Bat Demon

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Diablo II Monsters [e]
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Monster Type
Bat Demon:
is a Monster
and an Animal
and a Guest Monster

Bat Demons are Animals.

Bat Demons are small, winged, aerial melee attackers reminiscent of the Blink type monsters from Diablo I. Unique amongst Diablo II monsters, bat demons hang from the ceiling (or thin air, on outdoor levels) and only drop down once a character is within their melee attack range. They can be targeted while on the ceiling, and can be hit by ranged attacks, or will drop down once a character is nearby. Bat demons are fond of flying away when they are low on hit points, and must be killed quickly, or pursued to their new perch.

Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Desert Wing 15 / 44 / 79 152 / 3527 / 34432 22-78 / 557-876 / 2883-6041 7 15/Nef, 48/Ko, 78/Cham
Fiend 19 / 50 / 79 223 / 5294 / 34432 31-102 / 702-1103 / 2883-6041 8 18/Nef, 51/Lem, 78/Cham
Gloombat 22 / 51 / 81 297 / 5664 / 36607 36-126 / 725-1140 / 3004-6294 9 24/Ral, 54/Um, 78/Cham
Blood Diver 24 / 54 / 85 359 / 6748 / 40956 42-141 / 797-1252 / 3245-6800 10 27/Ral, 57/Um, 87/Zod
Dark Familiar 27 / 57 / 84 478 / 8035 / 39868 48-170 / 868-1365 / 3185-6673 12 30/Ral, 60/Ist, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Fiend -- / 65 / 85 -- / 12808 / 40956 -- / 1060-1666 / 4327-6800 12 -- / 63/Vex, 87/Zod
Gloombat -- / 61 / 83 -- / 10144 / 38781 -- / 965-1516 / 4166- 6547 12 -- / 60/Ist, 87/Zod


Offense

Type Melee Attack #1 Attack Rating #1 Melee Attack #2 Lightning Damage Attack Rating #2
Desert Wing 7-10 / 24-25 / 59-63 135 / 882 / 3180 5-10 / 29-42 / 72-104 65% chance of:
7-10 / 1-66 / 4-218
279 / 1764 / 6360
Fiend 8-12 / 26-28 / 59-63 174 / 990 / 3180 8-12 / 32-47 / 72-104 70% chance of:
7-11 / 2-73 / 4-218
313 / 1980 / 6360
Gloombat 9-14 / 27-30 / 60-65 207 / 1008 / 3256 11-17 / 34-49 / 74-106 75% chance of:
8-14 / 2-77 / 4-223
344 / 2016 / 6512
Blood Diver 10-15 / 29-31 / 62-67 223 / 1062 / 3408 14-22 / 36-51 / 76-110 80% chance of:
9-14 / 2-81 / 4-230
374 / 2124 / 6816
Dark Familiar 11-17 / 30-32 / 61-65 256 / 1116 / 3370 18-28 / 37-54 / 75-108 85% chance of:
10-17 / 2-84 / 4-225
402 / 2232 / 6740
Guest Monsters (Act Five, NM/Hell only)
Fiend -- / 34-37 / 62-67 -- / 1260 / 3408 -- / 42-60 / 76-110 85% chance of:
-- / 2-95 / 4-230
-- / 2520 / 6816
Gloombat -- / 33-35 / 61-65 -- / 1188 / 3332 -- / 40-58 / 75-108 85% chance of:
-- / 2-91 / 4-225
-- / 2376 / 6664


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Desert Wing 75 / 686 / 1700 -- 1.2% 100 / 85 / 75 50 / 40 / 33
Fiend 95 / 765 / 1700 -- 1.2% 100 / 85 / 75 50 / 40 / 33
Gloombat 112 / 778 / 1739 -- 1.2% 100 / 85 / 75 50 / 40 / 33
Blood Diver 122 / 818 / 1816 -- 1.2% 100 / 85 / 75 50 / 40 / 33
Dark Familiar 136 / 858 / 1797 -- 1.2% 100 / 85 / 75 50 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
Fiend -- / 963 / 1816 -- 1.2% -- / 85 / 75 -- / 40 / 33
Gloombat -- / 910 / 1777 -- 1.2% -- / 85 / 75 -- / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Desert Wing 0% / 0% / 15% 0% / 0% / 25% 0% / 0% / 100% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0%
Fiend 0% / 0% / 15% 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 110% 0% / 0% / 0%
Gloombat 0% / 0% / 15% 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 10 0% 0% / 0% / 0% 0% / 0% / 0%
Blood Diver 0% / 0% / 15% 0% / 0% / 25% 0% / 0% / 105% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0%
Dark Familiar 0% / 0% / 15% 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 120% 0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Fiend -- / 0% / 10% -- / 0% / 33% -- / 0% / 33% -- / 50% / 100% -- / 0% / 0% -- / 0% / 0%
Gloombat -- / 0% / 10% -- / 0% / 33% -- / 0% / 33% -- / 50% / 100% -- / 0% / 0% -- / 0% / 0%


Locations

  • Guest Monsters are found only in Act V, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Acts 1-4: Normal, Nightmare, and Hell
Desert Wing Act 2: Halls of the Dead 1-3
Fiend Act 3: Arachnid Lair, Spider Cavern, Swampy Pit 1-3
Gloombat Act 3: Flayer Dungeon 1-3, Sewers 1
Blood Diver Act 3: Forgotten Temple, Ruined Fane, Forgotten Reliquary
Dark Familiar Act 4: City of the Damned
Guest Monsters (Act Five, NM/Hell only)
Fiend Worldstone Keep 2
Gloombat Glacial Trail, Icy Cellar