo - #28
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Weapon: 20% Chance of Deadly Strike Armor/Helm/Shield: +5 to Max. Resist Lightning Ilvl/Clvl Required: 59
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Sur - #29
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Weapon: 20% Chance of Hit Blinds Target Armor/Helm: +5% total Mana Shields: +50 Mana Ilvl/Clvl Required: 61
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Ber - #30
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Weapon: 20% Chance of Crushing Blow Armor/Helm/Shield: Damage Reduced by 8% Ilvl/Clvl Required: 63
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Jah - #31
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Weapon: Ignores Target Defense Armor/Helm: +5% of total Hit Points Shields: +50 Hit Points Ilvl/Clvl Required: 65
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Cham - #32
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Weapon: 32% Chance of Hit Freezing Target for 3 seconds Armor/Helm/Shield: Can not be frozen. Ilvl/Clvl Required: 67
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Zod - #33
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Weapon: Indestructible Armor/Helm/Shield: Indestructible Ilvl/Clvl Required: 69
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* +75% Enhanced damage = 175% Damage. The game writes this both ways at times.
Full listing of comparative Rune scarcity, assuming all kills of monsters high enough to drop any rune in the game, from most common to least common.
El = 144,238 Eld = 96,159 Tir = 69,209 Nef = 46,139 Eth = 43,530 Ith = 29,020 Tal = 32,998 Ral = 21,999 Ort = 21,133 Thul = 14,088 Amn = 11,822
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Sol = 7881 Shae = 6028 Dol = 4019 Hel = 2899 Io/Po = 1933 Lum = 1343 Ko = 895 Fal = 606 Lem = 404 Pul = 267 Um = 178
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Mal = 115 Ist = 77 Gul = 48 Vex = 32 Ohm = 19 Lo = 13 Sur = 7.2 Ber = 4.8 Jo = 2.4 Cham = 1.6 Zod = 1
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This is a comparison, so you'll find 1 Zod for every 144,238 El's. Figures subject to further tweaking before the final game.