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Abominable

Revision as of 15:15, 4 September 2008 by Leord (talk | contribs)
Diablo II Monsters [e]
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Abominable:
is a Monster
and a Guest Monster

Abominables are Animals.

Winterized versions of the Wendigo found in earlier acts, Abominables are dangerous melee battlers with fast attacks that can stun, a rapid hit rate, and high damage. They are especially dangerous for minions and mercs, since the duration of their stunning slaps stack up, and they can leave a character's army standing motionless for dozens of seconds.

Chilled Froth are listed in the game stats and on Blizzard's site, but they do not appear in the game as of v1.11.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Contents

Statistics

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Mon-abominable1.jpg
Type Level Experience Hit Points Speed Max TC/Rune
Snow Drifter 40 / 61 / 82 2568 / 13948 / 51829 408-488 / 2137-2895 / 6785-12257 5 36/Dol, 60/Ist, 84/Zod
Abominable 41 / 61 / 83 2831 / 13948 / 53324 427-513 / 2137-2895 / 6919-12499 6 36/Dol, 60/Ist, 87/Zod
Frozen Abyss 43 / 63 / 85 3416 / 15673 / 56314 459-554 / 2242-3038 / 7187-12982 7 36/Dol, 60/Ist, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Snow Drifter -- / 61 / 82 -- / 13948 / 51829 -- / 2137-2895 / 6785-12257 5 -- / 60/Ist, 84/Zod
Abominable -- / 61 / 84 -- / 13948 / 54819 -- / 2137-2895 / 9403-12740 6 -- / 60/Ist, 87/Zod


Offense

All Abominable have a chance to stun with their slap attack. Some Abominable have a 33% chance to deal bonus cold damage with their two-fisted overhead hammer blow attack.

Type Slap (Stun) Slap AR Double Overhead (Cold) Hammer AR
Snow Drifter 8-22 / 33-58 / 60-106 578 / 1128 / 3129 Norm: 11-24, 8-12 cold (2 sec)
Night: 38-56, 38-51 cold (2 sec)

Hell: 69-102, 69-93 cold (2 sec)

389 / 1009 / 2799
Abominable 8-22 / 33-58 / 61-108 593 / 1128 / 3165 Norm: 11-25, 11-15 cold (4 sec)

Night: 38-56, --
Hell: 70-103, --

399 / 1009 / 2832
Frozen Abyss 9-23 / 33-59 / 62-110 623 / 1162 / 3237 Norm: 11-26

Night: 39-57
Hell: 72-105

415 / 1040 / 2896
Guest Monsters (Act Five, NM/Hell only)
Snow Drifter -- / 33-58 / 60-106 -- / 1128 / 3129 Night: 38-56, 38-51 cold (2 sec)

Hell: 69-102, 69-93 cold (2 sec)

-- / 1009 / 2799
Abominable -- / 33-58 / 61-108 -- / 1128 / 3201 Night:38-56, 38-51 cold (4 sec)

Hell: 70-103, 70-94 cold (4 sec)

-- / 1009 / 2864


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Snow Drifter 256 / 703 / 1358 -- 1.2/sec 100 / 100 / 100 20 / 15 / 10
Abominable 263 / 703 / 1373 -- 1.2/sec 100 / 100 / 100 20 / 15 / 10
Frozen Abyss 276 / 724 / 1403 -- 1.2/sec 100 / 100 / 100 20 / 15 / 10
Guest Monsters (Act Five, NM/Hell only)
Snow Drifter -- / 703 / 1358 -- 1.2/sec -- / 100 / 100 -- / 15 / 10
Abominable -- / 703 / 1388 -- 1.2/sec -- / 100 / 100 -- / 15 / 10


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Snow Drifter 0% / 25% / 40% 0% / 0% / 0% 75% / 85% / 150% 0% / 0% / 25% 0% / 0% / 0% 20% / 0% / 0%
Abominable 0% / 25% / 40% 0% / 0% / 0% 75% / 85% / 170% 0% / 0% / 25% 0% / 0% / 0% 30% / 0% / 0%
Frozen Abyss 0% / 0% / 40% 0% / 0% / 0% 75% / 85% / 210% 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Snow Drifter -- / 25% / 40% -- / 0% / 0% -- / 85% / 150% -- / 0% / 25% -- / 0% / 0% -- / 0% / 0%
Abominable -- / 25% / 40% -- / 0% / 0% -- / 85% / 170% -- / 0% / 25% -- / 0% / 0% -- / 0% / 0%


Locations

  • Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
  • Many Expansion monsters only appear as Guest Monsters in v1.10+.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Normal Nightmare & Hell
Snow Drifter Crystalline Passage, Drifter Cavern (No boss) Crystalline Passage,
Abominable Frozen River, Glacial Trail (Boss only) --
Frozen Abyss Frozen River, Icy Cellar Frozen River
Guest Monsters (Act Five, NM/Hell only)
Snow Drifter -- Frozen River, Glacial Trail
Abominable -- Drifter Cavern, Ancient's Way, Icy Cellar