Vampire

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Vampires use the following Skills: Life Steal Missile, Fireball, Fire Wall, Meteor. Vampires have a chance to deal Cold damage when they use their melee attack. They also heal 50% faster than normal monsters.


  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Max TC/Rune
The Banished 12 / 43 / 73 155 / 6181 / 52330 61-84 / 1146-1528 / 5403-9604 3/-, 45/Ko, 69/Lo
Ghoul Lord 19 / 49 / 80 300 / 9279 / 66600 104-143 / 1452-1936 / 6307-11214 21/Ral, 51/Lem, 78/Cham
Night Lord 23 / 54 / 82 438 / 12652 / 70677 136-186 / 1708-2278 / 6567-11674 27/Ral, 54/Um, 87/Zod
Dark Lord 24 / 55 / 83 482 / 13413 / 72715 143-198 / 1759-2346 / 6696-11904 27/Ral, 57/Um, 87/Zod
Blood Lord 25 / 55 / 83 531 / 13413 / 72715 152-210 / 1759-2346 / 6696-11904 30/Ral, 57/Um, 87/Zod


Offense

Vampires can cast fireball, firewall, and meteor. they have life steal as part of their melee attacks, and can also hit with cold damage. Nasty fellows.

  • Firewall damage listed is per second.
  • All successful melee strikes deal the stated physical damage. They may add cold damage as well:
    • The Banished: 55%
    • Ghoul Lord: 60%
    • Night Lord: 65%
    • Dark Lord: 70%
    • Blood Lord: 75%
Type Melee Attack Melee AR Fireball Firewall Meteor
The Banished Norm: 4-10, 4-6 cold (1sec)
Night: 18-36, 18-36 cold (2sec)
Hell: 41-83, 41-83 cold (3sec)
103 / 1036 / 3542 l3-6 / 39-42 / 87-90 2-3 / 9-10 / 18-19. 5-10 / 20-25 / 40-45
Ghoul Lord Norm: 6-15, 4-14 cold (1sec)
Night: 20-41, 20-40 cold (2sec)
Hell: 45-91, 45-91 cold (3sec)
174 / 1166 / 3861 15-18 / 51-54 / 99-102 4-5 / 11-12 / 22-23 10-15 / 25-30 / 45-50
Night Lord Norm: 8-18, 6-9 cold (1sec)
Night: 22-45, 22-44 cold (2sec)
Hell: 46-93, 47-94 cold (3sec)
213 / 1274 / 3952 27-30 / 63-66 / 111-114 7-8 / 14-15 / 25-26 15-20 / 30-35 / 50-55
Dark Lord Norm: 8-19, 6-9 cold (1sec)
Night: 22-45, 22-45 cold (2sec)
Hell: 47-94, 47-94 cold (3sec)
223 / 1296 / 3998 39-42 / 75-78 / 123-126 9-10 / 16-17 / 29-30 20-25 / 35-40 / 55-60
Blood Lord Norm: 8-19, 8-10 (1sec)
Night: 22-45, 22-45 (2sec)
Hell: 47-94, 47-94 (3sec)
236 / 1296 / 3998 51-54 / 87-90 / 135-138 11-12 / 18-19 / 32-33 25-30 / 40-45 / 60-65


Defenses

  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Drain Effectiveness Chill Effectiveness
The Banished 60 / 612 / 1440 13% 100 / 85 / 75 50 / 40 / 25
Ghoul Lord 95 / 684 / 1563 19% 100 / 85 / 75 50 / 40 / 25
Night Lord 117 / 744 / 1598 23% 100 / 85 / 75 50 / 40 / 25
Dark Lord 122 / 756 / 1616 24% 100 / 85 / 75 50 / 40 / 25
Blood Lord 127 / 756 / 1616 25% 100 / 85 / 75 50 / 40 / 25


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Magic Fire Cold Lightning Poison
The Banished 20% / 20% / 50% 0% / 0% / 0% 0% / 0% / 33% 50% / 50% / 150% 0% / 0% / 25% 0% / 50% / 50%
Ghoul Lord 30% / 30% / 30% 0% / 0% / 0% 0% / 0% / 33% 50% / 50% / 110% 0% / 0% / 25% 0% / 50% / 50%
Night Lord 40% / 35% / 35% 0% / 0% / 0% 0% / 0% / 33% 50% / 50% / 120% 0% / 0% / 25% 0% / 50% / 50%
Dark Lord 50% / 40% / 40% 0% / 0% / 0% 0% / 0% / 33% 50% / 50% / 130% 0% / 0% / 25% 0% / 50% / 50%
Blood Lord 60% / 45% / 45% 0% / 0% / 0% 0% / 0% / 33% 50% / 50% / 140% 0% / 0% / 25% 0% / 50% / 50%