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==Do items with inherent bonuses keep them once they become RuneWords?==
Yes, as long as the item is a normal item with bonus skills, and not a magical item. The items allowed are wands, staves, scepters, and all seven types of the [[:Category:Class Specific Items| class specific items ]] (though Assassin claws don't get random bonus skills in v1.08). These are the best types of items to use for RuneWords, since they keep their inherent bonuses, and stack them with the RuneWord bonus. You can get huge bonuses to individual skills this way, such as the wand [[Runewords#White|Runeword White]], which has these bonuses, amongst others: * +3 to Bone and Poison Skills* +4 to Skeleton Mastery* +2 to Bone Spear* +3 to Bone Armor If you made this recipe with a 2-socket wand that already had +3 to Skeleton Mastery and +2 to Bone Spear, those would add to the bonuses from the RuneWord and you'd have a total of +7 Skeleton Mastery and +4 Bone Spear, along with all the rest. A couple of examples, such as this Ancient's Pledge made in a Paladin Shield for more resistance, and this Leaf with huge skill bonuses. The bonuses don't need to stack, you could make a weapon one like Silence in an Amazon bow with 6 sockets, and you'd get all the huge Silence bonus as well as +1-3 to Bow Skills from the bow.
[[Category:Items]]