Necromancer Poison and Bone

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Revision as of 08:15, 24 July 2008 by HegemonKhan (talk | contribs) (Bone Spirit)
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Necromancer Skills

This skill tree houses the Necromancer's direct damage spells. These are not as powerful as those of the Sorceress, and must be paired with Curses and used strategically to kill effectively.


Poison
Poison damage in Diablo II is listed as damage over time, and the actual damage done per second can be virtually impossible to calculate with the damage stacking from skills, weapons, charms, etc. Poison damage does not stack with multiple attacks, but resets each time to the most recent poison-based attack. Poison damage can kill, but it's not especially useful for that in large games, or past normal difficulty. It is very useful to keep monsters from regenerating hit points, since they will not heal while poisoned.

Bone Spells
Bone spells (Teeth, Bone Spear, Bone Spirit) deal magical damage. There is no way for a player to raise resistance against magic, making these deceptively effective in PVP combat. Items that absorb magical damage do work against magical damage.


Teeth

Required Level: 1
Prerequisites: None
Synergies: Teeth becomes much more effective if a Necromancer specializes heavily in the related skills:

  • Bone Wall: +15% Magic Damage Per Level
  • Bone Spear: +15% Magic Damage Per Level
  • Bone Prison: +15% Magic Damage Per Level
  • Bone Spirit: +15% Magic Damage Per Level

Details: Each casting of this skill fires out multiple wriggling projectiles in a fan pattern. The targeting works just like the Amazon's Multishot; spreading wider when targeted nearer the Necromancer, spreading less when aimed further away.

  • Only one of the individual teeth will hit each target, so this skill can not be used to do big damage at point blank range.
  • Can be a very effective PVP skill if used wisely, since it's almost certain to hit the target at high levels.
  • Necromancer's who specialize in this skill are called "Dentists," which is about the best variant name in the entire game.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 3 3.5 4 4.5 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5
Damage 2-4 3-5 4-6 5-7 6-8 7-9 8-10 9-11 10-12 11-14 12-15 13-17 14-18 15-20 16-21 17-23 18-25 20-27 21-29 23-31
# of Teeth 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21


Bone Armor

Required Level: 1
Prerequisites: None
Synergies: Bone Armor is boosted by points in the following skills:

  • Bone Wall: +15 Damage Absorbed Per Level
  • Bone Prison: +15 Damage Absorbed Per Level

Details: An orbiting shield that absorbs a set amount of physical damage before vanishing.

  • The number of whirling shields decreases as the spell absorbs damage. Reset it to full any time by recasting.
  • Oblivion Knights commonly found in late Act Four cast this spell.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Damage Shield 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210


Poison Dagger

Required Level: 6
Prerequisites: None
Synergies: This skill is boosted by points in the following skills:

  • Poison Explosion: +20% Poison Damage Per Level
  • Poison Nova: +20% Poison Damage Per Level

Details: Adds huge poison damage to melee attacks. Since poison damage attacks don't stack, and this one lasts a very long time, it's best used with minions to hide behind, or paired with curses such as Dim Vision or Terror.

  • This skill must be used with a dagger-type weapon.
  • Poison damage from charms and other equipment will stack with the skill damage.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 3 3.2 3.5 3.7 4.0 4.2 4.5 4.7 5.0 5.2 5.5 5.7 6.0 6.2 6.5 6.7 7.0 7.2 7.5 7.7
Poison Damage 7-15 13-23 20-32 30-43 40-56 53-70 67-85 82-103 104-126 129-153 155-181 185-212 216-245 250-281 286-319 325-359 374-410 426-464 481-521 540-581
Over X sec. 2 2.4 2.8 3.2 3.6 4 4.4 4.8 5.2 5.6 6 6.4 6.8 7.2 7.6 8 8.4 8.8 9.2 9.6
Attack Rating Bonus % 30 50 70 90 110 130 150 170 190 210 230 250 270 290 310 330 350 370 390 410


Corpse Explosion

Required Level: 6
Prerequisites: Teeth
Synergies: None.
Details: One of the messiest and most fun skills in the game, Corpse Explosion detonates fallen monster corpses in messy sprays of bone and blood, striking all nearby enemies for substantial fire and physical damage.

  • The damage is based on the hit points the monster had when alive, and it scales up to remain effective in Nightmare and Hell. (Though not as effective as it was in earlier versions of the game; shortly after release this skill was insanely overpowered.)
  • Corpse Explosion deals 50% fire and 50% physical damage. Pair it with Amplify Damage or Lower Resistances, depending on the monster's resistances. (Amplify Damage is usually the better choice.)
  • This skill is most effective when numerous monsters are in range, since a domino effect can be achieved. The standard technique is to Iron Maiden a pack so they all take some damage, single one out for special attention from Bone Spirit/Spear, Curse everything with Amplify Damage once a body hits the floor, and start bombing.
  • Corpses can only be used by one corpse skill, so a Necromancer can find himself competing over corpses with his own various summoning skills, Barbarians with Find Item, Druid's with their vine skills, Paladins using Redemption, etc.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34
Radius (yards) 2.6 3 3.3 3.6 4 4.3 4.6 5 5.3 5.6 6 6.3 6.6 7 7.3 7.6 8 8.3 8.6 9
60-100% of Corpse Hit Points


Bone Wall

Required Level: 12
Prerequisites:Bone Armor
Synergies: Bone Wall is boosted by points in the following skills:

  • Bone Armor: +10% Life Per Level
  • Bone Prison: +10% Life Per Level

Details: This skill calls a durable wall of bone up out of the ground. The wall serves as a barrier, and will draw monsters to attack it, killing themselves if they're cursed by Iron Maiden.

  • Bone Wall stats scale up considerably in Nightmare and Hell.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 17
Normal Hit Points 20 25 30 35 39 44 49 54 58 63 68 73 77 82 87 92 96 101 106 111
Duration (seconds): 24


Poison Explosion

Required Level: 18
Prerequisites: Teeth, Corpse Explosion, Poison Dagger
Synergies: The damage is boosted by points in the following skills.

  • Poison Dagger: +15% Poison Damage Per Level
  • Poison Nova: +15% Poison Damage Per Level

Details: Like Corpse Explosion, but with poison damage. It's not much of an upgrade, and in fact has considerably lower killing power in large games, thanks to the damage not scaling up with hit points, as Corpse Explosion does.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 8
Poison Damage 28-86 43-112 60-140 80-172 103-206 129-244 158-284 189-327 242-392 301-462 366-539 436-620 512-708 594-801 682-901 775-1006 905-1146 1043-1295 1189-1454 1345-1620
Over X sec. 2 2.4 2.8 3.2 3.6 4 4.4 4.8 5.2 5.6 6 6.4 6.8 7.2 7.6 8 8.4 8.8 9.2 9.6


Bone Spear Required Level: 18
Prerequisites: Teeth, Corpse Explosion
Synergies: Bone Spear receives substantial damage bonuses from points in various other skills.

  • Teeth: +7% Magic Damage Per Level
  • Bone Wall: +7% Magic Damage Per Level
  • Bone Prison: +7% Magic Damage Per Level
  • Bone Spirit: +7% Magic Damage Per Level

Details: Bone Spear fires a straight shot of magical damage bone that can pass through any number of targets. It does less damage to each target than Bone Spirit (until very high levels), but can hit multiple enemies, and is very effective against large mobs, or in narrow hallways, such as inside the Maggot Lair.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7
Damage 17-25 25-34 34-42 42-51 51-59 59-68 68-77 77-85 86-95 96-104 105-114 115-124 125-133 134-143 144-153 154-162 166-176 179-190 192-204 205-218


Bone Prison

Required Level: 24
Prerequisites: Teeth, Bone Armor, Corpse Explosion, Bone Wall, Bone Spear
Synergies: Bone Prison is boosted by points in the following skills:

  • Bone Armor: +8% Life Per Level
  • Bone Wall: +8% Life Per Level

Details: Bone Prison functions like Bone Wall, but creates a small circle of bone posts, instead of a long, straight wall. This skill can be targeted at a monster, imprisoning it within the prison. Monsters will target the walls and beat them into splinters, but only if they can not get to the Necromancer or his minions without destroying the bone obstacle first.

  • Trap monsters within the wall and use Iron Maiden to hurt them as they fight free.
  • Bone Prison can capture other players in PVP.
  • Diablo's similar spell has a much cooler graphic.
  • The Bone Prison hit points scale up considerably in Nightmare and Hell Difficulty.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8
Normal Hit Points 22 26 31 36 41 45 50 55 60 64 69 74 79 83 88 93 98 102 107 112
Duration (seconds): 24


Poison Nova

Required Level: 30
Prerequisites: Poison Dagger, Teeth, Corpse Explosion, Poison Explosion
Synergies: Poison Nova's damage is boosted by points in the following skills:

  • Poison Dagger: +10% Poison Damage Per Level
  • Poison Explosion: +10% Poison Damage Per Level

Details: Poison Nova sends out an expanding circle of toxic bolts, poisoning everything within range, and virtually everything on the screen. The damage of this skill is inflicted over just two seconds, so it can be fairly powerful, but must be used repeatedly, and is not useful just to poison everything in sight to keep them from healing over the course of a long battle.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 20
Poison Damage 52-93 67-108 82-123 97-138 112-153 127-168 142-183 157-198 176-217 194-236 213-254 232-273 251-292 269-311 288-329 307-348 337-378 367-408 397-438 427-468
Over 2 Seconds


Bone Spirit

Required Level: 30
Prerequisites: Teeth, Corpse Explosion, Bone Spear
Synergies: The damage of each Bone Spirit is boosted by points in the following skills:

  • Teeth: +6% Magic Damage Per Level
  • Bone Wall: +6% Magic Damage Per Level
  • Bone Spear: +6% Magic Damage Per Level
  • Bone Prison: +6% Magic Damage Per Level

Details: Bone Spirits are slow-moving, homing missiles that will track targets for quite a distance off the screen. Their damage is magical, and they can be made more effective by the use of the Lower Resistance (or HK's edit: decrepify, according to the wiki page on necro curses) curse.

  • Bone Spirits will home relentlessly after the monster, player, or minion you target.
  • If not targeted directly, Bone Spirits acquire the target that's nearest to where your cursor is when you click them.
  • If a target dies before the Bone Spirit reaches it, the spell will not acquire another target, but will instead pass harmless off the screen. It's therefore best not to shoot more than you'll need to kill a given target.
  • Since these fly slowly and Necromancers can cast very quickly, it's possible to have quite a few (more than a dozen) Bone Spirits tracking the same enemy.
  • Bone Sprits are useful in PVP, but can fairly easily be outrun, so must be used strategically.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5
Damage 22-33 40-52 58-71 76-90 94-109 112-128 129-147 147-166 166-187 185-207 204-227 224-247 243-267 262-287 281-308 300-328 320-349 340-370 360-392 380-413