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Blunderbore

2,656 bytes added, 00:39, 25 April 2008
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* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
 
=Statistics=
 
Speed rates a monster's movement speed from 1-10. (A few special monsters move faster than 10.)
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
{| width="100%" style="text-align:center"
! Type
! Level
| 282 / 7022 / 54186
| 102-128 / 1620-1980 / 7259-11829
| 3 / 3 / align="center" | 3
| 18/Nef, 51/Lem, 75/Ber
|-
| 342 / 8041 / 57720
| 116-146 / 1742-2129 / 7569-12335
| 4 / 4 / align="center" | 4
| 21/Ral, 51/Lem, 78/Cham
|-
| 554 / 11624 / 63020
| 160-200 / 2111-2580 / 8035-13094
| 6 / 6 / align="center" | 6
| 30/Ral, 57/Um, 87/Zod
|-
| 1072 / 13057 / 66553
| 240-300 / 2233-2730 / 8346-13600
| 8 / 8 / align="center" | 8
| 33/Sol, 60/Ist, 87/Zod
|-
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Blunderbore'''
| -- / 59 / 81
| -- / 14671 / 59486
| -- / 2618-3403 / 11444- 14877
| align="center" | 6
| -- / 60/Ist, 84/Zod
|-
| '''Mauler'''
| -- / 61 / 82
| -- / 16484 / 61253
| -- / 2758-3585 / 11674-15176
| align="center" | 6
| -- / 60/Ist, 84/Zod
|}
=Offense=
All types of Blunderbore have a chance to stun with their Smite hits on Nightmare and Hell. {| width="100%" style="text-align:center"
! Type
! Melee Attack #1
| 307 / 1116 / 3408
| 0% / 15% / 25%
|-
! colspan="5" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Blunderbore'''
| -- / 44-68 / 83-130
| -- / 1843 / 5209
| -- / 58-75 / 111-144
| -- / 1152 / 3256
| -- / 15% / 25%
|-
| '''Mauler'''
| -- / 45-71 / 83-130
| -- / 1900 /5270
| -- / 61-79 / 111-144
| -- / 1188 / 3294
| -- / 15% / 25%
|}
=Defenses=
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most ''Diablo II'' monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
{| width="100%" style="text-align:center"
! Type
! Defense
! Blocking
! Regen Rate
! Drain Effectiveness
! Chill Effectiveness
| '''Blunderbore'''
| 90 / 528 / 1222
| 24align="center" | --| align="center" | 1.2%
| 100 / 100 / 100
| 50 / 40 / 33
| '''Gorebelly'''
| 102 / 547 / 1250
| 27align="center" | --| align="center" | 1.2%
| 100 / 100 / 100
| 50 / 40 / 33
| '''Mauler'''
| 127 / 604 / 1292
| 33align="center" | --| align="center" | 1.2%
| 100 / 100 / 100
| 50 / 40 / 33
| '''Urdar'''
| 161 / 624 / 1320
| 42align="center" | --| align="center" | 1.2%
| 100 / 100 / 100
| 50 / 40 / 33
|-
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Blunderbore'''
| -- / 643 / 1264
| align="center" | --
| align="center" | 1.2%
| -- / 75 / 50
| -- / 40 / 33
|-
| '''Mauler'''
| -- / 662 / 1278
| align="center" | --
| align="center" | 1.2%
| -- / 75 / 50
| -- / 40 / 33
|}
=Resistances=
 
It's likely an oversight on the part of the Bliz programmer to not make the two types of '''Temple Guard'''<nowiki> Guest Monsters have different resistances. Logically, the [[Halls of Pain]] version, with fire damage on its attack, should switch the Lightning immunity to Fire.</nowiki>
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
{| width="100%" style="text-align:center"
! Type
! Physical
! Magic
! Fire
! Cold
! Lightning
! Poison
! Magic
|-
| '''Blunderbore'''
| 0% / 0% / 55%
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000ff0000">115%</font>
| 0% / 0% / 50%
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 50%
| 0% / 0% / <font color="#FF0000ff0000">140%</font>
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 50%
| 0% / 0% / 50%
| 0% / 0% / <font color="#FF0000ff0000">100%</font>
| 0% / 0% / 0%
|-
| 25% / 50% / 75%
| 25% / 50% / 0%
|-
! colspan="7" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Blunderbore'''
| -- / 40% / 75%
| -- / 15% / 33%
| -- / 15% / 33%
| -- / 15% / 33%
| -- / 0% / 0%
| -- / 0% / 0%
|-
| '''Mauler'''
| -- / 4 0% / 75%
| -- / 15% / 33%
| -- / 15% / 33%
| -- / 15% / 33%
| -- / 0% / 0%
| -- / 0% / 0%
|}
 
 
=Locations=
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
 
{| width="100%"
! Type
! Acts 1-4: Normal, Nightmare, and Hell
|-
| '''Blunderbore'''
| '''Act 2: '''Harem 2 (no boss), Palace Cellar 1-3,
|-
| '''Gorebelly'''
| '''Act 2: '''Tal Rasha's Tombs 1-7
|-
| '''Mauler'''
| '''Act 3: '''Durance of Hate 1-2
|-
| '''Urdar'''
| '''Act 3: '''River of Flame
|-
! colspan="2" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Blunderbore'''
| '''Act 5:''' Frigid Highlands
|-
| '''Mauler'''
| '''Act 5: '''Pit of Acheron
|}
[[category:monsters]]
[[category:demons]]
[[category:Guest Monsters]]
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