Saber Cat

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Revision as of 10:14, 21 March 2008 by Wowcool (talk | contribs) (Offense)
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Sabre Cats are Animals.

These whip-wielding furries look impressive in screenshots, but are basically paper tigers in the game, dealing little damage and dying very quickly to almost any sort of attack.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Max TC/Rune
Huntress 14 / 43 / 75 119 / 3296 / 30084 27-46 / 458-764 / 2264-5032 15/Nef, 51/Lem, 87/Zod
Sabre Cat 15 / 44 / 76 130 / 3527 / 31171 29-50 / 478-797 / 2316-5147 15/Nef, 48/Ko, 75/Ber
Night Tiger 17 / 46 / 77 159 / 4040 / 32258 35-57 / 520-867 / 2368-5262 18/Nef, 51/Lem, 75/Ber
Hell Cat 19 / 48 / 79 191 / 4626 / 34432 39-65 / 561-935 / 2471-5492 21/Ral, 51/Lem, 78/Cham


Offense

The elemental attacks stack on top of successful physical damage melee attacks, and occur only on Nightmare and Hell.

  • Speed rates a monster's movement speed from 1-10.
Type Speed Melee Attack Attack Rating Elemental Attacks
Huntress 5 / 5 / 5 5-12 / 18-32 / 42-76 125 / 1728 / 6056 --
Sabre Cat 6 / 6 / 6 5-12 / 18-33 / 43-78 135 / 1764 / 6132 --
Night Tiger 7 / 7 / 7 6-14 / 19-35 / 39-69 152 / 1836 / 6208 Norm: --
Night: 15% chance of 15-29 cold (6 sec)
Hell: 50% chance of 39-87 cold (10 sec)
Hell Cat 8 / 8 / 8 6-15 / 20-36 / 40-72 174 / 1908 / 6360 Norm: --
Night: 15% chance of 20-32 fire
Hell: 50% chance of 45-109 fire

Defenses

  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Drain Effectiveness Chill Effectiveness
Huntress 53 / 642 / 1548 15% 100 / 100 / 100 50 / 40 / 33
Sabre Cat 56 / 655 / 1567 20% 100 / 10 0 / 10 0 50 / 40 / 33
Night Tiger 64 / 680 / 1585 25% 100 / 10 0 / 10 0 50 / 40 / 33
Hell Cat 71 / 705 / 1623 30% 100 / 10 0 / 10 0 50 / 40 / 33


Resistances

Saber cats have no resistances, other than slight ones to physical. They have a few Sorceress-vexing immunities, but will die quickly to virtually any attack.

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Magic Fire Cold Lightning Poison
Huntress 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 10 0% 0% / 0% / 0% 0% / 0% / 0%
Sabre Cat 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 100% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0%
Night Tiger 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 10 0% 0% / 0% / 0%
Hell Cat 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 120% 0% / 0% / 0% 0% / 0% / 0%