Minion of Destruction
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Diablo II Monsters [e] |
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is a Monster |
Minions of Destruction are Demons.
These fearsome melee monsters are found only in the Throne of Destruction, and a pack of these headed by Lister the Tormenter are the last type of monster a player must defeat before descending to the Worldstone Chamber to battle Baal. They look like dragons crossed with Aliens, and hit very quickly, do a lot of damage, and even pack a knockback attack.
There are thee types of Minions of Destruction listed in the game stats and on Blizzard's site, but only one type actually spawns in the Throne of Destruction.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Statistics
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- Champions and Bosses can sometimes drop from the next higher TC.
- The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.
Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Minion of Destruction | 58 / 69 / 88 | 89930 / 208910 / 632255 | 3426-4790 / 9990-11152 / 26582-29673 | 8 | 39/Dol, 69/Lo, 87/Zod |
Offense
Minions of Destruction add a knockback hit to their second attack type.
Type | Attack 1 | AR 1 | Attack 2 | AR 2 |
---|---|---|---|---|
Minion of Destruction | 10-33 / 45-74 / 80-130 | 1548 / 2797 / 7396 | 5-59 / 45-79 / 80-140 | 1468 / 2797 / 7396 |
Defenses
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Minion of Destruction | 287 / 1198 / 2228 | 50% | 1.2/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
Minion of Destruction | 0% / 0% / 50% | 50% / 95% / 120% | 50% / 50% / 50% | 0% / 0% / 33% | 95% / 95% / 95% | 0% / 0% / 0% |
Locations
- Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
- Many Expansion monsters only appear as Guest Monsters in v1.10+.
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type | Normal | Nightmare & Hell |
---|---|---|
Minion of Destruction | Throne of Destruction | Throne of Destruction |